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MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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Old 01-10-2011, 10:33 AM   #193
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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Originally Posted by dmbfan1970
One cosmetic thing I did notice while playing was the faces of the players look real life like this year. I didn't see any zombie looking players so to speak. Also the expressions/smiles/angers of players look so natural and life-like. I don't remember being impressed by this last year. Example: A player striking out snarling on his swing after the follow through. This maybe did happen in last year's game but I don't remember it being so natural looking. Maybe it has to do with the player models/faces worked on.
I posted this somewhere else, but did you notice if they did away with the pitcher "waving off" the batter when he strikes him out? Or pumping his fist in the first inning?
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Old 01-10-2011, 10:57 AM   #194
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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Originally Posted by heroesandvillians
I can't believe they even added a step out/timeout option!

Truly incredible.
Yeah it's a really cool feature.

If any of you actually remember, I posted about this last year during Community Day. Brian and I spent a good amount of time talking about this.

The CPU will do this as well if you take too long between selecting a pitch and selecting a location.
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Old 01-10-2011, 10:59 AM   #195
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

Man the more info we get the greater the wait is......Jeesh.
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Old 01-10-2011, 11:08 AM   #196
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

what about plays at the plate, has the catcher tag sequence been fixed. Last year it was so slow and most of time playing behind the plate
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Old 01-10-2011, 11:18 AM   #197
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.
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Old 01-10-2011, 12:34 PM   #198
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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Originally Posted by capa
The easiest way to handle rain delays in the game in my opinion:

1) start the rain animations during an inning. Have it get progressively heavier over the next inning or 2.

2) Cut to a scene of the umps waving players off field

3) have a screen come up that says something like "there has be a 45 minute rain delay. Do you wish to keep your current pitcher in the game or replace him?" (pitcher fatigue would increase the longer the delay. Most pitchers are negatively affected by a delay and long layoff).

4) if replace, you select a new pitcher from Bullpen (warm up not required)

CPU would also make pitching adjustment if required.

The amount of minutes for the delay can be randomly generated. Anything from 15 mins to 2 hours.

No postponements required. That adds a whole other level of complexity to player fatigue, schedule, etc.

Just seems like a quick way to get the delay aspect into the game.

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one change. if the game is at fenway, all rain delays are 4 hours so they can sell more concessions.
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Old 01-10-2011, 11:50 PM   #199
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

I tried to do some thread searching here so as not to possibly repeat this question, but came up empty. Basically, the question is what about fielders' look and field moving? Is it more fluid? Not sure how to phrase this... I guess, just, does it emulate a truer human movement versus looking as if they are pivoting on a stick and starting from 0-60 instantly on the first step?
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Old 01-11-2011, 12:01 AM   #200
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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Originally Posted by daflyboys
I tried to do some thread searching here so as not to possibly repeat this question, but came up empty. Basically, the question is what about fielders' look and field moving? Is it more fluid? Not sure how to phrase this... I guess, just, does it emulate a truer human movement versus looking as if they are pivoting on a stick and starting from 0-60 instantly on the first step?
Did you not think they move good last year? Because if you didn't then it probably is the same. I think they move really good especially last year the way they would take angles to ball. You may be able to check our some of the videos. I believe they have the fielders running in some of them.
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