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MLB 2K11 First Look Trailer (720p)

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Old 01-07-2011, 12:26 PM   #33
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Re: MLB 2K11 First Look Trailer (720p)

A weird thing that makes me feel confident for this year....this first trailer had full speed in game footage instead of the dramtic slo motion stuff from the last few years. Makes me think maybe they're not embarrassed.

I'm excited for this year, I thought they were really close to having a great game last year. Fixing the errors, fatigue and stolen bases would be nice, but for me as long as the fielding is fixed I'll be happy.

Imo the thing that really made MVP 05 so much fun to play was how smooth and fun to play the fielding was.
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Old 01-07-2011, 01:28 PM   #34
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Re: MLB 2K11 First Look Trailer (720p)

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Originally Posted by Flaxseed Oil
...did you see the hair coming out from under the helmet on the Orioles player?
One of the ugliest moments of this game's ugliness poking its head out since WSB 2K3. No one has their helmet high enough to be revealing bangs, and even if they did they would cover it up first. It looks ridiculous lol.

But yes, the day time shots look amazing. They did last year as well, only on the PS3 there were too many jaggies to truly enjoy it.
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Old 01-07-2011, 01:31 PM   #35
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Re: MLB 2K11 First Look Trailer (720p)

Man, I don't know. After seeing that video, it honestly looked close to the same game as last year.

Hopefully they make improvements, but I'm definitely not even thinking about buying this game until at least a month after release.
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Old 01-07-2011, 02:22 PM   #36
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Re: MLB 2K11 First Look Trailer (720p)

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Originally Posted by nemesis04
I think my favorite animation was how the A's runner slowed up going into second. Nicely done!
That was my favorite too.
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Old 01-07-2011, 03:02 PM   #37
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For all of you talking about the Carl Crawford catch..go look up some Jim Edmonds catches...he's made a catch just like that in real life!!
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Old 01-07-2011, 05:53 PM   #38
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Re: MLB 2K11 First Look Trailer (720p)

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Originally Posted by twogotwingz3
For all of you talking about the Carl Crawford catch..go look up some Jim Edmonds catches...he's made a catch just like that in real life!!
-I think people are more concerned about the animation... While the catch is very possible, the angle at which he dove and the fact that he wasn't looking toward the ball at all trows some red flags at people. But, at game speed, the whole head on the ball issue may not be that big of a deal, but you better just skip the replay!

-I just hope this game looks a bit better on ps3, I don't understand why the ps3 version was left out to dry visually.
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Old 01-07-2011, 06:04 PM   #39
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Re: MLB 2K11 First Look Trailer (720p)

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Originally Posted by dodgerblue
Honestly that video moved so quickly and had so many windows it could have been from last year's game and I wouldn't have been able to tell.
I'm in the same boat. The animations that I did see looked good but I want to see a player round first base on the way to second and see if it takes a smooth path instead of a herky jerky one.
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Old 01-07-2011, 06:08 PM   #40
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Re: MLB 2K11 First Look Trailer (720p)

Quote:
Originally Posted by AtlBraves09
-I think people are more concerned about the animation... While the catch is very possible, the angle at which he dove and the fact that he wasn't looking toward the ball at all trows some red flags at people. But, at game speed, the whole head on the ball issue may not be that big of a deal, but you better just skip the replay!

-I just hope this game looks a bit better on ps3, I don't understand why the ps3 version was left out to dry visually.
I think a lot of it had to do with the compiling of this engine (all 2K engines) was done on the 360 first... so porting over and trying to replicate things on a different system entirely is an issue.

Some development houses are now switching their engines over to PS3 mind set as far as programming since it is a more complex way of doing things, and have admitted that doing this opens up more avenues for nice overall graphical features and even helped improve the same games on the 360 as well as far as them running faster using this approach.

Would be nice to see 2K do this as well, but seeing their financial situation, it does not seem feasible this gen to re-write an entirely new engine.


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“We’re serious about making sure the PS3 version is great, and here’s a little info on how we’re going about doing it. We have no plans to hand off the PS3 version of BioShock Infinite to another studio. In fact, it’s not a “port” at all. We have a much larger team than we did on the original BioShock, so we’re doing simultaneous in-house development on the PS3, 360, and PC versions of the game.

We all know that the PS3 is powerful but unique console with its own strengths and challenges. But compared to the PC, the Xbox 360 is challenging too. So instead of declaring a “lead platform” and porting the game to the others, we’ve instead changed the game engine so that all platforms look (to a programmer) more like a PS3. This means implementing a task-oriented task processor that assumes a NUMA (non-uniform memory access) design that mimics the PPU/SPU split of the PS3. Writing code this way is more difficult for us, but has a key advantage: it’s both optimal for the PS3 *and* gives speed improvements on other platforms due to increased cache coherence and more efficient use of multiple processing units.”
http://playstationlifestyle.net/2010...ys-irrational/
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