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Madden NFL Designers Podcast #3

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Old 12-10-2010, 06:08 PM   #41
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Re: Madden NFL Designers Podcast #3

OMG! what i heard in this podcast in contrast to that video steve posted about "when madden speaks, ea devs listen" is like a complete contradiction to say the least. also, why does ea constantly think that the madden gamer has no clue about football? i mean come on, they come to these sites every year and read wishlist and answer questions about football as it would relate to a football video game, what im saying is is that they actually communicate more than enough with the community to realize, "hey, these guys kno football, and they would love to have a videogame that represents football"

man im just clueless after listening to this guys, i mean this game is named after John Madden, this man IS football, im pretty sure that he dosent want a watered down product with his name on it on the shelves, im just lost right now.

oh and the "lack of time" they keep saying, over and over, did they not take off THIS years game to start making improvements to the franchise mode for madden 12??? im starting to want more competition in this market, because there isnt any reasonable progress in this game within the near future....i just cant believe what i just listened to
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Old 12-10-2010, 06:23 PM   #42
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Re: Madden NFL Designers Podcast #3

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Originally Posted by Flamehead
So because people are interpreting it different than you, they must not be listening to it and are simply basing opinions off of other interpretations? Mmmm, ok.

Here's what I heard that, when combined, paints the picture that I interpret:

"Time is the bane of our existence."

"...only so much time to put features in"

Placing HC into Madden is "not reality", "too big", "streamlined version..necessary"

Lots of "would like to" and "where I'd love to go" when using HC as the inspiration for Franchise.

"Investing in the future", "down the road".

Because HC took 2-3 years, he would like to use it as a base where some features make it in "this year", "next year", "Five years".

None of those things by themselves are unreasonable. Taken together, however, I see them very carefully attempting to set expectations. Nothing wrong with that, but the picture I'm seeing is very much "future" oriented, which as another poster said, is what we've been hearing for years. All comments taken together, what is the evidence that it will be "amazing" (your word) again?

If they add only one thing from HC, Franchise Mode will be improved, but that's not saying much given how barren it is now. If they only added ONE thing (as an example), I would consider it a fail. I don't expect HC in one year, but I would hope for something somewhat substantial in one year.

Given their history, focus on online, MUT, digital, etc., I don't hear much to get excited about which is why it's disappointing thus far IMO. I admire your faith in EA, but I submit: please don't admonish others for "not listening" if they don't have the same take-away as you from this podcast.
It's more a glass half empty vs glass half full. They need to pull people over to the glass half full areas and that won't happen until there is more information processed after the SB and beyond.

I feel a bit more positive after hearing Podcast 1 @ 2 and telling the audience they are basing FM from the depths of HC. I loved that game.
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Old 12-10-2010, 06:25 PM   #43
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Re: Madden NFL Designers Podcast #3

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Originally Posted by roadman
It's more a glass half empty vs glass half full. They need to pull people over to the glass half full areas and that won't happen until there is more information processed after the SB and beyond.

I feel a bit more positive after hearing Podcast 1 @ 2 and telling the audience they are basing FM from the depths of HC. I loved that game.
I hear you. Hopefully we'll all be pleased.
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Old 12-10-2010, 06:38 PM   #44
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Re: Madden NFL Designers Podcast #3

I think that they are missing the point on the "editing draft classes" issue.
I don't think that anyone is clamoring to edit the EA draft classes (which are ultimately fake). Who cares about creating a guy in the generated draft class, as Ian was saying could be done by the community. It might be cool for the 1 person that creates a guy, but to EVERYONE else, it's exactly the same thing.

THE REAL ISSUE:
What people want is to create (or edit up) real draft classes with realistic attributes from the NCAA imported classes. This is necessary to us because the classes, as they are now, are so random and out of balance with reality that it just kills the feature.
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Old 12-10-2010, 06:47 PM   #45
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Re: Madden NFL Designers Podcast #3

After 5 years on next-gen, these guys still have a hard time getting to the point of surpassing 2k5 presentation and franchise...this is laughable!!!!! U keep talking about long-term, well its going to be 6 years already!!!!! This is unacceptable. When are u going to surpass 2k5 presentation EA, when im 60..give me a break..unacceptable!!!!!!!!
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Old 12-10-2010, 06:52 PM   #46
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Re: Podcast #3

Lol, didn't they say this year they didn't touch Franchise so that 12 would have an awesome mode?? Man it gets old hearing "we don't have time". MAKE time dammit. Look how much 2K11 added in one year...
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Old 12-10-2010, 06:56 PM   #47
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Icon14 Re: Podcast #3

Quote:
Originally Posted by DickDalewood
Lol, didn't they say this year they didn't touch Franchise so that 12 would have an awesome mode?? Man it gets old hearing "we don't have time". MAKE time dammit. Look how much 2K11 added in one year...
EXACTLY!!!!!
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Old 12-10-2010, 07:04 PM   #48
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Re: Podcast #3

Quote:
Originally Posted by DickDalewood
Lol, didn't they say this year they didn't touch Franchise so that 12 would have an awesome mode?? Man it gets old hearing "we don't have time". MAKE time dammit. Look how much 2K11 added in one year...

True Dat...that excuse has grown extremely tired in the wake of the quality of other Sports Games

And Im not necessarily Blaming these guys either......because they might not be setting the agenda for Madden..........but whoever is.....I have a huge problem with
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