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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-25-2010, 11:32 PM   #401
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by iRebound
Seems like online is unplayable now post patch. They try to adjust the timing due to the lag but it was already playable pre-patch. Seems like the timing and physics are all out of wack after the patch....

I only played 2 games online so far. Now I can't even time the free throws right. It always says early release, no matter if I release it really late. Does that happen to anybody?
Well if my online games could last more than 2 minutes before they drop I might have some feedback for ya
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Old 11-26-2010, 12:18 AM   #402
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by Giants4Natic
I had no issues with the jump shooting before patch. But you making everything just confirmed that it made the game easy. So you rather make things easy then realistic

You do realize that this game is based on ratings and not your ability to put the marker on the green. If that was the case then ratings meant nothing
that's the whole point of timed based shooting. if you time it right, then it should go in. if you want realistic shooting percentages, you can always switch it to real life field goal percentage in the options.
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Old 11-26-2010, 12:30 AM   #403
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by blklightning
that's the whole point of timed based shooting. if you time it right, then it should go in. if you want realistic shooting percentages, you can always switch it to real life field goal percentage in the options.

Wrong again. Realistic FG percentages does not take ratings into account. It just takes the FG% and makes it like nba games regardless of who is shooting

This is a sim game. Meaning player ratings and tendencies matter. If you hit a perfect green mark it does not mean that a scrub player should never miss. Then what is the point of ratings.

The green mark should only be something that if you get it right then based on the players rating, the shot will have a higher or lower chance of going in.

The way you want it, ratings should not matter then.
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Old 11-26-2010, 12:51 AM   #404
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

The patch is terrible how do you undo it?
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Old 11-26-2010, 12:51 AM   #405
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Re: NBA 2K Patch Impressions Thread

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Originally Posted by SimBaller
One quick note regarding generated rookie classes. That fix needs a corresponding roster update before you will see those changes. When the next Living Roster update is made available (I believe that is scheduled for overnight tonight), you will notice those changes.

These generated classes will apply to newly started Associations. If you want to use them in an existing Association, you can simply generate new classes outside of Association, save them, and load them into your existing Associations when prompted. Enjoy.
Ok so if I have spent quite some time editing my roster(the 11/20/10 roster update I believe) with Sean Barkley's shoe/equipment edits and some of my own touches I would have to start all over editing the newest roster update(11/25/10) which I just got? Or... generate my draft classes outside of my association with the newest roster update(11/25/10) loaded, right? So I DON'T have to start ALL OVER... I'm halfway done editing every player's shoes and equipment. I REALLY don't want to do the entire Eastern conference again.
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Old 11-26-2010, 12:57 AM   #406
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Real FG% is based entirely on ratings.
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Old 11-26-2010, 12:59 AM   #407
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Re: NBA 2K Patch Impressions Thread

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Originally Posted by bigdfan76
Ok so if I have spent quite some time editing my roster(the 11/20/10 roster update I believe) with Sean Barkley's shoe/equipment edits and some of my own touches I would have to start all over editing the newest roster update(11/25/10) which I just got? Or... generate my draft classes outside of my association with the newest roster update(11/25/10) loaded, right? So I DON'T have to start ALL OVER... I'm halfway done editing every player's shoes and equipment. I REALLY don't want to do the entire Eastern conference again.
Or I could just edit my classes down in or outside of association every time. I just randomly generated a couple outside of association with the 11/20/10 roster update and they seem ok... I mean a couple of guys at or around low 80s isn't too bad and can be fixed easily. The 3rd one a randomly generated had the 2 highest guys at 76-75. That's good. If anyone has any insight to this issue/question I would appreciate it. I'm going to continue to edit "my" roster( the 11/20/10 update) and I'll do some testing/simming but please let me know if above solutions won't work, thanks.
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Old 11-26-2010, 01:15 AM   #408
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by ace23
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Real FG% is based entirely on ratings.

Show me where this is stated by a dev...

How come if I am shooting high percentage with it on and then cant hit a mid range jumper with Dirk because the fg percentage at that point in the game is about 60 percent for my team. He cant hit crap and my fg percentage as a team ends up about 47-50%


Then I tested it and missed shots on purpose and was at 28 percent in the last quarter and then started to make mostly all my jumpers with all players and end it up with about 47-50 percent

if it was just based on ratings then dirk should have missed a few and he never did when i purposely shot with others to leave my team fg at 28%


Dirk started to stroke every shot and so was the other players and I ended it well with 48 percent shooting
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