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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-25-2010, 05:34 PM   #385
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by oshi
Jumpshooting shotstick has finally been fixed, green shots now go in, it's about time. I don't understand how everyone considered this the greatest sports game of all-time when the most basic feature of a basketball game was literally broken. I was shooting like 18% 3pters online despite getting in green always and only taking open, now in 3 games played I'm shooting above 60 and making all my jumpers.

Has the crew issue where you randomly get losses and games not counting been fixed at all? Anyone confirm or deny I don't see it in patch notes. A joke if that's not fixed the main reason I got this game was to do crew mode.
I had no issues with the jump shooting before patch. But you making everything just confirmed that it made the game easy. So you rather make things easy then realistic

You do realize that this game is based on ratings and not your ability to put the marker on the green. If that was the case then ratings meant nothing
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Old 11-25-2010, 05:59 PM   #386
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by Giants4Natic
I had no issues with the jump shooting before patch. But you making everything just confirmed that it made the game easy. So you rather make things easy then realistic

You do realize that this game is based on ratings and not your ability to put the marker on the green. If that was the case then ratings meant nothing

Don't be so harsh man, to each his own.
If you value the roll of the dice more than the skill of the thumb you can always go with rating driven FG%, the option is there. not to mention sliders
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Old 11-25-2010, 06:25 PM   #387
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by dat swag
Online has been fine since release..It has ONLY been problematic since this garbage patch...I don't want to hear anything about connections because there is no better internet connection than FiOS and I've had it for well over a year and have had zero problems with any game..In fact everyone online has high speed so its unacceptable for online to not work...
Seems like online is unplayable now post patch. They try to adjust the timing due to the lag but it was already playable pre-patch. Seems like the timing and physics are all out of wack after the patch....

I only played 2 games online so far. Now I can't even time the free throws right. It always says early release, no matter if I release it really late. Does that happen to anybody?
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Old 11-25-2010, 06:25 PM   #388
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

So I just played a My Player game. What the hell were people complaining about? That mode plays great now. You're actually running a true offense now and not just playing it like it's an And1 game.

I've noticed the A.I. for the opposing team is also way better now. I'm not seeing any of those "stand around for 10 seconds then chuck up a shot with 3 people around you" shots. There are still chucks (mainly when playing with Corey Maggette ) but they're not completely dumb and unrealistic like it was pre-patch.

I'm really glad they ended up making this change. Sure My Player was still fun pre-patch, but now that you're actually getting to run plays it's 10x better. Although I'm pretty sure I know why some people were complaining, now that it takes more work for them to try and average their r****** 50ppg.
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Old 11-25-2010, 06:34 PM   #389
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

I can't believe they didn't fix the sliders that reset themselves in online leagues. We can't play leagues on the Sim gamestyle because the most important sliders default back to 50 every day.
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Old 11-25-2010, 07:33 PM   #390
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by BlueNGold
So I just played a My Player game. What the hell were people complaining about? That mode plays great now. You're actually running a true offense now and not just playing it like it's an And1 game.
The problem for me has been that they keep running the same 3 or so plays over and over again ad nauseum. It's nothing but 15 Side's 14 Iso's and 14 Options over and over again on the Rockets.

The 15 Side makes NO sense unless you have icon lead passing, and I'm a SG, so I'm not passing the ball. What's Yao Ming gonna do from the corner 3? Nothing except pass to me when I run over.

I wish just a few times the CPU would call Freedom or whatever the do whatever you want play is.
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Old 11-25-2010, 07:56 PM   #391
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

My Player is terrible now for a big man. If you don't run the set play everyone stands still for 15 seconds. And they only seem to run 2-3 plays the whole game. It's incredibly dull and robotic.
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Old 11-25-2010, 08:07 PM   #392
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by BlueNGold
So I just played a My Player game. What the hell were people complaining about? That mode plays great now. You're actually running a true offense now and not just playing it like it's an And1 game.

I've noticed the A.I. for the opposing team is also way better now. I'm not seeing any of those "stand around for 10 seconds then chuck up a shot with 3 people around you" shots. There are still chucks (mainly when playing with Corey Maggette ) but they're not completely dumb and unrealistic like it was pre-patch.

I'm really glad they ended up making this change. Sure My Player was still fun pre-patch, but now that you're actually getting to run plays it's 10x better. Although I'm pretty sure I know why some people were complaining, now that it takes more work for them to try and average their r****** 50ppg.
I'm with you on this but since most people are complaining i bet they're going to come out with another patch to make it like it was before smh. If they do that hopefully they can at least give the option to still run plays.
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