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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-25-2010, 03:24 AM   #313
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by edaddy
anyone else seeing this?
Take your My player or any other player besides a PF or C to shootaround/practice, run around WITHOUT the ball pay attention to his jog and hold turbo to see his sprint...Now if you go back to the dashboard and Erase the update by goin to (system settings, memory, press Y on harddrive, Clear system cache) when you start your game back up you will be asked to download update "Decline" and do what I just said about taking a player to shootaround/practice and you will see exactly what I'm talking about.
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Old 11-25-2010, 03:25 AM   #314
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by Arod2k9
Post patch I'm seeing too many shoot attempts by CPU players. Bulls Deng took 18 shots in the first half including 11 three point attempts. Game is very predictable as to who will shoot the ball for CPU. Is anybody else notice this?
This occurs pre-patch as well. The AI CPU jacks up a lot of bad shots. When open they almost always jack up a shot. For example when playing against the Bulls, Kyle Korver constantly jacks up a 3 even if he has missed 4 shots in a row in a span of 5 minutes.

In other words I had hoped 'Shot Selection' by CPU was addressed. 2K10 the AI CPU had better shot selection.

Quote:
Originally Posted by Dmac1991
yes... im a 6'2 PG wit 93 vert and I avg 5.2 blocks a game.
That's what thing that needs to be detuned

Also, is it just me or does every player have the same running motion ?
Don't tell me 2k took a tip from EA Sports
Damnit. I thought 2K would fix this. It's so easy to block jumpshots using turbo.

Quote:
Originally Posted by Jesus
Not in my experience, it feels very good offline.

Played a cousin of mine and it was one of the most realistic experiences ive had with 2k. The contact felt deserved, mismatches were taken advantage of and everything was solid.

Against the CPU i have the same feeling. The lowered verts play a big part.
Hmmm now I'm confused. Did you feel this way pre-patch? Or were you getting 10-15 blocks a game like I was?

Do you use turbo when contesting shots? Because if you just press the jump button blocking jumpshots rarely occurs (because the contest vertical is low/realistic)

I'm sure you've already seen this thread I made a while back. The majority agree with the poll:

http://www.operationsports.com/vBull...hots-2k11.html
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Old 11-25-2010, 03:35 AM   #315
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

I gotta agree about the MyPlayer complaints. I'm getting moved from PG to SG a LOT more often post-patch, and the backup PG is now calling the plays when I've been field general for several weeks at least. Sure, I can call a new play if I can get my hands on the ball first, but in some cases a play's already called and I'm not going to get the ball unless I run the called play by which point there's often not enough time to call something else anyway.

What's the point in trying to play a point guard if the game won't let you turn off the auto play-calling?
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Old 11-25-2010, 03:41 AM   #316
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by Dmac1991
yes... im a 6'2 PG wit 93 vert and I avg 5.2 blocks a game.
That's what thing that needs to be detuned

Also, is it just me or does every player have the same running motion ?
Don't tell me 2k took a tip from EA Sports
It ain't just you ALL PLAYERS do have that PF/C running motion, which I HATE...They should've left it how it was b4 the patch.
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Old 11-25-2010, 03:44 AM   #317
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Originally Posted by XiaNaphryz
I gotta agree about the MyPlayer complaints. I'm getting moved from PG to SG a LOT more often post-patch, and the backup PG is now calling the plays when I've been field general for several weeks at least. Sure, I can call a new play if I can get my hands on the ball first, but in some cases a play's already called and I'm not going to get the ball unless I run the called play by which point there's often not enough time to call something else anyway.

What's the point in trying to play a point guard if the game won't let you turn off the auto play-calling?
i can't even call plays as a pg
imagine how I feel
FML -_-
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Old 11-25-2010, 03:46 AM   #318
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Everything's a lot tighter, and I don't know if it's just me or not, but the lateral movement of the players seems quicker now, it's not as sluggish but still retains momentum. I'm loving the increased contact and fouls too, makes for a much more realistic experience, as if it wasn't close enough already.

The only thing is you'll probably have to re-adjust how you shoot, I found that with the improved timing a lot of the jumpers I could hit consistently with certain players is now a bit different, but it's welcomed and appreciated.
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Old 11-25-2010, 03:49 AM   #319
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Re: NBA 2K Patch Impressions Thread

finally. now the only problem is that this game has to compete with gran turismo 5 and black ops.
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Old 11-25-2010, 03:53 AM   #320
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Quote:
Originally Posted by blklightning
finally. now the only problem is that this game has to compete with gran turismo 5 and black ops.
GT5 yes... Blk Ops??
NO SIR. Its worse than Mw2
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