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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-24-2010, 05:51 PM   #209
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by ace23
What is stopping you from simply not running the play?
1, because I don't necessarily want to run the play that they choose. I play the 2 guard. It forces you to slow the game downand play a half court game. Also my point holds the ball to long. By the time he passes it, there is little or no time to do anything else.
Dude im a baller I play REAL ball 4 days a week......really this sucks
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Old 11-24-2010, 05:52 PM   #210
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Anyone else have a problem where all the music just stops.

I added custom music to the game on ps3 and then suddenly, no music played ever, not even main menu music, but commentary and stuff were fine. Custom music worked for a few minutes but then everything randomly cut off
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Old 11-24-2010, 05:53 PM   #211
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by SimBaller
One quick note regarding generated rookie classes. That fix needs a corresponding roster update before you will see those changes. When the next Living Roster update is made available (I believe that is scheduled for overnight tonight), you will notice those changes.

These generated classes will apply to newly started Associations. If you want to use them in an existing Association, you can simply generate new classes outside of Association, save them, and load them into your existing Associations when prompted. Enjoy.
So for the record,

Rosters from 2kshare will not include the generated draft class fix?


Edit- My player mode seems fine to me...

But im playing like im apart of a team, so what do I know?

Last edited by Jukeman; 11-24-2010 at 05:55 PM.
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Old 11-24-2010, 05:54 PM   #212
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by rockchisler
Because???????

1, because I don't necessarily want to run the play that they choose. I play the 2 guard. It forces you to slow the game downand play a half court game. Also my point holds the ball to long. By the time he passes it, there is little or no time to do anything else.
Dude im a baller I play REAL ball 4 days a week......really this sucks
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Old 11-24-2010, 05:56 PM   #213
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by curtcurt
1, because I don't necessarily want to run the play that they choose. I play the 2 guard. It forces you to slow the game downand play a half court game. Also my point holds the ball to long. By the time he passes it, there is little or no time to do anything else.
Dude im a baller I play REAL ball 4 days a week......really this sucks
So just don't run the play. Don't run it. Do whatever you were doing pre-patch.
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Old 11-24-2010, 06:00 PM   #214
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by ace23
So just don't run the play. Don't run it. Do whatever you were doing pre-patch.
how do I NOT run it. Again I play the 2 my point guards does not do ANYTHING until the play is ran. We all r just standing there....lol.... its really not funny, more annoying than anything.
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Old 11-24-2010, 06:00 PM   #215
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

At the very least, players should respond to set screens. If you don't run the play they call, the PG just holds to ball until there's 4 seconds left and shoots a fade-away three.
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Old 11-24-2010, 06:01 PM   #216
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by curtcurt
how do I NOT run it. Again I play the 2 my point guards does not do ANYTHING until the play is ran. We all r just standing there....lol.... its really not funny, more annoying than anything.
Tell me how this is different than it was pre-patch. The only difference is that you can now see the play art.
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