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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-24-2010, 10:25 AM   #49
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by BroMontana82
it has offline at least. jameer nelson did a hop step right above the circle and big baby went to take the charge. it branched into non-call contact animation and then nelson went for a hook shot instead and KG came over for help D and fouled nelson. pretty nice.

and no, you usually don't have to re-start. changes should pick up where things are left off like draft class potential.
AWESOME!!

I didn't try to get many charges attempts in the lane.
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Old 11-24-2010, 10:25 AM   #50
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Re: NBA 2K Patch Impressions Thread

Wow. I'm super impressed.

Fast breaks now exist. And they are done extremely well. No cpu speed cheat. 4 players aren't magically back after every turnover.

The post game is beautiful.

Passing is fair and balanced.

Rebounding is better.

The cpu makes you work defensively. More drive and kick.

Before this patch I was semi-critical of the game mainly because I saw how perfect it could be. This patch (game play wise) has made this THE BEST SPORTS VIDEO GAME I'VE EVER PLAYED.
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Old 11-24-2010, 10:27 AM   #51
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by nry20
My initial impression is that I've wasted a lot of time on myplayer;

My experience with my pointguard (72 overall);
Last night I was in the rookie game, followed by the all star game, avged 38 points, 9 assists, 3 steals through those games. Log on to xbox live this morning, patch and.. Through 2 games against teams my team was 2-0 against I avged 16 pts, 4 assists, 1 steal. That's a huge down, the automatic play calling is brutal, when I get 10 pts in the first quarter (trying to draw a dbl team for easier assists) they automatically move me to SG. In order to receive the ball as SG I must do the play that is being called, which means 60% of the time I don't get the ball, even with the highest PPG and FG% in the nba on his myplayer.
As my guy is 5'7" with capped quickness and speed, a long with capped hands, most of his points rely on the fast break. Taking ~5 seconds to go from rack to rack it used to be basically only mildly contested dunk. Now they don't even try to pass it to me; absolutely horrible. I can't imagine a situation where someone who can beat everyone upcourt wouldn't get the ball on 90% of fast breaks. I got 2 fastbreak buckets between the 2 games, compared to averaging 13 per game prior.

My experience with my SF (92 overall);
Absolutely horrible. Went from about 50 points per game (45-60ish, depending on who playing) to about 28-32. The shots that the play calling was giving me were reading as "Bad Shot Selection" from mid range, even with capped mid ranged shooting skills. I was shooting 74% with ~50 pts a game with mostly jumpers, after this patch it looks like I'll be shooting 45% with 30 pts a game.


In general I'd love to see the automatic play calling go, it's just aweful. Beyond that the contested dunks are awesome. My 7' SF with 99 vertical (and capped off/def rebounding) is actually grabbing more rebounds than millsap (my sf is on the jazz) which makes a lot more sense to me. The rest of the changes seemed great.

So in short, if you don't want to read all of that, the major issues I have with this that are going to make me not play this game very seriously until fixed are;
Fast Break AI (If my guy is the only person down there why wouldn't he get a pass with 99 hands? This makes no sense to me. I can't call for the ball everytime (even though I catch it when I do) because once in awhile they actually do throw it down and for some dumb reason my guy quick-passes when they do if I'm trying to call for the pass)
Automatic play call; speaks for itself in how silly and pointless it is in myplayer. What's the point of telling people their basketball IQ if they don't need to have any basketball IQ to play the game anymore? Icing out key-players and key-playmakers because of their rating is terrible. If one player is shooting 70+% for the season there's no reason to throw the ball to someone who is shooting 20% and only making shots off of offensive rebonds.
Sorry, but reading your post makes me think that I actually WANT to play My Player now after the patch! Finally I can start out as a role player and do all the small things and eventually grow into a super star... and still win games because my teams runs plays for my AI teammates!

1 hour left before I get off of work... Can't wait!!!
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Old 11-24-2010, 10:28 AM   #52
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Re: NBA 2K Patch Impressions Thread

I really loved in my few games how much the CPU reached for the ball though. Its a huge change. Its not the well timed steal anymore. It almost may I dare to say "human like" steal attempts.
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Old 11-24-2010, 10:31 AM   #53
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Re: NBA 2K Patch Impressions Thread

I called 2 timeouts in my few games. I don't remember seeing the 20 second timeout display.... Anyone see it?
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Old 11-24-2010, 10:31 AM   #54
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by tcnumba10
Questions:

Does anyone notice that the CPU use a variety of plays in their playbook when playing against them instead of using the same 1-2 playbook plays?

How is shot selection by the cpu on offense? Do they still jack up random outside/mid-range shots on a fastbreak resulting in a high FGA by the team overall when playing 12min/quarter?

Is there more randomization in the offense for the opposing cpu team and are role players getting more shots up instead of star players jacking up 25-30 FGA?

When starting a new Association, do teams still reset their rotations or do they use the same rotations (minutes) before you enter a new association?

Is cpu substitution more logical? Does the CPU effectively utilize players with their 2ndary positions?

I know it's alot of questions but if someone would kindly answer them that would be great . Still waiting here for the PC patch :P
Anyone please?
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Old 11-24-2010, 10:33 AM   #55
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Re: NBA 2K Patch Impressions Thread

example of better rebounding and distribution:

in the 4th quarter of a game i'm playing right now offline
nate: 3
ray: 6
pierce: 7
KG: 6
baby: 3
west: 3
shaq: 7
daniels: 4
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Old 11-24-2010, 10:33 AM   #56
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by kpax1º1
Looks like the high bank lay ups are gone.
Having witnessed a particular layup that ALWAYS got the ridiculously high banks go in near the middle of the square, I can say with confidence that, yes (YES!), those are a thing of the past. I've noticed a few other occurrences that weren't mentioned.

I'm not sure, but I think I saw the CPU try to send players to the scorer's table to check in before getting substituted, but I'm not sure. They were standing around walking back and forth before they stepped on the court. I'm not sure now...

Edit: And since I'm playing My Player with the Rockets, I'd always notice how Yao would jump ridiculously high to grab every rebound. Now he's barely clearing the rim and the same with the blocking animations. He's still swatting them, but he can be shot over now. And while the game has compensated for high jumping bigs with low verts, the animations are the same so they're hovering 5 inches off the ground. Kinda funny.

Last edited by Eman5805; 11-24-2010 at 10:35 AM.
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