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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-24-2010, 11:35 AM   #57
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by kongemeier
Sorry, but reading your post makes me think that I actually WANT to play My Player now after the patch! Finally I can start out as a role player and do all the small things and eventually grow into a super star... and still win games because my teams runs plays for my AI teammates!

1 hour left before I get off of work... Can't wait!!!
That would make sense if my PG wasn't the 6th man on the team, avging 9 assists for the season (5min quarters) and season stats wise he was assist leader with 9 assists over rondo's 4.8 per game (5min sim quarters). The changes impact people who know what kind of offense they want to run from that spot, or any other position, and it's now "what kind of shot the computer wants" instead. I'm an INSIDE or INSIDE-OUT kind of guy, not a "catch it and release it while only partially open because the play broke down and the shot clock is at 2s". There should at the very minimum be an option to turn this crap off, or it should turn off automatically if you have an A+ basketball IQ.
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Old 11-24-2010, 11:41 AM   #58
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Re: NBA 2K Patch Impressions Thread

Wow I LOOOOOOOOOVE how the CPU tries to take charges now. Playing an exhibition with the Knicks in Boston. First four pick and rolls I tried with Amare...

1. Dunk on Shaq who tried to block the shot
2. Rondo tries to take a charge, called for a block
3. That Turkish guy tries to take a charge, no call
4. Pierce successfully draws the charge

Absolutely sick!
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Old 11-24-2010, 11:42 AM   #59
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by ace23
From Ronnie 2k:
Hmm... That's great but, I'm in January in my Association and I have 3 players that are already upset because of injury and are saying they won't resign next season. I wonder if they'll still be upset after the patch.

Quote:
Originally Posted by BroMontana82
example of better rebounding and distribution:

in the 4th quarter of a game i'm playing right now offline
nate: 3
ray: 6
pierce: 7
KG: 6
baby: 3
west: 3
shaq: 7
daniels: 4
That looks great!

Quote:
Originally Posted by nry20
That would make sense if my PG wasn't the 6th man on the team, avging 9 assists for the season (5min quarters) and season stats wise he was assist leader with 9 assists over rondo's 4.8 per game (5min sim quarters). The changes impact people who know what kind of offense they want to run from that spot, or any other position, and it's now "what kind of shot the computer wants" instead. I'm an INSIDE or INSIDE-OUT kind of guy, not a "catch it and release it while only partially open because the play broke down and the shot clock is at 2s". There should at the very minimum be an option to turn this crap off, or it should turn off automatically if you have an A+ basketball IQ.
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Old 11-24-2010, 11:45 AM   #60
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Re: NBA 2K Patch Impressions Thread

Will DL the patch in 2-3 hours....really pumped!!!
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Old 11-24-2010, 11:46 AM   #61
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Re: NBA 2K Patch Impressions Thread

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Originally Posted by jeebs9
I called 2 timeouts in my few games. I don't remember seeing the 20 second timeout display.... Anyone see it?
It shows up for me now and it never used to before.

Last edited by S. Famous; 11-24-2010 at 02:24 PM.
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Old 11-24-2010, 11:54 AM   #62
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Re: NBA 2K Patch Impressions Thread

what happened to the PC patch?
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Old 11-24-2010, 11:58 AM   #63
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Re: NBA 2K Patch Impressions Thread

I just played a game against the Thunder and Durant still shooting pretty much 90% of the time.. Thunder are still running hte same 2 - 3 plays for him every possession...
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Old 11-24-2010, 11:59 AM   #64
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by jeebs9
I really loved in my few games how much the CPU reached for the ball though. Its a huge change. Its not the well timed steal anymore. It almost may I dare to say "human like" steal attempts.
Do you have your steal sliders (attempts/success/etc.) at default 50?
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