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Madden: Editing Player Ratings in Franchise - Need Your Thoughts

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Old 11-23-2010, 06:25 PM   #97
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Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

No editing player ratings in franchise! Let the players' performance and simulation engines run that...

Instead, add more flexibility to the roster and everything else from a team management perspective.
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Old 11-23-2010, 06:55 PM   #98
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editing player ratings is done in other games during there franchise and they dont have the crashing issues.

For these people who say NO EDITING GIVE US MORE FLEXIBILITY AND MANAGEMENT OPTIONS! I say great! Give us more roster flexibility and management options and let us edit the ratings, if you dont want to then DONT! But do not limit others direction in which they want to take there own personal franchise because of you, because it wouldnt effect you if you dont use it, there are plenty of people who would want to this and couldnt because we wouldnt have it (Ian said it himself, giving us the ability was easy, it took ten minutes, other issues aside, 10 minutes to give us this ability leaves plenty of development time for more mangement options)
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Old 11-23-2010, 10:24 PM   #99
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Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

This is a feature that is needed bad in all sports games. This needs to be an offline thing only. With it being offline then who cares if the user does what they want. If they crash the game then they can come on here an post their rant and we will all tell them they are the problem. As for showing potential for all players I saw why not. We can now control every team so we could view the potential ratings that way so what is wrong with allowing every potential rating to be viewed. You should add a warning in the game that editing roster may crash the game. Then we can proceed as we want.
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Old 11-24-2010, 01:01 AM   #100
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Thanks for the post Ian but we need this in period no question about it. It is frusrtating that when a roster update happens we have to restart the francise to get the right ratings we want i would like to make edits through out the season to replicate who i beleive is having a good season and who isnt if you add this feature you guys will be making a huge step for satisfying us franchise users.

But the important thing you need to add in regards to rating is player tendencies that is such a must now with so many diverse and diffrent types on players in the NFL these days we need to diffrentiate one player from another this is a must for me for example Asante Samuel like to jump routes on recievers a lot right with a tendencie slider to reflect this it would be massive another example for push rusher OLB's or 4-3 DE's making a tendencie slider on what moves they prefer to do when engaing a blocker a spin/bullrush or swin tendencies would be awesome..

Just have a quick look at NBA 2K11 and there tendencies if you can somehow implement something similar i will be more than happy
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Old 11-24-2010, 05:06 AM   #101
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Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

Quote:
Originally Posted by Ian_Cummings_EA
Please comment and be specific about what exactly you NEED to edit.
As far as Franchise Mode goes? Everything should be editable. From player ratings, to player models, to stadiums and fan attire, to coaches and their schemes. Tall order, yes, but you asked.

Quote:
What is your overall specific intent with wanting to edit these players?
Ego. I know football better than you. I know my team better than you do. Plain and simple. In my (the players) mind, I can do the ratings better than you can. Not many people will admit to this, and will hide behind the "I watch football all the time!" reasoning, but it is ego.
So, therefore, my INTENT is to make the game the way it should be, instead of the way the people from EA, that obviously haven't watched Dez Bryant make all those incredible catches... why is he rated so low?!?!, falsely think it should be.

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Are there certain time frames we can lock it to?
I would say that before each season there should be a window. Example: Say the Browns pic up a Dan Marinoesqe QB in the draft 15 seasons in, but the coach they have is a run first guy. The ability to change his scheme to a pass first/pass heavy scheme would be nice.
Example: Frank Gore rushes for 2600 yards in franchise season 8. It would be nice to be able to award that performance with a hefty ratings boost.

IIRC, there was a version of Madden franchise that gave you a window to introduce created players before every season, a cool feature that went the way of the dodo for some reason. It should be similar to that.

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Are there certain specific changes you could only be allowed to make instead of full league-wide control?
I know this is problematic, but as far as off line franchise goes? No. It is MY game, MY franchise. If I want a league of 99 rated guys, that it what I should be able to have.

Quote:
By reducing the amount of variables we can look into finding ways to make this happen. Unfortunately allowing the user to set every player in the league anytime from a 0 to a 99 is not going to be an option because of all the instability it will cause...and we just don't have the testing man-power to ensure that the mode won't start crashing all over the place.
How much testing man power can this take? Set everyone to 99 and see what happens. One guy could get that done in a day. I volunteer my services if it is that much of a hassle for your in house guys to handle.

Or, and this is in all seriousness, ask the people here to test issues like this out. I think... know, that there are many people here that would have no qualms about helping YOU make a better product for us. Free of charge. Just put their names on a 'thank you' screen or something.

IMO though, I think though the best way of going about this is, as I mentioned, giving a window before pre-season starts each year, where almost everything is editable for that particular franchise.
As far as ratings, the way it is set up now works fine. You do it before you start your franchise. Although, I would give the ability to edit the player models/bodies specifically the way you do when you create a player.
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Old 11-24-2010, 06:18 AM   #102
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Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

IDK!! THis isnt Madden tradition.I mean Madden has always been the one sports game where you had to play good to be good.Madden has NEVER allowed rating editing MID-Franchise.NEVER!!!

How can they (EA) limit gamers when we have never been able to do this.I like 2k.Hell I love SONY .But I have always been a Madden fan.Prefered it over 2k on PS2. And my friends and I was always like (yeah you gotta be good to play Maddens Franchise ,aint no cheating like 2k) WE WERE YOUNG and just talking smack to 2k guys.And thats my point!!! Madden has been like this forever! Look dont turn Madden into 2k.Keep Madden as it is,or how it used to be(PS2) Its just not Madden tradition.

However everything else we can change when we are creating a player is what we should be able to edit mid-franchise.

I say if people want to edit ratings,allow us to just edit their Potentials Grade! Should be VERY easy.I do it in Franchise Mode now with the DLC twice a season.Thats how I make sure Jake Locker and Mark INgram become superstars in my Franchise.And since its allowed already through a DLC,it shouldnt be that hard to program and shouldnt cause any crashes .

I dont understand how people would want to edit some1 in their FRanchise to play like they are in real life.Its two VERY different worlds.For instance. I bet if your HB was tearing the feild up against every1,breaking NFL records and what not in ur Franchise,but in real life ,they got a carreer ending injury.What are you going to do Make them injured in ur world even though he was 10x better in ur world?

Madden used to be the GOAT.THis is my opinion of why its slipping with sales.Madden has left its roots and is going in the directin of IDK.Go back and be Madden from PS2.quit trying to be some1 else.
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Last edited by ZoneKIller; 11-24-2010 at 06:22 AM.
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Old 11-24-2010, 06:57 AM   #103
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Re: Editing player ratings in Franchise - need your thoughts

Quote:
Originally Posted by PGaither84
Short Answer:

I want to be able to change a player's position, equipment, jersey number, and physical build while in franchise mode. I want to change a player's ratings outside of franchise mode if i disagree with Donny's ratings, along with that player's potential outside of franchise mode for the same reason. A perfect example is how EA has every first round draft pick an A potential player except Tim Tebow. I want to change that.

Being able to change a player's position and equipment is a big deal to me and something that puts Madden apart from 2k5. When I go back and play 2k5 I miss not being able to make these changes.
Ian

Rather then repeat I'm going to +1 this excellent summary by PGaither. I'm in complete agreement and what he is proposing sounds achievable within the technical limits you have outlined.

Thanks Ian for asking for our views. Please keep progression in the game, I don't agree with some here that it should be removed. Progression helps keep the rosters balanced and stops the ratings for WR's, RB's etec spiraling out of control when they put up high stats in one year.

But make progression editable and keep it hidden (unless we poke around in the editing screen) for rookies, so we don't know in the first mini-camp who will be a success and who will fail.
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Last edited by British Bronco; 11-24-2010 at 07:00 AM.
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Old 11-24-2010, 09:42 AM   #104
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Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

I also agree with PGaither. I don't care so much for editing ratings once I've started a franchise, but I want to be able to change a player's position, equipment, jersey number, and physical build while in franchise mode. Outside franchise is when I want TOTAL control. It's not even so much current players I want to edit as much as it is wanting to edit CPU generated or imported draft class players. I LOVE the edit control I have with new recruits in NCAA during dynasty for all teams CPU included. Although, I don't like they took away my ability to edit height, weight and positions. They need to bring that back. It allows us to fix what we consider glitches in the system. ie 5-10 170 QB with 85 break tackle/trucking for a new recruit. I want to be able to edit his weight and build to a more realistic weight and player size for that rating.
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