Home

Madden: Editing Player Ratings in Franchise - Need Your Thoughts

This is a discussion on Madden: Editing Player Ratings in Franchise - Need Your Thoughts within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 11-24-2010, 09:56 AM   #105
Pro
 
michapop9's Arena
 
OVR: 9
Join Date: Feb 2008
Blog Entries: 1
I cannot believe these people who think it shouldnt be allowed, THEY HAVE NO GOOD REASONING, YOU DONT HAVE TO USE IT JUST BECAUSE ITS IN THERE! The crashing instances can be overcome, but not to give us it because its never been in a Madden game??? Seriously??
michapop9 is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-24-2010, 10:56 AM   #106
MVP
 
OVR: 13
Join Date: Oct 2003
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

Quote:
Originally Posted by iva-chargers-fan
I hate and mean Hate when i draft a rookie in the first round and has a 75 rating and i start him and lets say hes a WR and in his rookie season he has 80 catches for 1250 yards and 8 touchdowns and wins rookie of the year and goes to the probowl and just because his potential is q C he goes from a 75 to a 76 or 77 in the offseason....wtf and i bought the extreme training staff that gives players maximum progresion.. But only to the A and B potential players why not all A-F potential players... Remove the potentia rating or get it right thats why spent 2 dollars buying the training staff for maximum potential!!!!!!! Get it right EA u have 1 year to work on this and this potential rating has been since madden10.... Again get it right!!!!!!!!
Gotta disagree with ya. Some players should progress, others shouldn't. I don't like games where too many players progress to 99s. Some guys have high ceilings, some don't. Subjective thing, I guess.

I also find it ironic that the top reason for not putting editing into the game is the danger of cheesing (even in offline, I suppose), yet EA offers (and some actually buy) boost packs. Isn't that cheesing?
GlennN is online now  
Reply With Quote
Old 11-24-2010, 11:50 AM   #107
Speak it into existence
 
jeremym480's Arena
 
OVR: 39
Join Date: Oct 2008
Location: Prairieville, LA
Posts: 18,230
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

Quote:
Originally Posted by ZoneKIller
IDK!! THis isnt Madden tradition.I mean Madden has always been the one sports game where you had to play good to be good.Madden has NEVER allowed rating editing MID-Franchise.NEVER!!!

How can they (EA) limit gamers when we have never been able to do this.I like 2k.Hell I love SONY .But I have always been a Madden fan.Prefered it over 2k on PS2. And my friends and I was always like (yeah you gotta be good to play Maddens Franchise ,aint no cheating like 2k) WE WERE YOUNG and just talking smack to 2k guys.And thats my point!!! Madden has been like this forever! Look dont turn Madden into 2k.Keep Madden as it is,or how it used to be(PS2) Its just not Madden tradition.

However everything else we can change when we are creating a player is what we should be able to edit mid-franchise.

I say if people want to edit ratings,allow us to just edit their Potentials Grade! Should be VERY easy.I do it in Franchise Mode now with the DLC twice a season.Thats how I make sure Jake Locker and Mark INgram become superstars in my Franchise.And since its allowed already through a DLC,it shouldnt be that hard to program and shouldnt cause any crashes .

I dont understand how people would want to edit some1 in their FRanchise to play like they are in real life.Its two VERY different worlds.For instance. I bet if your HB was tearing the feild up against every1,breaking NFL records and what not in ur Franchise,but in real life ,they got a carreer ending injury.What are you going to do Make them injured in ur world even though he was 10x better in ur world?

Madden used to be the GOAT.THis is my opinion of why its slipping with sales.Madden has left its roots and is going in the directin of IDK.Go back and be Madden from PS2.quit trying to be some1 else.
If you don't want to edit your rating's mid-franchise then don't. User option's are always the best answer, IMO. I have yet to see a single reason why we shouldn't be able to do so...

I'd love to edit rating's and injury's so that I could have a one "fantasy franchise" like we have now and another to follow the real life season. I'd probably manually input most of Donny's rating's updates and I would take out the players that were injured IRL. I guess the biggest problem would be creating the new players to replace them but, a create-a-player in franchise would fix that.
__________________
My 2K17 Boston Celtics MyLeague

Alabama Crimson Tide
Green Bay Packers
Boston Celtics

New Orleans Pelicans
jeremym480 is offline  
Reply With Quote
Old 11-24-2010, 01:44 PM   #108
MVP
 
OVR: 19
Join Date: Jan 2005
Blog Entries: 1
Ian,

Why not release a patch that would open M10 editing features to test and see how/what is a good idea.
The game is already out, and many gamers might go and buy (you know how your company likes $$$) a copy/online-pass to be able to tinker with this feature.

From there, gamers could give you some real feedback on what would/wouldn't work within the editing ability.
We (community) do this anyway after a purchase.

In today's climate, I don't understand why some sports game developer has not decided to open up editing abilities of prior releases and allow gamers to tinker and provide feedback on the CAP's and other ideas found through testing.

Example:
I would love to be able to adjust the attribute thresholds for each position or manipulate some of the physical game applications to see what affect they would have on actual gameplay.
(Adjusting trajectory, velocity and distance of QB throw--ala speed threshold slider)
(The hated Jump rating for position and/or player size)
(Agility rating threshold for each position)

Just a thought.
khaliib is offline  
Reply With Quote
Old 11-24-2010, 01:47 PM   #109
Pro
 
michapop9's Arena
 
OVR: 9
Join Date: Feb 2008
Blog Entries: 1
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

Quote:
Originally Posted by jeremym480
If you don't want to edit your rating's mid-franchise then don't. User option's are always the best answer, IMO. I have yet to see a single reason why we shouldn't be able to do so...

I'd love to edit rating's and injury's so that I could have a one "fantasy franchise" like we have now and another to follow the real life season. I'd probably manually input most of Donny's rating's updates and I would take out the players that were injured IRL. I guess the biggest problem would be creating the new players to replace them but, a create-a-player in franchise would fix that.
Brilliant thoughts!!! I applaude them all!!!
michapop9 is offline  
Reply With Quote
Old 11-24-2010, 02:12 PM   #110
Rookie
 
OVR: 0
Join Date: Aug 2010
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

Quote:
Originally Posted by Beeks
I have no problems with anyone being able to edit ratings. If someone wants to cheat in their own offline franchise, that's their own prerogative. I would LOVE the ability to edit SKIN TONE, MUSCLE BUILD, and HAIR. As much effort as Donny puts in, sometimes he is just WRONG. I want to be able to fix this myself, without having to wait for a roster update which most likely won't even include the fix.

The main thing (kind of on topic, kind of off topic) that I would like to change in offline Franchise mode, is this:

The OVR rating should be abolished.

It should be replaced by a Value Rating. It would be very similar to an OVR rating, but with a few key differences, that would improve Franchise mode.

As it stands now, all of a players attributes combine to show an OVR rating, this rating represents a players physical abilities.

A Value Rating would represent that players ability as well as how he fits onto a certain team.

Ex.

Let's say in Franchise mode, you are playing as the Eagles. On the Eagles, Kevin Kolb's Value Rating is 70 because they have Vick playing out of his mind at QB, but Kolb's still a potential NFL starter. Now let's say you want to trade him... and you offer him to the 49ers. Kolb, in a trade to SF, may have a Value Rating of 93 because he's better than the QB's they have, and would be a great addition to their team. This would allow you to get more from SF because they value what you're offering more.

On the other hand, if you offer to trade Kolb to the Colts, his Value Rating my be a 60, so you couldn't get as much, because they don't need a starting QB, they have Manning.

This Value Rating would be shown on the trade offer screen, and would potentially be different for every team, and every team would be taking into account if they actually need the player you're offering.

As Madden stands now, you could trade Peyton Manning to the Saints for a 1st round pick and Reggie Bush... which would not happen in a million years. They know Peyton is a great QB, but they don't need him... they have Drew Brees, so although Manning has a 99 Value Rating on the Colts, when you offer him to the Saints, his Value Rating would be about a 70. Nice to have, but not need to have.

This system would also be helpful for progression.

Increasing an OVR rating means increasing a players physical attributes. This seems to be the hold up with gigantic OVR ratings increases in Madden. You don't want a guy to gain like 5 SPD, 8 ACC, 15 TRK, and 12 CTH in one year just to make the OVR go up by 10 or 15 like it should. Nobody PHYSICALLY gets that much better in real life, which is what would have to happen for an OVR increase.

With the Value Rating, a player can still make a realistic attribute jump, but his Value Rating could be increased from a 60 to a 99 in one year if he has a record breaking type of year where he is used a lot.

Statistics would be the direct link to this rating, NOT physical abilities, which is what the OVR represents.

If you are running a Franchise with the Bills, and CJ Spiller has an OVR of 73, and you rush for 2000 yds, 20 TD's, catch 65 passes... the only way for current progression to show him as a 95 OVR, would be to increase all his physical attributes by about 5-10... and if you could get those stats with a 73 OVR, once his attributes are all increased, you're gonna be rushing for 5000 yards a year, which is ridiculous. ALL physical attribute increases should be modest, which is why the OVR rating will never be a true indicator of what we all really want to see in our franchise.

In summary, a Value Rating would reflect on what the player has accomplished, not just his attributes... way more realistic.

60-70% of a players physical attributes would make up the Value Rating, with the other 30-40% would be stats based.

Thanks for taking this into consideration. I look forward to HUGE leaps forward in Madden 12's OFFLINE FRANCHISE.
Ian i think you really need to read that, it might be the one thing that changes madden. If you just ignore overall it would help the game so much.

For example, Reggie Bush is not an 80 overall to the saints offense. He's more like a 90 for that offense. But maybe he's about a 75 for the bengals offense, because they need someone who can get about 25-30 carries and he's not that guy.

If you just catagorize things, such as Speed Back, Power Back, Scat Back, H-back, every down back, Superstar, or something like that. And have categories that fit the teams. Like the Eagles wont look for power back early in drafts or in free agency and their trade value isn't as high when trying to trade. Give every organization(and us the ability to edit in case things change in our long franchise) labels at each position.

IE
QB-
Priority
Willingness to trade for
Willingness to Bench
Willingness to resign with longer contract
Willingness to draft in early rounds


The lower the numbers the more they dont do, the higher the numbers, the more it's likely. We know fixing madden will take time, Why not just release the week before Christmas. just give us roster updates until 12 comes out. That way the Christmas buzz should up sales and make up for the 4 month delay, at least somewhat.

Madden is fine in the bank, 4 months of extra hour shoulnt kill the budget and then, us the fans, can put the money back into your pocket, because the game should be TOTALLY DIFFERENT in 12.

Don't you all feel like Cowboys or Vikings,

Like.... you know you have the pieces, but the effort just doesn't seem to come fourth.

Well. Phillips and Childress both got fired
GET TO WORK
Ant1010 is offline  
Reply With Quote
Old 11-24-2010, 02:29 PM   #111
MattUMD224
Guest
 
OVR:
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

Is this going to be in 2011 or 2012
 
Reply With Quote
Advertisements - Register to remove
Old 11-24-2010, 02:51 PM   #112
Rookie
 
OVR: 3
Join Date: Jul 2008
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

I personally dont mind not being able to edit ratings in franchise mode. But I would like to edit appearance. Arms, chest, belly, calfs, ect. Hines Ward has the calfs of an offensive lineman in M11. Not a game killer just an eyesore.
celey is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:55 AM.
Top -