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Originally Posted by jordankobewade7 |
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I def agree too that fadeaways were clunky and looked/felt weird in 2k,but jumpshots themselves I felt were better because of what you said about the players being on fire. In 2k10 I felt I could catch fire just by getting a good feel for the stick and just getting consistant good looks. But in live 10 idk if it was just the way the ball falls through the net,(probably is)but the jumpshots feel scripted,like if the game knew it was going in as it left my hand,it was really apparent in 09,playing online especially I could tell you exactly whether or not it would fall,the arc was way up on made jumpers,which weren't extremely different in live10. It was wayyyy less obvious,but playing enough it was there. So that's another thing that irritated for me.
What about association tho?what do you guys have to say about lives lack of improvement or major additions to dynasty since around '05...that's 6yrs,including this year,since I'm almost sure nothing got touched this year either. That's a long time,and just plain unacceptable inmy book
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Yeah scripted is probably the best way to describe some of the shots in Live10 - but it still felt fun and responsive. As far as the Association Mode vs. Live's GM mode, EA's team focused on rebuilding the framework of their game play it would seem. I actually had a conversation with Ian Cummings on this in Madden as well. You know, the studios took a gamble focusing on game play this year in Madden so much and they are aware that they ignore the dynasty/franchise mode.
It's a gamble the development team takes, and perhaps upper mangt. has influence here as well. It goes to show you that a 12 month dev. cycle is not enough to cover all the bases. When they release a game, typically they work on a few patches while beginning the new project. So it's easily less than 12 months.
So as a dev. team, you focus on goals you lay out. In the case of Elite, I am assuming it was revamping the physics and controls - a major major task. I still don't think it's complete! Even with the release of this title. So that's a problem. If they were to have another 4 months maybe, and release the game near the All-Star break, maybe we are looking at a better title - who knows.
NBA Live 10's dynasty was sad, though. All the incoming rookies had the same face...lol. Clearly something is going on in that studio that isn't good. They need help and direction...and more time.