I don't disagree with you on this one Rocboyz. Live 10's jumpshooting was more responsive and fun. Was it more realistic? Maybe, maybe not. It seemed like some guys caught fire for no reason, and the timing on the shots was so random and ratings based. Even when I felt I hit the groove with one player's stroke, wide open looks weren't falling. Now maybe this was the game balancing out the previous two 3's I hit with a player. I think that the DNA really influenced this aspect and detracted from the game's shooting - but it was very minor. In NBA2K10, pulling fade aways off and momentum jumpers are clunky. Meaning: I see an opening on the floor that I want to drive to and take a jump at but the time my player goes through the animation of dribbling to the open space, gathering, and going up, my shot is contested; sometimes even I wound up in the wrong spot on the floor so that was discerning. But, 2K10 did have the edge with the timing and release points on the shots in my opinion. Signature style shots felt about the same to me. I think I would give 2k10 the edge there because of all their great free throw routines - great detail in there. But Live definitely had a nice tight, and responsive feel to your ballers out there and I think that's why so many people enjoyed it - even though it doesn't mirror NBA basketball as much as 2K10 does