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F1 2010 Impressions (PS3, 360, PC)

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Old 09-28-2010, 10:33 PM   #297
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Re: F1 2010 Impressions (PS3, 360, PC)

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Originally Posted by goh
Oi! How do I turn off penalties? I really enjoyed the first race other than being penalized 10 seconds for the AI cutting me off on a turn so naturally I ran into them and sent them off track. Some how MY fault. Buuuuuuuuuuuulllllllllllllllllllllllllllllllllllll llllllll.

Liking the presentation with the agent and interviews too.
I don't think you can turn them all the way off, but you can set them to reduced. I've found that its pretty lenient and you can get away with quite a bit of bumping before you get penalized.
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Old 09-28-2010, 11:38 PM   #298
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Re: F1 2010 Impressions (PS3, 360, PC)

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Originally Posted by hitch450
I don't think you can turn them all the way off, but you can set them to reduced. I've found that its pretty lenient and you can get away with quite a bit of bumping before you get penalized.
Reduced penalty setting actually helps out a lot but the penalty system is severely flawed along with some other aspects of the game. Has anyone seen an example of the AI being hit with a penalty? If so does your engineer tell you about it?

On another note it's still great to drive the cars but the overall experience is lacking mostly due to no race sector times by your nearest competitors, the fake AI lap times and the "rubber banding" issue (slower cars like HRT's lapping as fast as a good car if they happen to be further up the grid after leaders pit). Overall Codemasters took some lazy shortcuts with timing and scoring and with the AI times in general. Maybe they figured the F1 community would not sweat it but they were sadly mistaken. A lack of sector times during the race especially at 100% distance takes away so much of the 'fight' from the driver. There is nothing to shoot for because you have no idea how far a guy is behind or ahead and you have no idea if you need to push harder in order to make up time before he pits, or before you pit. Also if your nearest competitor is losing ground you don't know whether to wind down the pace in order to nurse your car home. Basically you are just racing hard and hoping for a good finish. Codemasters promised us that strategy would play a major role in this game but that promise cannot be realized without knowledge of where your opponents are on the circuit! This game is in need of a major patch. I'm gonna hold on to it until the first patch is released and then decide to keep it or sell it.

The cars are a joy to drive, but that is not enough to keep this game because I'm a serious F1 fan I need the serious elements of the sport to shine through and this title has not succeeded in doing that. I've been trying to figure out why I get bored driving during races and it dawned on me that the strategic element of the sport is crippled without sector times info shown on screen, or those times given to you by your engineer.

Not to mention the replay system is just sickening. I'm sorry but we've seen a better replay system on the old 128bit systems. It's absolutely horrible.
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Old 09-29-2010, 12:35 AM   #299
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Re: F1 2010 Impressions (PS3, 360, PC)

Quote:
Originally Posted by hitch450
I don't think you can turn them all the way off, but you can set them to reduced. I've found that its pretty lenient and you can get away with quite a bit of bumping before you get penalized.
Where's it at? I couldn't find it.

Quote:
Originally Posted by Sundown2600
Reduced penalty setting actually helps out a lot but the penalty system is severely flawed along with some other aspects of the game. Has anyone seen an example of the AI being hit with a penalty? If so does your engineer tell you about it?
I had the AI bump me in a way they should've got one based on the way I did but there was no mention of it. Not sure if they did or not.
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Old 09-29-2010, 12:56 AM   #300
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Re: F1 2010 Impressions (PS3, 360, PC)

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Originally Posted by goh
I had the AI bump me in a way they should've got one based on the way I did but there was no mention of it. Not sure if they did or not.
Hell, I've had the AI run into me (I broke too hard while learning a track in practice) and got penalized for illegal blocking.
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Old 09-29-2010, 09:41 AM   #301
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Re: F1 2010 Impressions (PS3, 360, PC)

I'm done with it, disappointed. The "new" feeling wore off quickly and I listed it on eBay. I hope there's a patch for those hanging in there, just the game feels very unfinished.
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Old 09-29-2010, 10:55 AM   #302
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Re: F1 2010 Impressions (PS3, 360, PC)

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I'm done with it, disappointed. The "new" feeling wore off quickly and I listed it on eBay. I hope there's a patch for those hanging in there, just the game feels very unfinished.
Your 'unfinished' comment sums up my feelings exactly. I had the honeymoon feeling for about 3 days because the car is so fun to drive and the physics engine is very nice, but when you look at the obvious shortcuts Codemasters used and the obvious bugs and flaws they chose to ignore in order to get this game to press it leaves me very disappointed. AI cars not pitting. Timing and scoring jacked the eff up. No sector times during the race. It's too much. Race strategy is null and void because you don't know if the guy behind you is 20sec or 30sec behind. As F1 fans we understand that that 10 second gap means a lot when it comes to pit strategy and race pace adjustments.

This game needs a huge patch but I'm not sure if the patch will fix so many glaring issues.

So now it's on to FIFA 11 and NCAA 11.
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Old 09-29-2010, 03:33 PM   #303
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Re: F1 2010 Impressions (PS3, 360, PC)

The tire punctures are getting a bit annoying. Had three in Catalunya.

Also waiting for some CPU players to pit since some of them don't at all.

Still like the game, but the patch cannot come soon enough.

Last edited by Kully; 09-29-2010 at 03:35 PM.
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Old 09-29-2010, 06:38 PM   #304
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Re: F1 2010 Impressions (PS3, 360, PC)

I love this game, I've been playing the life out of it. I'm just curious, how long of races are you guys doing in career mode? I do 50% because it prevents it from being a sprint and allows for mistakes to occur. Also, when finished with a race, I feel like I've achieved something after investing about an hour into a race. Even if I finish in last, I can point to areas where I did well and areas where I can improve. I have only gotten through 4 or 5 career races so far, but I'm getting better with each one.
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