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NBA Elite 11 Demo Roundtable

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Old 09-25-2010, 10:03 PM   #81
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by 23
That technology is not new FYI.
If that's in response to my post:

Real time physics is not new. RTP in a basketball game is new. It's not like they can take Half-Life's physics engine and plunk it in a basketball game and start drawing up the graphics. They can't take Backbreaker and take the pads off the players and make the ball rounder and say, OK, we're good on the physics, lets start adding decals to the stadiums.

RTP is new for them.

If it's not in response to my post... well, it's still relevant. haha
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Old 09-25-2010, 10:12 PM   #82
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by rEAnimator
Perhaps, as others have stated, the level of control you have and the learning curve, means your first experience with the game is radically less authentic than your first experience with a game that gives you less freedom simply because that game restricts you more to be within the confines of authenticity, whereas Elite allows to to venture far off into Wonderland, but also allows you to play an authentic and rewarding game of basketball.

Unfortunately most people see Wonderland as their first experience.

Another piece of the puzzle perhaps.
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Originally Posted by Fngb3
I'm pretty sure I understand what you're saying here, which is that now that we have so much control, we actually have the power to replicate real basketball, but at the same time, that authenticity isn't going to be "canned" or "given" to us. And we just need to learn how to harness and focus this new control.

That's a nice sentiment but I don't think that's entirely the issue here.

People have also said two other things about the control (and I'm paraphrasing):

1. That it is easy to break the defense down with the ball handler.
2. Shooting is too succesful.

Now I realize some other people may say the exact opposite of that, but in those cases I would say THOSE people are not used to the controls. There are some elite gamers here at OS (honestly, no pun intended) and I think part of the issue here is that their skills were actually pretty severly underrated.

If that's the case, if it's in fact too easy to dribble and shoot, it lends a little more credence to the people who are saying it's basically a 1v1 game with 8 other people running around.

I guess my point then is: if, to get real basketball, we gamers have to "dumb-down" if we have to that greatly cap our own skills, then it's not going to be very fun... If we're the one's that have to "remain within the confines of authenticity" then does that also translate to NBA Jam? Should I ask that they stick 8 more guys on that court and only take open jump shots and try not to jump from the 3PT line to dunk it? Sorry to be so sarcastic all of a sudden, but if the intention of the game was to give us so much control that we ourselves have to "keep it real" then I think someone, somewhere, severely misunderstood something extremely important.
rEAnimator listen nobody's typing in blood here haha, I mean I understand it's possible to mispeak and for someone to take one or two sentences you say and to run out of control with it but please, tell me, did I misunderstand something above? I mean, I feel like I unexpectedly landed on some seriously poingant perspectives here. Was the intention of Elite to give us so much control that it was up to us to make it sim? I mean, that's ok, obviously. Czar said on a recent radio show that he felt like it was clear EA was moving in a different direction than sim balling. Maybe thats the case. But if it's not and I'm misunderstanding I seriously want to be straightened out haha.

Last edited by Fngb3; 09-25-2010 at 10:29 PM.
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Old 09-25-2010, 10:16 PM   #83
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by Fngb3
If that's in response to my post:

Real time physics is not new. RTP in a basketball game is new. It's not like they can take Half-Life's physics engine and plunk it in a basketball game and start drawing up the graphics. They can't take Backbreaker and take the pads off the players and make the ball rounder and say, OK, we're good on the physics, lets start adding decals to the stadiums.

RTP is new for them.

If it's not in response to my post... well, it's still relevant. haha

Thats false as well
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Old 09-25-2010, 10:16 PM   #84
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Re: NBA Elite 11 Demo Roundtable

Ok never mind that last post is rife with political limitations for you haha. Let me go about that a different way. Are future iterations of Elite likely to continue with RTP and continue to give players control of dribbling and shooting, but also put stricter limitations on the success of those systems?

Some of us gamers are... really good. And while the game needs to somehow translate the skill of playing real basketball to the skill of manipulating a controller, there needs to be a very fine line where there's still room for us gamers to make mistakes. We're too good for this control scheme. If we are to have this much control, it needs to be easier for us to make mistakes. Real basketball players make mistakes. But what they do is so much more difficult than what we need to do in a basketball video game.

Last edited by Fngb3; 09-25-2010 at 10:26 PM.
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Old 09-25-2010, 10:18 PM   #85
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"Some of us gamers are... really good. And while the game needs to somehow translate the skill of playing real basketball to the skill of manipulating a controller, there needs to be a very fine line where there's still room for us gamers to make mistakes. We're too good for this control scheme. If we are to have this much control, it needs to be easier for us to make mistakes. Real basketball players make mistakes. But what they do is so much more difficult than what we need to do in a basketball game."

Excellent comment.
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Old 09-25-2010, 10:18 PM   #86
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by 23
Thats false as well
It's not that I don't believe you. Clearly I'm just not aware of any. It would be helpful if you perhaps provided some background information on the matter...

Sufice it to say. It's new to EAs basketball franchise. And since stealing is illegal, they can't just take someone else's system.
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Old 09-25-2010, 10:22 PM   #87
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Fngb3
It's not that I don't believe you. Clearly I'm just not aware of any. It would be helpful if you perhaps provided some background information on the matter...

Sufice it to say. It's new to EAs basketball franchise. And since stealing is illegal, they can't just take someone else's system.
Honestly man, I dont even care to get into it all, but thats just how its been marketed but thats besides the point.

Its not new tech is all i was saying
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Old 09-25-2010, 10:25 PM   #88
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by 23
Honestly man, I dont even care to get into it all, but thats just how its been marketed but thats besides the point.

Its not new tech is all i was saying
Aight no doubt, I'm with ya. I guess all I was saying though, is that it's not like they've been working on this for years. They started over, and therefor it's going to feel a little underdeveloped.
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