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NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Old 09-22-2010, 07:17 PM   #945
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by Vast

Also How do you pass out of a shot?? I've tried this a few times and have been unsuccessful(i tried hitting the pass button, it didn't work).
Because of the nature of the shot stick, you can't let go of the right stick when you hit the pass button.
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Old 09-22-2010, 07:18 PM   #946
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

WOW....this game is not as good as i expected it to be...just looking at the first videos EA put out about Elite and i get very mad cause i feel like i've been cheated out of a demo...thank god its only the demo.

The no turbo thing is a no-no....players run normal then players speed up and run faster....and i'm not bashing just stating my feelings.
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Old 09-22-2010, 07:30 PM   #947
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

ALL praises due to the new ELITE franchise. Any real person with a open mind can clearly see that EA ELITE was made for a completely different basketball audience experince. My little cousins love this game demo to death and its great spending time with my little cousins again, i havent seen them in so long.....lets be real here, elite was made to be for FUN and dear i say a semi ARCADISH stlye fashion of basketball....its a family game...i hope to god we can do a windmill dunk with shaq, just like the old times.....lol.....keep up the good work EA. Other people cant see the direction your going with this game, but I DO!....cant waitttt for elite 12

stop the hate!!!


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Old 09-22-2010, 07:40 PM   #948
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

For starters....I am not an "EA" or "2K" fanboy...I love basketball games period. In a perfect world we as gamers would be forced to make a tough choice each year between basketball titles.

I must say, I haven't been this disappointed in a long time! I shook my head in disbelief as I played game after game of the demo trying to find a silver lining...but I wasn't successful. NBA Live 10 was such a solid basketball title and now we're subjected to THIS? Last year I felt like EA was on the right path and produced a game we could all be proud to play.....What went wrong here? I don't understand how you can show so much promise then take such steps backward?

This year the 2K team has earned my money. To the folks at EA...please pay attention to the community. What you had last year should have been the foundation from which you built this years title. This demo (and I think it's safe to say - your upcoming full release) proves that you have a long road ahead, but I do sincerely hope you travel it and get back to where you once stood proud.
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Old 09-22-2010, 07:43 PM   #949
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Rebounding and blocking shots.??who is the guy that was in charge of those animations?!?! It just looks so awkward fellas. I honestly don't know how else to put it. It's all over the place.

The AI. Major issues here. Dudes will go up for a lay-up and hit the bottom of the rim, and it happens a lot. As well as shooting the ball baseline and hitting the side of the backboard. I get the whole thing with making shooting skill based, that's great and all, but this is ridiculous.

Animations, need a lot of work as well. I mean, did ya all take ALL of the signature shots out or what? I even witnessed Rondo shooting free throws, and his dribbling prior to taking the shot just doesn't mimic him at all. Kobe's fade. 2k got that down pat. Elite...not even close!

Graphics. Player models look ok, nothing spectacular. Why you all set the default camera overhead I have no idea. The game looks and plays much better from the broadcast view. Collision detection is just plain bad. Layups going through backboards, the ball sailing through people. guys? Really?

Way too many steals, and I don't mean from bad passes. I mean just straight up dude's gankin' the ball from kobe like candy from a baby.

All this talk about your high-speed ANT animations system, and I can honestly say, it's a step back from live 10. Still get the feeling that guy's are skating around at times, which I think is ya all's biggest problem since day ONE. Gotta fix that guys.

There was some good stuff, but what does it matter. All that is over-shadowed by the mere fact that is just plain and simple a step back from last year. I totally appreciate the willingness to go balls out and start from scratch, unlike other developers. Just don't make it baby steps to next year's installment. Take a huge leap, cause to be honest, this needs a lot of TLC.
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Old 09-22-2010, 07:47 PM   #950
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

First off, Aplauso for releasing a demo with a lot of content, which includes practice, become legendary, an extensive control list, and 5-on-5 gameplay. I really appreciate a demo like this, and it was one of the reasons why I was looking forward to trying this game out. Aforementioned, a player like me has always liked a game with deep controls, and a game with a learning curve of some sorts, and Elite definitely has both of them; unfortunately, I don't think I'll be playing too much of the game to really grasp all of the 'things' that are going on.

I'll start off by saying that I was a bit surprised by the commentary. I was going into the demo expecting more of the same in this area, but Breen, Jackson, and JVG is undeniably an upgrade over Marv, & Kerr, and they add a certain freshness to this game that has been missing for years. The commentary isn't the best that I've heard in a video game, but with my expectations being so low in this regard, I enjoyed the way they called the action on the court. Speaking of action on the court, this is where things fall apart at the seams for me.

The game is organized confusion. The organized part being the uniforms, and the venue, and confusion with almost everything else. If they were to change the backdrop/setting along with the unis, this game could pass for any unauthenticated/unofficial brand of basketball. The pace of the game is too frenetic with every player moving and sliding around with little regard for proper positioning and footplanting. I'm really curious as to how stamina will affect this game because everyone is seemingly going full throttle out there on the court due to no turbo button. Boston, a team that is known for methodically using the clock and calling sets, and only fast breaking IRL when the opportunity presents itself, were getting shots up against me at a rapid pace, very seldom letting the shot clock get to single digits. To be honest, during the games that I played, I can't even remember them running plays against me. Everything just seemed to divulge into a game of 1-on-1 basketball between me and a C's player. Due to the game speed, it's not unimaginable that majority of the games will turn into a high scoring track meet, and I also heard that there is no speed slider this year (kind of funny after people in this forum were trying to tell me less sliders= a good thing)? Again, complete confusion going on within the fast-pace action.

As far as the controls, I'm just not as hyped as others are in regards to this aspect. One things for sure is that the controls did operate better for me on the up and down view. I tried my usual broadcast cam, and I couldn't pull off any dribble moves with any consistency. Back to the controls, they just gave me a weird vibe. I had really no qualms in terms of pulling, and chaining moves together, but as I watched some of the moves that I was doing, I really questioned would I see a lot of this in real life, let alone in seeing some of this stuff in the NBA. I was able to spin in opposite directions while staying virtually in the same place, followed that up with a wide crossover that looked like a carry, then euro-stepped and layed it in. Throughout that entire scenario, I didn't feel any momentum pulling me in one direction or another whatsoever. The player feel completely weightless to me, but I guess that's another sacrifice with giving players "complete control." Speaking of control, I found it hilarious that I wasn't able to break down Ray Allen with Kobe, no matter what dribble moves I did, Ray just stood there like a brick wall with no reaction, but then while trying to post up Garnett with Gasol, I by mistake pull off a cross over move with Gasol, and Garnett went flying as he got his ankles broke. Simply surreal.

My post is beginning to become too long, but I just want to briefly touch on the "real time physics." I'm sorry, but it didn't do anything to cover up or justify the myriad of flaws in this game. In fact, at this stage the "RTP" adds to the archaic feel to this game with the over-exaggerated impacts, and collisions at the rim. I had KG take off almost at the freethrow line on me, and Bynum just ducked and covered his ears as he braced for the impact? Looks downright silly.

Again, I appreciate the demo including so much. I really do, but after hearing things like "we're competing with other titles outside the genre" & "this game is better than the best" it falls astronomically short to both of those pitches IMO, and it falls in line as one of the biggest disappointments I've had in a sports video game ever with the likes of Madden 06 (next-gen). I've always maintain that video game basketball is a two way street for me; it should have a semblance of "feel", and "look" to real life, but the game doesn't "feel" real to me for reasons I explained, and it doesn't "look" real to me either for reasons that have been extensively talked about already.

I will say this though, when it comes time to promote 12, the people behind this game will have A LOT I mean A LOT to tear down from this iteration of the game...
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Old 09-22-2010, 07:53 PM   #951
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

I want to breakaway from my defender when i'm using someone like Rondo on a fast break, fast breaks are hard to come by, but maybe it's just me.
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Old 09-22-2010, 07:59 PM   #952
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

When you fastbreak, you have to move the LS towards the basket in accordance with the hand the ball is in, otherwise the sprint/firststep won't kick in and the defender will just run around and get in front of you.
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