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NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Old 09-22-2010, 12:07 AM   #761
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by thesniper321
I'm back to post my top 3 wooow moment the RTP is amazing!!!!

1 I'm down by 1, 3 seconds left. I call a TO, give it to pierce, pump fake artest jumps, I go for the easy layup (I think) bynum SMASHES my ball off the backboard, garnett gets the ball (he thinks ) gasol deflects it, THEN the ball ends near ray ray 1 second left he goes for it with basket in his back I shoot, he throws a turnaround learner buzzzeeeeeeeeeeeeeeeer the ball hitting the inside of the rim like a flipper ball and ......IT'S IN WOOOOOOOOOOOW I won I won ( I was jumping like a fool lol)

2 Still with the C, kobe blows by me (in all star or superstar he's a demon hitting fadeway and all lol) he goes for the dunk, I switch to Jermaine I go for the block but kobe is to my left so i think '"damn here come the poster" but Jermaine adjusts his block attempt and SWAPS kobe with his left hand then he lands on somebody and fall on the ground O_O, Rondo gets the ball I pass it to ray ray he's slightly ahead fisher so I think "here comes the self alley oop" I throw it off the back board but fisher catches me and ray ray reacts with him and can't go for the dunkn THEN out of nowhere there comes garnett he jumps and Throws is down HARD with 2 hand on Fisher who can only protect himself (again jumping like a fool)

3 Ron Ron beat me off the dribble and nobody is around the basket but Rondo, I switch to him and try to foul ron ron by jumping in him, but he does the mike miller dunk where he barely jumps and POSTERIZES rondo who is not strong enough, Rondo jumped, and........got PULVERISED BY RON RON LIKE A TRUCK O_O and ended on the floor... Poor Rondo..........
That's awesome. I wish you had been able to record it on video.

I'm really looking forward to seeing some of the highlight videos people come up with.

Because of the physics, there are going to be things happening that we've never seen.
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Old 09-22-2010, 12:11 AM   #762
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

If the AI was half as great as the controls are, I would be picking this up on day 1. Sadly, that may have been the plan from the beginning. Year 2 and 3 is where the AI and Animations get their shine. Practicing in the gym with my player backed down, watching to see what hand the ball is in, so I could correctly use the L stick, R stick, and LT Gather to correctly get what I want out of my player is quite rewarding.. I can definitely see this game shining in user vs. user battles.

Heck, I was having the time of my life earlier just trying to win the game. Both teams going back and forth. Jermaine Oneal dunking like crazy. Nothing realistic in the realm of "simulation" basketball. But it was just fun. If you can be that OPEN and accepting of the product, and if thats what youre in the market for, this one can be a fun one. It's crazy because I was so immersed in this fantasy cartoon land and I was loving every minute of it. The confusing aspect was seeing plays and running those. I guess yielding some sort of balance. The immersion doesnt make sense but I guess video games can do that to you.


I personally wouldn't get much out of a user vs. user game, so this one may be left on the shelves.

Potential is there. Controls are fun, but throwing all your eggs in one basket may yield disastrous sales results

Last edited by RubenDouglas; 09-22-2010 at 12:16 AM.
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Old 09-22-2010, 12:13 AM   #763
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

http://www.youtube.com/my_videos?feature=mhum

Crazy play with Kobe lol
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Old 09-22-2010, 12:15 AM   #764
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

I Just threw an oop of the backboard to myself with Kobe!! it was sick and it was done by mistake! I played the demo for 2k for a bit then went back to Elite. I was Fish, I had Kobe come over and set a screen for me, I used it, he rolled to the hoop...WIDE OPEN LANE!! so I hit him in stride with a wrap around bounce pass, and when kobe got the ball, since I had just went backed and played the demo for 2k I went to hit the Turbo button in 2K (the pass button in Elite) and up on the right stick (which if you havent figured out RT AND UP is a oop in Elite) and Kobe throws it off the board goes up grabs it and tomahawks it home one handed. It was sweet!!!! also I have found out how to yo-yo dribble now two. Its getting better!!! Just fix those damn rebound and block animations!!!
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Old 09-22-2010, 12:28 AM   #765
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by RubenDouglas
If the AI was half as great as the controls are, I would be picking this up on day 1.
Pretty much, Rub. There are definitely things I like about this game beyond the controls but the AI is just poor. I may pick this game up once the price drops significantly to play online. I can't justify purchasing this game early on to solely play it online since I rarely venture online.

Live 10 was the same way (hum vs hum against a sim player was GREAT IMO) but the AI was still better. Maybe the other games' demo has me more jaded too since that kinda blew me away.

Next year priorities 1 and 1A have to be animations/sig stuff and AI. You can see some potential here but in this day and age you need a well rounded game for it to do well and right now the two things I mentioned are well below average IMO.

I don't think we'll see more of the EA "three-year cycle/reset" next year since FIFA and NHL preceded Elite with the RTP. I think EA will settle in with their course this time around and improve each year - hopefully.

Kudos to the dev team on here for sticking around and trying their hardest. I hope you guys are on the right path to successful game.
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Old 09-22-2010, 12:29 AM   #766
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

i get the impression that most of the people working on Elite are casual basketball fans. there seems to be a lack of understanding of the finer points of the sport and the movement of the human body. study real basketball and do tons of mo-cap to get real movement that is appropriate.
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Old 09-22-2010, 12:31 AM   #767
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Playing the Elite 11 demo had me longing for the days of PS2 NBA Shootout, or NBA Live 07. Even in the first year, I thought it was going to be a little more competitive than this. Yikes. The only good thing this game has going for it are the controls but the point is who honestly wants to control this game at this point?

Last edited by rickmitchell22; 09-22-2010 at 12:34 AM.
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Old 09-22-2010, 12:33 AM   #768
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Constructive post

I said this to me, when I played the demo last year: "This game is great and fun, simply because I can be 1, 2 even 3 hours just making moves/combination of moves, fluidly, responsive after my input, and real b-ball moves, in the Hangar"

This year I can say the same, plus having even more control over my player, plus post moves, and aiming at the basket, with the same responsiveness and fluidity and added depth, in the practice court

Yes I know, this is a 5v5 game, so here we go:

I will not talk about the visuals of the game plus the signature stuff that makes this an NBA experience, I "know" it will be a priority next year and it was not this year, so it would be unfair of me to bash something it was not changed due to the huge amount of time they spent in other aspects of the game

"Feel the game"

- I can feel the game with the new controls, they are great, but I am sorry, without turbo, I don´t feel nor see my player changing gears, in fact I see big men being faster then my PG occasionally.
If you want the player to feel the game, the turbo button is needed, but that is just me, and because this is a EA feature (no turbo in other sports games) I have no faith that it will return in the future

- rEAnimator said before that the fact that players jump so hight to contest shots on defense is because it was almost impossible to block jump shots before, and that was unrealistic

I am sorry sir, for me it is more unrealistic that a jump shot being blocked depend on the defender, rather then depending on the offensive player, I will give an example:

Does anyone remember Mr Shane Battier defending Kobe, in the 4-3 against Houston??? Shane played great D on him, contested every single shot, but by no means he will block him.....

Why??? Because all Shane does is react to Kobe, and when he tries do anticipate the move, and actually nails it perfectly, all he can do, is contest with a hand in his face, because Kobe jumps hight when jump shooting, and the ball release is very hight, so it is physically impossible for Shane, even if he anticipates the move, to block the shot, at least 2 times in the same game, I am talking about 1-1 situations

In elite, the shot being blocked, depends only on the ability of the defensive user to react and position himself correctly, it is very easy to do so, it should not, and that is a unrealistic part of the game

Please give player 2 different vertical ratings, with and without momentum, this game continues to play too much over the rim, if this is done paying of course close attention to the actual ratings everything will be okay

- Too easy to make alley oops, and I think this is again, because players jump too hight

- No consistent box-outs, I saw 2 put back dunks after FT misses and other "were is my man" kind of rebounds

- Too many steals, I am not talking about me not protecting the ball, or passing to a crowded paint, I am talking about myself spaming the steal button, to see if this is going to be a cheese aspect, and I can definitely say, it will be a steal fest online, and even against AI it will
Playing allstar is chalenging, when playing superstar the AI has 5 steals per second....

- There was an animation that was triggered when Paul went for a rebound, he jumped straight up, with KG, no contact, but when he reached the floor he lost his balance and took 2 or 3 steps out of bounds, were I could not control him, KG of course had grabbed the rebound and alone under the basket just dunked easy, did not like that animation, at least it was triggered in the wrong time, with no contact mid-air he shouldn´t lose balance

- Dind´t like the force fields pushing me around in the Become legendary, specially on D

I just listed what I think are the things that need adjustments, based on the demo, that I feel is fair to analyze knowing what the focus was this year

But I can say that this list doesn´t destroy the experience, in fact, I am so engaged on the game, that these, in my book are just little WTF moments, that of course I would like to not see, but I know they will be analysed by devs. The complex and huge control of my player, and the crowd on this game will make a lot for the other unfinished parts of the game, at least on my book.
But I totally understand people that want a total package in the year 2010, I will try to buy this game (not hight on money), to give more deep feedback, because in my book, this game is as raw, as talented as Kevin Durant

oh, and by the way, the intro with Mr. Kevin Durant.... SICK

I´m out y´all
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