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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-16-2010, 01:30 PM   #1569
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Boilerbuzz
Blocking jumpshots being too easy and bigs skying for rebounds and blocks have been a shortcoming of EVERY basketball game ever made that had different player heights. So obviously, it's not something that's easily fixed. Why don't you guys take a deep breath, and focus on the progress the genre has made instead of making pages of the same gripe with little added value. We get it. We a agree. I sure THEY agree. Move on.
First of all, I already stated the improvement made that I liked. Secondly, I would think pointing out what needs to improve and what changes need to be made to bringing in that improvement is adding more "value" than just sitting idly by while praising the game endlessly. But maybe that's just me.
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Old 09-16-2010, 01:31 PM   #1570
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by jerseyballer7
Some of the dunks that were done in heavy traffic just didn't feel right. I would of probably went for a layup seeing how Kobe really isn't a banger anymore. The other moves you was pulling off with the jumpers was so smooth. Good vid overall.


Yeah man but it is on pro default
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Old 09-16-2010, 01:32 PM   #1571
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by SageInfinite
SICK. Some of those highlights could be mistaken for real life, especially the 2 hand fast break where the colors changed.
Agreed, that was one of those where someone walking through the room would see it and think it's a game without a 2nd thought -- amazing-looking game this year.
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Old 09-16-2010, 01:33 PM   #1572
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by jlbrown143
2k please hear me on this matter....in madden we can fake a pitch while the quarterback is running, I was wondering are you guys able to fix the fake pass so that we can have the option to move while faking other than the Rondo animation that you have ? because i don't know about anyone else but being able to fake the pass on the run would be super cool....

I also just want to say that the momentum in this game is soo great..people are bashing it but if you play real ball you know the way the game is played IRL....over playing someone on defense will get you played alot on the court and I love the fact that if you guess wrong on what the offensive player will do, will get you broke off..lol the RTP in this years game is nice also....I can not wait till this game comes out...!!

Defense will be the difference this year for sure.....again last night Paul Gasol slapped the Sh - - out of Rondo's move to the bucket hard off the board..it was funny as hell...Kobe's moves to the basket are poetry in motion....all I can say is this game is a "DAY ONE PURCHASE"
u gotta use the "flick flick" controls to fake pass & shoot wen u drive...

hold the left trigger or L2 wen driving. no need for turbo

then flick the shot stick like a pump fake or like u goin another direction(still holdin Trigger or L2)

then release the trigger or L2 and move the stick up. down. left. or right to get different shot/layup animations.

the key is timing or else u'll just get a pump fake, a fake pass, or a misdirection with no shot after

but u'll get the hang of it with kobe.

of course its only the demo so we cant use players tht would b great with this like derrick rose, and chris paul but wen u start to get the hang of how the shot modifier/dribble modifier(left trigger or L2 lol) really works its some crazy inovation. the possibility is almost endless...regular layups. up. down. left. right. (w/no turbo) or (w/turbo). or add the (shot modifier) with the trigger and get a completely different variety of layups WITH flare @ ur disposal. not to mention u still need speed to dunk so pressing (turbo w/shot modifier) still gives u dunks AND/OR! layups depending on the player, his position on the court, which way you move the stick AND/OR! the situation.

and this is jus the demo but once u start gettin the hang of knowing wen to execute the moves i thnk u'll enjoy the control u have.

try givin the ball 2 kobe every time down the court and wait for space to clear. give a couple jab steps with the modifier to create space to drive with kobe. and while still holding the trigger with no turbo flick the stick the direction u want to fake except down of course becuz wht sense would a down fake make (lol u can really flick down for a pump fake animation tho) then like i said before finish out the shot animation by letting the modifier go and moving the stick in another direction. i thnk u can use turbo as well but i say lay off the turbo until u can clearly see its time to use it becuz it cause more contact in the paint area. without turbo u'll atempt a layup or shot(the shots out of the fakes with kobe are ridiculous. looks just like him in the demo) with it its like trying to dunk bcuz thts wht the command is telling the system regardless of the situation (2k gives u control) so only use turbo wen u clearly have the advantage to use it other wise its a waste of energy (not sure if u can use the modifier for the fake AND for the finish yet. havnt been able to get that timing down but im sure u can if u let it go.) works every time and i've seen a different animation every time it works. give it a try with kobe tho.

im gonna go try out some more moves. u can still hop step and hop spin on command with trianlge or y i thnk 2 so im gonna see wht those look like. not 2 mention the sig gathers. crazy control

Last edited by Vega; 09-16-2010 at 01:42 PM.
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Old 09-16-2010, 01:38 PM   #1573
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by 23
What do you think guys?

Still rough before I got a full grip on the controls as you can tell

Nice skills 23
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Old 09-16-2010, 01:39 PM   #1574
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Thx ninja

2 things

I hate youtube

Im not a Kobe fan
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Old 09-16-2010, 01:40 PM   #1575
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by ILLSmak
Not feeling the demo... it's like the game is in slow motion. I think it's good that the passes don't seem as much like lasers anymore and guys seem to be getting their hands on balls better than they used to.

Overall, the defense is really good. But the offense is super stale. What kind of stuff are you guys doing to score( in a non-cheesy drive and dunk way)? I mean, they still haven't created what it feels like to be in control of a player and the interaction between a defender and an offensive player. There is no iso game for the jumper, and even when you do get an iso jumper it doesn't look or feel real. It's just like you wiggled and he moved to the side and then you shot a jumper.

The players look disinterested in the action, they don't move well and they seem unfocused on the ball or anywhere outside if their animation. It's like everyone is in a little bubble... animated perfectly, but since they don't take into account everything outside of the bubble (unless the animations are being affected by the players getting too close) it looks extremely dry.

I can't even get hype for the unrealistic dunks, either. Everything on the offensive side of the ball is extremely weak to me. On defense, I like a lot of the subtle details that they added, but it would be nice to have that sort of control on offense, too.

I'd be very disappointed but I didn't expect it was going to be totally different like people say it will be every year. But I was expecting a better demo.

I still think 2k8 is more responsive and gives a better brand of basketball, by far.

Edit:



My last game was a blowout... 4 to 1... lol.

-Smak
This is probably the most inaccurate post I've read about the game thus far....

A game in slow motion? This is the first game to capture the real pace of NBA speeds.. all the past 2K's were way too fast.. players ran like they're on steroids and big men were as fast as guards.. this is the first game where you can actually tell how much faster Rondo is than Derek Fisher to the point where Fisher actually "feels" and "looks" old..

Players are disinterested in offense? Every time your player gets doubled your big man or guard make a backdoor cut.. I've executed a wealth of over the head passes to cutters under the basket.. they constantly move around screens and set themselves up in the post.. I don't know how many times Gasol fought inside waiting for me to pass it to him and Bynum would float around the basket depending on where the play was developing while Fisher and Artest would run around to the corners waiting for an open jumper... they also clear out for Gasol in the post several times or for Kobe for him to Iso.. this game captures the Lakers triangle offense perfectly most of the time even with the AI on pro.. the fact that the AI is on pro and is this good both on offense and defense is just scary.. I don't know what you're seeing but it sounds like a completely different game to me. Perhaps you're too focused on your own player on offense (ie Kobe).

The dunks look unrealistic? I've only seen about 5-7 dunks in 10 games played and they were all realistic but that is your opinion.. in fact this whole thing is your opinion but I think it is pretty far off from what everyone else is seeing.. "wiggle side to side and shoot a jumper"? What does this even mean? Are you sure you didn't play NBA Elite 11?

Last edited by HeavenlyTouch; 09-16-2010 at 01:50 PM.
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Old 09-16-2010, 01:54 PM   #1576
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by NINJAK2
Nice skills 23
Excuse me. 23 will be MJ.
i think you mean kobe with 24 right?lol
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