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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-16-2010, 10:58 AM   #1537
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by jira2004
It's amazing how people will critique a DEMO but I do realize that there are hardcore gamers who really knows about the x"s and o's and then their are casual gamers who want the perfect game no matter what....


I read some of these comments and wonder why dev's have minimal contact with us...But oh well just my thoughts.....
I agree with you. I've been playing the Live series since 95 and last year switched to 2K.

I've seen the evolution of the genre so I tend to look at all the additions and improvements rather than the drawbacks or cons cause there will always be things about games which aren't perfect.

Looking at the evolution of the last 15 years, there is really nothing I can complain about.
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Old 09-16-2010, 11:00 AM   #1538
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Great demo, game speed slightly reduced and is simply awesome, crowd response is great, u really feel the match. Tough as usual.
And as usual we got tangible differences between 360 and PS3. On Ps3 version crowd show less detail in game (one word: horrible), lots of jaggies also. Very much like 2k10, 360 seems the platform of choice even this year...
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Old 09-16-2010, 11:14 AM   #1539
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

This is Bynum going after an offensive rebound in traffic. His head is near rim level.



There's another vid posted with Gasol blocking a KG's jumper with basically his elbow. Gasol was sliding side way and about a good 10ft from KG. Gasol just levitated (w/o gathering to jump) to stuff KG. Reminds me of those Chinese Kung Fu movies.

It befuddles me that some people complain of such trivial things like LeBron's headband is not centered when animation like this is still in the game. That is arcade-like. No player in the NBA can go up that high in traffic, let alone a relatively unathletic big like Bynum. And this is for an offensive rebound. C'mon! I just hate how 2K barely differentiate the agility and athleticism of a big and small.
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Old 09-16-2010, 11:14 AM   #1540
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by pdx_24
* Set jumpshots are too easy to block..
Fix This, plus some awkward releases (e.g. Azubuike), some minor foot-sliding and hands not palming the ball right at times, and the game is going to be next to perfect.

But yeah, you got it right. Jumpshots are nearly impossible to block in today's NBA, and that's too easy in the game.

Not to mention that most defenders don't even bother to leave their feet on 85% of the jumpshots. They usually just put their hands up. That really hurts. even that video of Czar using the Celtics.. he clears Allen perfectly for a 3, yet still there's a hand right between ray-ray's eyes when he releases it.
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Old 09-16-2010, 11:21 AM   #1541
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by KyotoCarl
You have more cons than pros, really? I think the pros faaar outweigh the cons this year.
The implication I made was that the awesomeness of the newly instated jump shooting outweighs any negatives that I have. Nonetheless, I wanted to list what I liked and didn't liked (or have reservations for).

Quote:
Regarding the "bumbling passes". Previous basketball games, including 2K10, did not have players bumbling catches at all and now that they're in you're complaining that there aren't enough?
Not a complain. Just merely wanted to see more of it.
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Old 09-16-2010, 11:28 AM   #1542
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by plyrically
Not to mention that most defenders don't even bother to leave their feet on 85% of the jumpshots. They usually just put their hands up. That really hurts. even that video of Czar using the Celtics.. he clears Allen perfectly for a 3, yet still there's a hand right between ray-ray's eyes when he releases it.
Very true. I don't understand the need for an all out aggressive challenge the shot animation when the defender has zero chance of blocking the shot (well, 2K does allow the impossible to be possible as far as skying for rebounds and blocking a jump shot out of nowhere). A hand in the face animation (Shane Battier-like) or just a simple lazy nudge forward with a hand up animation would be much better. This would greatly improve spacing and the drive and kick game.
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Old 09-16-2010, 11:29 AM   #1543
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Jumpshots being too easy to block has historically been a problem in 2k. They need to focus more on different contest animations instead of wild blocks of jumpshots. Jumpshots should be extremely hard to block and in most situations it should be detrimental to the defense to leave their feet.
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Old 09-16-2010, 11:36 AM   #1544
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

glad to see the "bumbling pass" animations arent just eye candy though...you can interact with them...Live 10's tip rebound animation pissed me off everytime I saw it...
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