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NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Old 09-14-2010, 05:37 PM   #177
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Quote:
Originally Posted by ILLSmak
Wow, man NBA Elite is up and down for me. Right now, this looks really cool. I wonder if there's a way to have that meter on the screen (the shot meter.) The one thing I hated about Live 10 (even Live 09 had 3 point shoot out so you could find people's releases...) is that I never could get everyone's release. I'd like to know when I am releasing it perfectly.

I can hit FTs online w/ Shaq on superstar... so I mean if I just knew when and how to release it, I could be hitting some amazing shots.

-Smak
It won't be on screen when you are playing but it will show up on replays and in practice mode. So the timing should be a lot easier and more consistent then last year..
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Old 09-14-2010, 05:41 PM   #178
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by 23
You know what, you're absolutely right, which is why I have an issue with this



Because Crawford hits the invisible wall to recover on defense, only to get right back in front of Mayo to make this super spectacular def defying block attempt

Thats just all wrong man... This game is again going to need some major ratings adjustments
You probably don't wanna hear this from me, but I disagree with that... I think if anything the jumping animation was just a bad one. He was there. If anything, he jumped the wrong way instead of going into a foul animation. I don't think he hit an invisible wall and recovered...

If you're talking about his jump and then getting back, well, I don't have a problem with that, either. Since the guy had to maneuver around a defender before he laid it up.

What should have happened there is a hard foul... IMO.

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Old 09-14-2010, 05:43 PM   #179
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by HoosierDaddy
First just let me say I'm about as hardcore as you can get when it comes to sports games. I just want a realistic balance. However...

More needs to be taken into account besides the timing of a shot. The reach of the player, the position the player is in, how fast and high the release of the shooter is, etc...Verticals, globally, need turned down. That's on offense, as well as defense. All players are jumping too high. Results of a blocked shot should be a combination of factors, not just timing. If you have to sacrifice the amount of blocked shots, but have realistic verticals/animations - I'd be all for that. It's all about balance.

http://www.82games.com/comm16.htm



Why can't stats like these be implemented with Synergy to reflect real-life statistics? I understand it's user-controlled, but it's also realistic to have around 5 BPG on average per team and have it somewhat life like. If you can reflect the stats to show more blocks in the paint and less on jumpshots, as well as incorporate all of the factors into blocking shots we've mentioned, it could help with your verticals issues, as well.
The reason it's difficult to use stats like these is because of the user control aspect as you mentioned.

We do have the ability to tune certain aspects of the game post ship, so what we'll be doing is monitoring the stats from the demo for things like shot percentage, steals per game and blocks per game.

We'll then tune the difficulty of the game so that the real life stats we get from the demo match closer to the real life stats in the NBA.

Because it's an average, not everyone is going to get realistic results in the end. But the average of all users will be realistic.

And then we'll continue to refine from there.

I also don't know if we'll be making blocks easier or harder yet. It really depends on the people who play the game, how good they get and how quickly.
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Old 09-14-2010, 05:54 PM   #180
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by sportyguyfl31
Hey rEAnimator...first let me say that you have been as stand up as one can ask for.

I like this clip, howeer, can you address the collision detection when it comes to the hop step?

It seems as if the hop step and gather disrespects the defender's postion.

One of my favorite things about Live 10 was I felt like the defender's position was honored, and you couldnt just slide off of a guy to get to the basket.

Care to shed some light on that?

Good job. Im looking forward to the demo and the game.
Thanks.

As for the question, I'm not sure I follow...I went back and looked at the video again and what I'm seeing is the dribbler doing the hop step away from the defender.

Am I misunderstanding your question?
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Old 09-14-2010, 05:56 PM   #181
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Hey reanimator, thanks for all of the responses. Add me to the list of guys who would like to see the verticals toned down.

Personally jumping to block jump shots is not a big enough factor in game play to warrant such a huge eyesore imo. You don't have to integrate those stats that HoosierDaddy linked for us into the game, but they should be a basis of how easy or difficult it should be to block a jump shot, or the frequency of it happening.
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Old 09-14-2010, 06:04 PM   #182
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Quote:
Originally Posted by rEAnimator
The reason it's difficult to use stats like these is because of the user control aspect as you mentioned.

We do have the ability to tune certain aspects of the game post ship, so what we'll be doing is monitoring the stats from the demo for things like shot percentage, steals per game and blocks per game.

We'll then tune the difficulty of the game so that the real life stats we get from the demo match closer to the real life stats in the NBA.

Because it's an average, not everyone is going to get realistic results in the end. But the average of all users will be realistic.

And then we'll continue to refine from there.

I also don't know if we'll be making blocks easier or harder yet. It really depends on the people who play the game, how good they get and how quickly.
reAnimator...I just want to say that I really respect you for staying the course and continuing to answer mostly all of the hard critiques on your product this year, I just would like to say I think that it's sad that you have to take the blunt of the attacks.. where are the other Devs?

and I hate to add to the assult but I think the way you guys are keeping information from us as far as demo release information and things of that nature puts a bad taste in the mouth of the people who number one are your die hard fans and people like me who even though I am not a die hard fan ...(consider myself a fan fo your product, ) are still trying to hold out some hope that you will atleast make a decent enough product that will be worth playing. but your decision to limit information to me is only hurting your chances of getting the support you sort of have for this years installment, now considering all of the bad news weve been hearing about your lack of features and improvement...you obviously are still willing to stand by your product, so if you're gonna stand by your product then at least show us what we need to see to help us make a decision on whether to purchase this game or not..atleast by doing that you still have hope that we will get it...showing us nothing is definitely NOT going to help....

lastly I know you don't make the decisions as to what information we get to see or not but as long as you have been on this site you know the disappoinment that is buzzing here about the game..come on guy you're a developer on the game you could save alot of face by atleast trying to get us more and better information...enough with the excuses do right by us and you will see were not as heartless as we seem...(just sayin...)
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Old 09-14-2010, 06:17 PM   #183
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by jlbrown143
reAnimator...I just want to say that I really respect you for staying the course and continuing to answer mostly all of the hard critiques on your product this year, I just would like to say I think that it's sad that you have to take the blunt of the attacks.. where are the other Devs?

and I hate to add to the assult but I think the way you guys are keeping information as from us as far as demo release information and things of that nature puts a bad taste in the mouth of the people who number one are your die hard fans and people like me who even though I am not a die hard fan ...(consider myself a fan fo your product, ) are still trying to hold out some hope that you will atleast make a decent enough product that will be worth playing. but your decision to limit information to me is only hurting your chances of getting the support you sort of have for this years installment, now considering all of the bad news weve been hearing about your lack of features and improvement...you obviously are still willing to stand by your product, so if you're gonna stand by your product then at least show us what we need to see to help us make a decision on whether to purchase this game or not..atleast by doing that you still have hope that we will get it...showing us nothing is definitely NOT going to help....

lastly I know you don't make the decisions as to what information we get to see of not but as long as you have been on this site you know the disaapoinment that is buzzing here about the game..come on guy your a developer on the game you could save alot of face by atleast trying to get us more and better information...enough with the excuses do right by us and you will see were not as heartless as we seem...(just sayin...)
Honestly, I think we want to announce the demo release date with some fanfare. I don't know, but I imagine there will be a video or something released when the date is released.

I could also see a lot of different marketing strategies around when to announce it.

On one hand, wait until the 2K demo has been played a bit so the announcement doesn't get lost in that hype, and on the other hand announce it right when the 2K demo comes out to try and interrupt some of that hype.

I don't know which way they're going.

Lastly, I thought we've done a pretty decent job of releasing information. There's quite bit out there.

I think where we've gone wrong is announcing things early out of excitement before they are actually done, only to have them slip and people getting pissed off.

The guys worked crazy hours this year, and like a marathon runner, most collapsed at the finish line. There were a lot of people on vacation before I left for this trip. They needed it. That likely contributed to the lack of blogs and videos recently.

I'd like to help, but I'm out of the office on a trip through asia presenting some NBA elite tech stuff at games conferences.

Is there some specific information you're looking for (other than the demo date)?
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Old 09-14-2010, 06:24 PM   #184
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by rEAnimator
Thanks.

As for the question, I'm not sure I follow...I went back and looked at the video again and what I'm seeing is the dribbler doing the hop step away from the defender.

Am I misunderstanding your question?
From what I can see, it appeared the the defender slid off of the hop stepping ballhandler..I could be wrong.


Ive seen a couple of vids where a ball handler was able to hop/gather and explode right in fron of a defender..that has me a little worried...again, im not sure if the other user is moving the defender at all or not.
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