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NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Old 09-14-2010, 01:10 PM   #161
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by rEAnimator
Can't argue with this at all. That's all we can ask of anyone.
man i have to be honest and say THANK YOU MAN, you commented on almost every post here........ MUCH RESPECT FOR THAT, MUCH RESPECT!!!!!!!!!!!!!!!
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Old 09-14-2010, 01:23 PM   #162
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Can't wait to play this now
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Old 09-14-2010, 01:33 PM   #163
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by rEAnimator
I had a long PM message with Da_Czar where I explained our reasoning on the high verticals for blocking.

I have to run in a second (in korea at the korean games conference about to give my presentation) but I'll give it a quick go here.

Yes the verticals are unrealistic. But we did that intentionally to make another aspect of the game more realistic.

Basically, we took real life scenarios and tested them out in the game to make sure the game was responding like real life.

So take two equally tall players, put the defender right up on the ball carrier and and tell the defender "I'm going to shoot the ball in 3 seconds" and then do it.

In real life, the defender should block that shot 9/10 times.


In our game at the time, with realistic verticals, you could never, and I mean never, block that shot. The reasons are reaction delay, the time it took the animation to play out with the proper gather, and the general controller latency.

So we tuned the game until we got a real life result for that scenario.

We then proceeded to do the same thing with a ton of other real life scenarios.

What you're left with is a game that "controls" like real life, gives realistic results, but sacrifices realism in other areas, like verticals and jump gathers.

People may not agree with our choices, but you have to admit that it is a perfectly valid approach to building a sim game.

And it offers something gamers haven't had before in a basketball game.

Usually that kind of thing would be appreciated by the hard core.

I'm hoping once the demo gets out people will start to understand better.

hope this made sense...so jet lagged
First just let me say I'm about as hardcore as you can get when it comes to sports games. I just want a realistic balance. However...

More needs to be taken into account besides the timing of a shot. The reach of the player, the position the player is in, how fast and high the release of the shooter is, etc...Verticals, globally, need turned down. That's on offense, as well as defense. All players are jumping too high. Results of a blocked shot should be a combination of factors, not just timing. If you have to sacrifice the amount of blocked shots, but have realistic verticals/animations - I'd be all for that. It's all about balance.

http://www.82games.com/comm16.htm

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If you exclude tip shots, which are very rarely blocked, the overall percentage of shots that have been re-directed in the NBA this season is 6.6%, or in other words about one out of every fifteen shots.

Jumper 3.8%
Close Up 14.2%
Dunks 2.7%
Totals 6.6%
Why can't stats like these be implemented with Synergy to reflect real-life statistics? I understand it's user-controlled, but it's also realistic to have around 5 BPG on average per team and have it somewhat life like. If you can reflect the stats to show more blocks in the paint and less on jumpshots, as well as incorporate all of the factors into blocking shots we've mentioned, it could help with your verticals issues, as well.

Last edited by HoosierDaddy; 09-14-2010 at 01:52 PM.
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Old 09-14-2010, 02:05 PM   #164
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

The more I watch the less I'm impressed with the RTP's and really dont understand how its special. I understand you cant judge how it feels by watching clips ,but certain basic physics principles are being ignored just by watching clips of this game.
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Old 09-14-2010, 02:14 PM   #165
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when comes the demo for ps3?
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Old 09-14-2010, 02:14 PM   #166
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Jumping in basketball is too important of an action to purposely get it wrong for any reason. I'm sorry nobody in the decision making process feels this way. Like mentioned I would much rather have blocks be rare(especially on jumpshots because they do rarely get blocked) then have every player jumping out of the gym just to have some. This is a mistake in my opinion one that could kill this game for me.
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Last edited by da ThRONe; 09-14-2010 at 06:09 PM.
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Old 09-14-2010, 02:51 PM   #167
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by da ThRONe
Jumping in basketball is too important of an action to purposely get it wrong for any reason. I'm sorry nobody in the decision making process feels this way. Like mentioned I would much rather have blocks be rare(especially on jumpshots because they do rarely got blocked) then have every player jumping out of the gym just to have some. This is a mistake in my opinion one that could kill this game for me.
I feel you. The concern with jump shots is contesting, making sure you get a hand up...not w/ blocking it. smh
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Old 09-14-2010, 03:22 PM   #168
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Wow man that vertical is just wrong, and to think they dont even bend their knees much to get that kind of air

I appreciate the video man, but whats up with regressing to these clips again?

I see the same old behind the back dribble move to get to the bucket.. kinda reminds me of how everyone would do the skipping after every made bucket in Live 10
I'm lowering that crap down....

I can't play with guys jumping out the gym like kangeroos all over the floor.

All verticals are coming down to 50 and below once again this year. I can't believe they keep doing this every year.
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