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NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Old 09-14-2010, 03:50 AM   #121
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Originally Posted by rEAnimator
I had a long PM message with Da_Czar where I explained our reasoning on the high verticals for blocking.

I have to run in a second (in korea at the korean games conference about to give my presentation) but I'll give it a quick go here.

Yes the verticals are unrealistic. But we did that intentionally to make another aspect of the game more realistic.

Basically, we took real life scenarios and tested them out in the game to make sure the game was responding like real life.

So take two equally tall players, put the defender right up on the ball carrier and and tell the defender "I'm going to shoot the ball in 3 seconds" and then do it.

In real life, the defender should block that shot 9/10 times.

In our game at the time, with realistic verticals, you could never, and I mean never, block that shot. The reasons are reaction delay, the time it took the animation to play out with the proper gather, and the general controller latency.

So we tuned the game until we got a real life result for that scenario.

We then proceeded to do the same thing with a ton of other real life scenarios.

What you're left with is a game that "controls" like real life, gives realistic results, but sacrifices realism in other areas, like verticals and jump gathers.

People may not agree with our choices, but you have to admit that it is a perfectly valid approach to building a sim game.

And it offers something gamers haven't had before in a basketball game.

Usually that kind of thing would be appreciated by the hard core.

I'm hoping once the demo gets out people will start to understand better.

hope this made sense...so jet lagged
You made drasticly un-realistic changes in one critical area to obtain realistic results in another. This is a perfectly valid approach in building a SIM basketball game. All the while addressing situations un-common in the real game , defender knowing a shot will occur and not being able to react quickly enoughf to block it. Correct me if I'm wrong , your words suggest you started with a broken product and had to break it a bit more to fix it?
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Old 09-14-2010, 03:52 AM   #122
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by rEAnimator

You'd prefer a game with realistic visuals but unrealistic behavior as a player?
well i have to say that i perfer a game with realistic visuals and behaviors. I just dont see that with any video you guys have released at this moment, i was really looking forward to the direct stream video, but it never came, but now im think it wont be to much different from the previous videos released.... im trying to reserve my judgements until the demo hits to get a hands on feel, because i do believe that this game will be one that i have to feel,
but i must say after watching the other game thats avaibable, It looks, and seems to play very sim, ill test it out tomorrow, but it looks like the truest sim experience ever created concerning basketball.......
just waiting on the elite 11 demo now, my final judgement on getting both games this year ways on that....
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Old 09-14-2010, 03:54 AM   #123
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by DakkoN
No offense, but I honestly can't read this and keep a straight face after watching Carlos Boozer take off from the free throw line and do a MJ dunk in one of the other videos.. I think it's clear the audience that you're trying to appeal to, it's the same audience that wanted NBA Jam so bad and who will be willing to buy the game even more because because NBA Jam is packaged in. In previous games and going by videos, this one as well, it's took major slider and roster edits to get it to play a realistic game. I got no problem with the series being an arcade game, I just wish someone would admit it.
well said, well said!!!!!!
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Old 09-14-2010, 03:57 AM   #124
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Man in real life thats not real

Jumpshooters dont get their shots blocked that often.. contested and maybe the mechanic altered some yes, but not blocked

Nobody knows when the guy is going to shoot the ball.. shoot listen to Kobe, he sets his defender up in the last seconds with the very thinking, they cant see the clock so they dont know when im going to shoot.

I dont get why you guys at EA are so obsessed with the defender blocking jumpers so much. It just doesnt happen that way. I dont consider that realistic at all.

Thats the entire thing about the NBA, guys already know what other teams are going to do but the offense usually executes anyway. Only when the defender is on top of the offense is when he gets a block or stop

You're not going to block Ray Allen just because you know when he's shooting alone. 99% of the time you jump late, you can forget about it
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Old 09-14-2010, 04:02 AM   #125
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by 23
Man in real life thats not real

Jumpshooters dont get their shots blocked that often.. contested and maybe the mechanic altered some yes, but not blocked

Nobody knows when the guy is going to shoot the ball.. shoot listen to Kobe, he sets his defender up in the last seconds with the very thinking, they cant see the clock so they dont know when im going to shoot.

I dont get why you guys at EA are so obsessed with the defender blocking jumpers so much. It just doesnt happen that way. I dont consider that realistic at all.

Thats the entire thing about the NBA, guys already know what other teams are going to do but the offense usually executes anyway. Only when the defender is on top of the offense is when he gets a block or stop

You're not going to block Ray Allen just because you know when he's shooting alone. 99% of the time you jump late, you can forget about it
It's like NBA + Matrix = Elite 11.

Morpheus told Jamal Crawford to not think about blocking, just jump and youll go as high as needed to block.
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Old 09-14-2010, 04:03 AM   #126
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

yea you barely see guys blocking jumpshots. usually when they do, the ball still sails to the rim, but it just comes up short. But these verticals in elite,will have defenders blocking shots back at the player 99% of the time
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Old 09-14-2010, 04:08 AM   #127
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Quote:
Originally Posted by 23
Man in real life thats not real

Jumpshooters dont get their shots blocked that often.. contested and maybe the mechanic altered some yes, but not blocked

Nobody knows when the guy is going to shoot the ball.. shoot listen to Kobe, he sets his defender up in the last seconds with the very thinking, they cant see the clock so they dont know when im going to shoot.

I dont get why you guys at EA are so obsessed with the defender blocking jumpers so much. It just doesnt happen that way. I dont consider that realistic at all.

Thats the entire thing about the NBA, guys already know what other teams are going to do but the offense usually executes anyway. Only when the defender is on top of the offense is when he gets a block or stop

You're not going to block Ray Allen just because you know when he's shooting alone. 99% of the time you jump late, you can forget about it
Second, you can't really access your full vertical leap when attempting to block a jumper from a defensive stance....you can get a good contest, but just b/c you have a 40 inch vert doesn't mean you can access it from a defensive slide or stand still. Just as the player shooting the jumper doesn't jump 40 inches up to shoot his J but somehow is able to shoot over the top of defenders know when and how he will shoot.
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Old 09-14-2010, 04:08 AM   #128
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

i wouldnt think a smart defender would be trying to go for the block on a jumpshot everytime. Thats insane. The thinking should be trying to contest the shot, and make it harder. You want to be aggressive, but not too aggressive where you have the potential of fouling the shooter. And timing is the main reason why you DONT see alot of blocks against jumpshooters.
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