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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-08-2010, 01:54 AM   #553
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

2015 Season

A+ Teams:
0
A Teams: 1
A- Teams: 5
B+ Teams: 3
B Teams: 9
B- Teams: 17
C+ Teams: 15
C Teams: 18
C- Teams: 17
D+ Teams: 9
D Teams: 18
D- Teams: 8

Players Rated 90+: 146 (9 99's)

QB:
11 (1 99)
HB: 8
FB: 3
WR: 9 (1 99)
TE: 2
LT: 6
LG: 8 (2 99)
C: 9 (2 99)
RG: 6 (1 99)
RT: 6 (2 99s)
LE: 3
RE: 8
DT: 13
LOLB: 6
MLB: 12
ROLB:4
CB: 9
FS: 6
SS: 7
K: 6
P: 4

My thoughts: Teams have gotten gradually worse, but it isn't quite as bad as I thought. My team (ULM) has 4 players with 90+ awareness, and 10 of the top 11 quarterbacks in the NCAA have over 80 awareness (I forget how many QBs were in the default game with over 80 awareness, I think it was 11 though, so that is a great sign.)

I'm also seeing a redshirt rate of way under 90%, 75-80 seems more reasonable, at least for the top tier players. Dunno about the bad/average ones.

WRs have a variety of elusiveness ratings, from 90's to 40's. So they don't all suck, but some do.

Likewise, not all RBs have bad acceleration. I had to dig into the will-never-start type of guys (Upperclassmen and 75 or less overall) before I started finding guys with less than 80 accel. I also found an 84 speed/99 accel guy, which I thought was pretty cool.

That's about it for now, I'll answer any other questions in the next 10 minutes, then I'm going to bed and will answer any others tomorrow.
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Old 09-08-2010, 01:55 AM   #554
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Not only did pass coverage get flat out awful, but now defensive pursuit is awful as well. I just played a game online vs a friend, and granted these are default sliders on AA, but the pursuit was embarrassing.

Guys were taking the worst routes to get tackles and it is usually because they took an awful route to try and cover a guy. Man coverage is useless now (not that it was useful before against humans) and I don't see any zone coverage improvement. My friend threw 4 INT, but I picked 3 off making user plays and 1 was him hitting the wrong button and throwing to the one guy that was actually covered.

We have played each other more than 250 over the last 4 or 5 years and because of that, we know each other pretty well, thus our games are low scoring. Well this was 38-31 and we had 412 and 414 yards of offense respectively. There were a ton of big plays because defenders were so far out of position.

As someone who plays only online (both lobby and OD), this patch clearly made the game even worse than it was before. That doesn't even take into account what sounds like an **** failure in recruit ratings and player progression.

Awesome. How can a game get patched into a progressively worse game that it was when it came out?

EDIT: e(pic) gets censored here?

Last edited by TXHusker25; 09-08-2010 at 01:58 AM.
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Old 09-08-2010, 02:06 AM   #555
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by Block-O
Did they release the wrong patch???

Because if Awareness progression was tuned, awareness would be higher and lead to higher overalls for every player. Recruits included.

I think they played a prank on the PS3 guys. No awareness progression and no in-season progression either. Something isnt right. Almost all the things listed in this fix, are not working at all.
That's not exactly true....

Awareness doesn't boost up every positions overall the same way


For a QB he gains 1 pt increase in overall for every 3 awareness points added

For a WR he gains 1 pt overall for every 6-9 awareness points added.

A QB with 40 awareness gains 1 point overall right away as you increase him to 41 awareness

But the point is awareness doesn't impact every position the same way....some players can go up 6 awareness points before you see the overall increase.

You may not have even noticed them boosting up awareness because depending on positions a guy can get a increase up and have it not even effect his overall rating.
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Old 09-08-2010, 02:11 AM   #556
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

The one thing that irks me about recruits is that there is a big disconnect present between speed and acceleration. For example, I came across this one recruit who ran a 4.32 forty, so I decided to check out the rest of his attributes. Of course, he had A- speed, no problem there, but he had a C acceleration. Compare this to another recruit that I came across who had the same forty time, same speed rating, but had a B for acceleration. This makes no sense that they would have the same forty time since they have significantly different ratings for acceleration. EA simply equates forty times with speed, but this creates a huge conflict in regards to acceleration. If two players have the same top end speed, yet different accelerations, there forty times should be different.

Another issue is with the gap between speed and acceleration ratings for players. I'm currently in year 3 of my dynasty, and I checked out ratings of all the players. There are around 25-30 players with 99 acceleration, yet only around a quarter have speed above 90, and vice versa is true if you look at those players with 99 speed. Now I understand that EA is trying to with locomotion put an emphasis on those players who can get to their top gear fast, but a 99 speed WR with 74 acceleration, that really doesn't seem logical or fathomable. If you have 4.28 speed, you probably have great acceleration. But according to EA's logic he can only run a 4.28 40 after he sprints sixty yards, gets to his top speed, and then runs the forty yard dash. Yeah, he can fly, but only after 10 seconds. That's totally unrealistic. In my opinion, the difference between acc and spd for a player should only be five points at most. A fifteen to twenty point gap makes you believe your WR is as fast as your MLB. Football is a game of short burst speed, who cares if you have 4.28 speed if it takes you 30 seconds to get to that level because odds are you'll never get the chance and you'll just play at an average speed.
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Old 09-08-2010, 02:12 AM   #557
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I remember the time when players had composure meter. And that meter went up and down through out the game depending how that player played. When that player got rattled, their compsure was low and they would mess up bad. Then you had to call a time out to calm him down.

I remember they gave you a choice during the time out to either calm down an individual player, offense only, defense only or whole team. Why EA went away from that I don't know.

I also remember a lot of teams were rated F, D and -C Very few schools were rated an A. About half the schools were C or -B. Now too many schools are rated A and +B.
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Old 09-08-2010, 02:13 AM   #558
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Well all the data I'm seeing, seems like it points to the middle of the road teams and a good portion of the upper tier teams are suffering from the diluted 3* pool of players, which is the most recruited of the stars. Hopefully, a tune can set the 3* back to where they were, which would keep the B+ from becoming a C+
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Old 09-08-2010, 02:14 AM   #559
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by HeebieJeebie
Man coverage was unbeatable before the patch and it was stupid. The corners would run the routes for the recievers and now they dont. Your just complaining because now you have to actually play D instead of call 2 man under and sit there.

first online game post patch was against someone who tried to play press man all game with a bunch of CB who had press ratings in the 70's

He recieved a torching, and rightfully so.

Man-2 wasnt unbeatable, but itcertainly was boring, throwing nothing but posts, drags, slants, over and over again, and watching these fools just stay in that one defense all game.
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Old 09-08-2010, 02:19 AM   #560
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by sportyguyfl31
first online game post patch was against someone who tried to play press man all game with a bunch of CB who had press ratings in the 70's

He recieved a torching, and rightfully so.

Man-2 wasnt unbeatable, but itcertainly was boring, throwing nothing but posts, drags, slants, over and over again, and watching these fools just stay in that one defense all game.
I'm loving this game now. Thanks EA
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