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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-07-2010, 11:51 PM   #529
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Honestly, I think the WR elusiveness ratings are low on purpose. Alot of people cried about it so they upped it some, but DB's are not the best tacklers on the field to begin with, so boosting elusiveness up to the standards of a HB would likely mean your WR's would torch DB's much too often. I mean, afterall, there's probably a reason why they play WR and not HB in the 1st place. Jerry Rice is no Barry Sanders when it comes to agility and elusiveness. He couldn't duck and dodge defenders like a HB. Maybe quick enough on his toes to make 1 or 2 DB's miss, once in awhile, but not a 7 man front with a run blitz called, so make sure you use the right reference point. I've actually been thinking that yac yards are way too easy, my 5'6" freshman WR is averaging over 15 yac, and i have a long pass of 99 yards in the current season because i pressed circle with Ryan Broyles.
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Old 09-07-2010, 11:54 PM   #530
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Man coverage was unbeatable before the patch and it was stupid. The corners would run the routes for the recievers and now they dont. Your just complaining because now you have to actually play D instead of call 2 man under and sit there.
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Old 09-07-2010, 11:58 PM   #531
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Something isnt right. Did they release the wrong patch and package.

Everything they said would be tuned, literally isnt any different than before. Its actually worse. Now your 1 and 2 star guys are just as high if not higher than most 3 stars.

My comparison shows it all, its still busted. Its been like this on next gen since the start. Im afraid this series' dynasty mode needs to be extinct if its going to be like this.

This isnt a game killer, but it is a dynasty killer. This is terrible.

EDIT: All in all, everything is fixable. But how progression should work, how high recruits should come in rated, and how a positions attributes should be rated is stumping these guys. 2 years now.
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Old 09-07-2010, 11:59 PM   #532
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Man was beatable after the second patch, it didn't need to be toned down even further. And I'm not even so much complaining about man to man coverage, but with zones being so ridiculously ineffective, the defense really needed over-effective man to man in order to have a fighting chance.
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Old 09-08-2010, 12:02 AM   #533
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

It looks to me from what I've read on all these posts is that the problem lies with the low end of recruits still. The 3* recruits come in at a huge range from 60ish-78, loaded toward the low-mid end and the 1 and 2* recruits are coming in slightly higher than pre-patch but are still low.

Combine that with bad CPU recruiting AI and the teams aren't able to get the talent they need to sustain their high level of talent in the first 1-3 years of the game. What they need to do is raise the 3* recruits lower end of the range so that progression pushes them to be decent/good players in their senior years. Also, they could increase the amount of 2* recruits and decrease the amount of 1* recruits (since most would go to FCS schools or really bad FBS schools). As long as they get the CPU to recruit based on needs and current talent level from year to year and the recruit AI changes so recruits want to go where they will actually have a chance to play, it should fix everything.

I'm not sure if they'll be able to tune all of this with recruits and CPU recruiting but I doubt we'll see another patch since it has to be paid for out of EA's pocket from now on so I hope it's something they can work out with tuner sets.
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Old 09-08-2010, 12:04 AM   #534
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

What I do is create 25, 80+ recruits each year, which helps balance out where recruits go. So 3-4* teams are going to get more 4* recruits than usual and the 3* recruits that the 3-4* teams would have got will go to 2-3* teams and so on.
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Old 09-08-2010, 12:06 AM   #535
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by HeebieJeebie
Man coverage was unbeatable before the patch and it was stupid. The corners would run the routes for the recievers and now they dont. Your just complaining because now you have to actually play D instead of call 2 man under and sit there.
I had to stop myself from passing against the CPU so that I didn't win by 6 scores. I literally would pass no more than 10 times a game, usually about 5 and that was running a spread offense.

Anyone who had trouble passing before is frankly just an awful player.
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Old 09-08-2010, 12:07 AM   #536
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I've simmed through 3 seasons and am going through a fourth right now, but judging by just glancing at my true freshmen between seasons Block-O's sim looks spot on. 3 stars and 1 or 2 stars are pretty much indistinguishable on the lower teams, I didn't look at whether they come in higher on the powerhouses, I will after this year. I figure my fifth year will be done in 40 mins or so, so if you care for a second set of results, lets say top of the hour. Expect more of the same though, looks like Block-O nailed it.
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