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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-08-2010, 12:15 AM   #505
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I played 1.5 games on Heisman after the patch. First game was me using Miami @ Ohio State. I was getting pounded 24-0 at the half although 3 turnovers didn't help. I was just screwing around with some playcalls to test some things as I normally would pound the Buckeyes.

Second game I played as VT (home) against VT. The cpu ran all over me. This patch definitely requires some slider tweaking and while I had done a little, it needed more. I ended up losing a game in OT 34-31 as I fumbled on my first possession.

Overall I'm not sure how much difference I can really tell after only 1.5 games besides two main areas.

1) Rush defense slider work SO much better it's not even funny. If you drop the rush defense slider to 0 (and I had the cpu run block at 100) the cpu OL will drive you off the ball and pancake you consistently. After patch #2 the cpu OL never got much movement and on AA my DTs would still be in the backfield consistently. This is no longer a problem. And I tested this out briefly on AA - works MUCH better there too. I don't know if I'll go back to AA as Heisman is working pretty good but my biggest beef with AA was a horrible cpu running game post patch #2 and this is fixed with the third patch.

My running game took a hit on Heisman after the patch. I think I need a boost in this department. Either way the sliders work a lot better and people will be happy with it.

2) Pass coverage needs to be boosted with sliders. I think the man coverage (at least on Heisman) is roughly 10 points worse on the slider scale. Not 100% sure yet but I think people may need to boost their coverage slider up two clicks from where they had it (both human and cpu). I was using zone quite a bit and didn't notice it being any worse than man and I think it will be more useful vs. the cpu after this patch. More time is needed though.

One thing I did notice was the cpu taking more shots downfield against press coverage. Maybe it's because the WRs were beating it a lot easier and the player was open. Don't know.

Other things:
* The PS3 replay length still sucks. I thought someone said it was better but I think that was a placebo effect. Still plenty of plays getting cut off.

* Just my Imagination (small sample set) but fatigue seemed to be more pronounced. I saw RBs rotate in a little more but it may have been the same. I saw a few more broken tackles too but that may be entirely related to the great RBs in the game.

Overall the running game sliders work a lot better and will need adjusting. Pass coverage (man) was toned down. Other than that I'm not sure I would have noticed anything different if I didn't know I had a new patch. That's not a bad thing but nothing else leaped out at me. I think I'll play another game soon and then just jump back into my dynasty.

I must also say that I don't see robo QB. I was able to sack the cpu on Heisman and they didn't magically throw the ball away before getting sacked. But I didn't see this as a real problem before this last patch either.
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Old 09-08-2010, 12:16 AM   #506
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Did they release the wrong patch???

Because if Awareness progression was tuned, awareness would be higher and lead to higher overalls for every player. Recruits included.

I think they played a prank on the PS3 guys. No awareness progression and no in-season progression either. Something isnt right. Almost all the things listed in this fix, are not working at all.
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Old 09-08-2010, 12:16 AM   #507
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by SecretAgentManCU
A+-1
Aminus-
9
A-2
B+-
17
Bminus-
19
B-
14
C+-19
Cminus-
7
C-
12
D+-
7
Dminus-
1
D-
12


Players Over 90 OVR at Positions
QB-19
HB-28
FB-3
WR-31
TE-3
LT-18
LG-9
C-16
RG-6
RT-7
LE-14
RE-11
DT-20
LOLB-7
MLB-15
ROLB-7
CB-15
FS-5
SS-11
K-13
P-4
The team ratings don't actually look that bad there. A few dominant teams, a wide a middle, and a few lower tams. Though I'd prefer those 12 D's be spread into 9 D+es 7 D's and 5 D-es, it looks alright,

the players over 90 however looks like it could be a little on the low side.
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Old 09-08-2010, 12:18 AM   #508
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by doriangray
I whole-heartedly concur about how ridiculous recruiting is....it has absolutely ruined dynasty mode.

after the downloads today, i simmed 5 years so that all the current players (including freshman who would redshirt) would be thru the system.

i started looking at all the big named teams who were still 5* and 6* programs.


Ohio State had 11 players rated below 60
Alabama had 8
Oklahoma had 7
Texas had 12



The biggest problem as I see it is AWARENESS still.

Not counting Kickers and Punters, below is a list of the # of players at each school who had an awareness of 80 or higher

Ohio State - 4
Alabama - 6
Texas - 3
Oklahoma - 7



I then started looking at attribute rankings and they looked just as ridiculous.

There are way too many skill positioned recruits with rankings that simply dont make sense

For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s
Yeah i cant understand this either. I am a huge OU fan, one of the best receivers that OU has had in the past 10 years was Mark Clayton. Now anyone who is an OU fan over the past 10 years knows who Mark Clayton is. What i remember most about Mark was not necessarily his speed or route running ability, or his size (when he came to OU he barely weighed 160). What made Mark great was his ability to get YAC. He was hard to tackle, but not because he broke tackles it was because of his AGILITY, ELUSIVENESS, SPIN MOVE and JUKE MOVES...all of which have been ridiculously low for WR. Also, How many schools would even recruit a running back with poor acceleration? The answer to that questions is none. Acceleration and vision are probably more important than speed. Now i can agree that a 1,2,3 star running back might have lower acceleration. But i dont think any running back should have less than 75 acceleration.
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Old 09-08-2010, 12:19 AM   #509
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by DiSaStAx94
The team ratings don't actually look that bad there. A few dominant teams, a wide a middle, and a few lower tams. Though I'd prefer those 12 D's be spread into 9 D+es 7 D's and 5 D-es, it looks alright,

the players over 90 however looks like it could be a little on the low side.
Well those are the default rosters that Block-O requested. The 2015 ones will be in his next post.
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Old 09-08-2010, 12:21 AM   #510
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by DiSaStAx94
The team ratings don't actually look that bad there. A few dominant teams, a wide a middle, and a few lower tams. Though I'd prefer those 12 D's be spread into 9 D+es 7 D's and 5 D-es, it looks alright,

the players over 90 however looks like it could be a little on the low side.
I believe those are the default (2010) ratings.
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Old 09-08-2010, 12:21 AM   #511
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by SecretAgentManCU
Well those are the default rosters that Block-O requested. The 2015 ones will be in his next post.
Haha, wow, yeah, that explains it. I feel like an idiot now. I guess I was just overestimating how many 90+ players there were. Interesting that there is only 1 D-, I figured there would be a few more. I never really checked.
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Old 09-08-2010, 12:23 AM   #512
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by DiSaStAx94
Haha, wow, yeah, that explains it. I feel like an idiot now. I guess I was just overestimating how many 90+ players there were. Interesting that there is only 1 D-, I figured there would be a few more. I never really checked.
Only D- was Eastern Michigan, Not even Western Kentucky is as bad as them apparently
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