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NBA 2K11 Developer Insights: Expanded Playcall System

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Old 09-07-2010, 08:17 PM   #121
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Thanks for the heads up about the delay, Czar. Real classy.

Are you going to release series of videos with all the 30 teams in it? Like 1 team (or 2 or 3 teams) per video?
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Old 09-07-2010, 08:17 PM   #122
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Re: New Insight: Expanded Playcall System

Quote:
Originally Posted by Da_Czar
Great question Juke. I just so happened to ask about that. 2k devs were very open about the playcall system.

How they decided to do it was to put code into the game that would be aware of a players general abilities. IRL when a player is traded most instances he will get plays out of the new system that fit his abilities. With the exception situations like Boston where they kept some of Nate's boston plays to help him get comfortable.

So in theory ( I didn't play with any trades) if you trade a player and he meets the criteria to run a certain "type" of play those are the ones the cpu will call for him.

Of course if it's your team and not cpu controlled your free to assign any plays you want to any player or bench position so that shouldn't be an issue.
WOW! That's insane. I would buy this game even if it had 2K10's gameplay.
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Old 09-07-2010, 08:20 PM   #123
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

So 100% no video at 8 pm or is the delay just a possibility?
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Old 09-07-2010, 08:28 PM   #124
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

is there playvision because im not a manual playcalling kind of guy
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Old 09-07-2010, 08:34 PM   #125
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Yeah its just my luck, I was bragging about how I had today off so I had all day to wait. But it's cool though.
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Old 09-07-2010, 08:43 PM   #126
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Latest tweet from Ronnie about the delay...
Quote:
Originally Posted by Ronnie2K
Looks like @Da_Czar videos are getting held up. Sorry about that. Our fault, not his. He'll have the go ahead to post them up later in week

But it's going to be another good week of info and videos so lots to see. Definitely check out my Sony Blog tomorrow for an Easter egg.
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Old 09-07-2010, 08:49 PM   #127
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Update.....

Quote:
Originally Posted by Ronnie2K in Twitter
OMG

Hold up on what I said about that video... LOL
Please make it the video be released...
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Old 09-07-2010, 08:49 PM   #128
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Da_Czar, I have a question:

I understand that this year the CPU-controlled team will call plays, change to different plays etc. etc.. Now, I rememeber seeing teams in real life setting plays, but sometimes those plays don't work for whatever reason - and so the team would give the ball to their star player, who would just improvise and try to create something out of nothing. My questions is, does it work like that in 2K11? I mean, I don't want the CPU to just run play after play without realizing that the shot clock is ticking and that it's time to improvise. I want the CPU to realize that the play didn't work and there's not much time, and to put the ball in the hands of the star player and let him work.

So, is that the case in 2K11?
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