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NBA 2K11 Developer Insights: Expanded Playcall System

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Old 09-07-2010, 07:58 PM   #113
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Awesome...a lot of us have wanted this kind of depth in playcalling for years.
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Old 09-07-2010, 07:59 PM   #114
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Well I can wait. I know it's going to be another classic.

Hey Czar that was real classy of you to let us know of the delay. I appreciate it.
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Old 09-07-2010, 08:01 PM   #115
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by TheBadazz
Well I can wait. I know it's going to be another classic.

Hey Czar that was real classy of you to let us know of the delay. I appreciate it.
No problem and thank you !
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Old 09-07-2010, 08:07 PM   #116
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Thanks for the heads up Czar...but i still wanna cuss and punch something. Well guess i can go back to work now
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Old 09-07-2010, 08:11 PM   #117
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by Epiffani
Now this is one of those things that I have to see to believe because the playcalling has been bad/unresponsive/broken in this series since its inception and it has become issue #1 for me over the years. I saw rays of light in some of the videos that have been posted of gameplay with the off-ball movement, but I have to see the actual playcalling working. A working playcalling system in of itself gives players more incentive to play a more realistic brand of basketball because it would no longer be viewed as a complete waste of time (literally, in past NBA 2K games), and people could actually get points by calling plays, which should ultimately lead to more varied shot selections from users. It 'sounds' like they've made major strides in this area, but I'm looking forward to this video more than any other vid that's showcasing this game.
I hear you Fam. I can't wait for you guys to get your hands on the game this year. There have been so many small improvements that all add up to a really enjoyable playing experience. Its hard to put it into words without over"hyp"ing the game. When all your really trying to do is bring light to the fact that something is actually working.

Not saying its the best implementation in the world but considering, as you said, It was literally BROKEN before. Its not just that new plays were added. The plays were designed to do something from what I can see. and that something is to apply pressure to the defense in areas that force them to do something.

Not that may not sound exciting. But when you combine that with the fact that the superspeed catchup's and close outs have been from what I can tell fixed. If the defense makes the wrong decision they can't magically make up for that mistake before you can punish them like last year.

What I saw was that regardless of difficulty level (up to allstar that is as high as i went) if you forced the defense to double you were able to create an open shot for a teammate.

Finally in a 2k game except for legitimate backdoor plays the cpu is scoring in front of you. Not cheesing you with backdoor plays just because it know its own offensive plays are useless
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Old 09-07-2010, 08:11 PM   #118
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

2k's marketing must be extremely spur of the moment because i cant for the life of me figure out how its possible to have this all planned out and the day-of not have everything approved.

To my understanding big companies work within and are used to deadlines, so it has to be a dice roll on the info thats going to be released until like the day before.
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Old 09-07-2010, 08:12 PM   #119
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

I appreciate the heads-up..my concern and question here ...is the something that shows up in Czars vids 2k does not want us to see?
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Old 09-07-2010, 08:12 PM   #120
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

It sounds great. The playcalling needed an overhaul. You would be two feet away from the "circle" and the play wouldnt get started or would just end prematurely. Moving around players to specific areas was not that easy. It needs to be more free flowing.

As I said, it sounds great. But seeing it in action is where it'll come to light if they accomplished what they say.
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