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NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Old 08-23-2010, 03:31 PM   #521
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by Souchiro
I've never touched my sliders and I don't plan on it. The CPU is able to get away with murder on me. Because my AI controlled players just sit there or they miss tons of tackles.

This is not even counting Robo QB that comes out and scores on me in 40secs.
Looks like your going to live and die with the game on default level. Not sure why guys refuse to tweak it in order to make it better but hey i can understand sliders are a headache at times
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Old 08-24-2010, 08:50 AM   #522
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Its an ego thing with me.

I bought the game set it to Heisman for difficulty and recruiting, then picked Western Kentucky. Off I went in my offline Dynasty.

Ive been getting the cowboy ish beaten out of me. But I figure its due to really really bad players. The first 2 years were brutal.

Ive been getting nothing but 1 and 2 star players for the first 2 years. Now in year 3 I'm able to get 3stars players. But this year even 3 star players suck! Man they have horrible ratings. Geez.

But now I'm back to blowing the AI out on Heisman with decent players. So maybe I will mess with the sliders eventually. Cause I know if I would have started with Michigan (home team) in this Dynasty I wouldn't even lose that much at all.

So I'm on the fence again.
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Old 08-25-2010, 12:32 AM   #523
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by Patch #2 Patch Notes
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  • Tuned onside kicks to be less predictable


WTF did they do to this? I just had CPU WVU successfully kick 3 onside kicks in the 4th Qtr where there were down by 21. Only reason I held onto win 31-30 was because WVU missed an XP, and I was able to get back to back sacks against WVU w/ no timeouts left to end the game.

"Less predictable"....the same player on WVU recovered the ball every single time. Not liking this asepct of the patch at all.
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Old 08-25-2010, 01:53 AM   #524
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Question about tuner sets in off-line play (not connected to XBox Live):

Last game I played I noticed that as the game was loading a message popped up saying "loading tuner set.'' This happened a few games back as well. The strange thing is I didn't notice that message the last several games I played, unless I missed it. And I seemed to get a different gameplay experience (more difficult, CPU harder to stop) on the occasions when that message popped up.

Is it possible that the tuner set only loads on certain occasions? Or does it automatically load every time you boot up the disc for an off-line game?

Also, I noticed an option in file management to download the tuner. Are you supposed to do this every time you play? If not, and it loads automatically, why is the option even there?
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Old 08-25-2010, 02:54 PM   #525
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

great i would like for them to add it to where they don't always receive the ball after a coin toss they would kick it some times giving you the ball 1st
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Old 08-26-2010, 11:42 AM   #526
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by UndeniableSkillz9
great i would like for them to add it to where they don't always receive the ball after a coin toss they would kick it some times giving you the ball 1st
I've had the opposing team win the coin toss and elect to kick several times in my offline dynasty, both pre- and post-patch.
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Old 08-26-2010, 02:42 PM   #527
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Installed Patch #2, have had the tuners already and am continuing my 1st year of my Dynasty. I finish the 1st season and go into training and it shows nothing happening. No + or -'s for anyone, basically shows my whole roster.

Anyone have this problem too? Simmed through it 2 times to see if anything changed.. nada. Sorry if this has been mentioned, but kills my dynasty with a young 1 star school.

EDIT: Didn't know about another tuning set, my apologies.

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Old 08-26-2010, 03:25 PM   #528
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by rudyjuly2
That's the part I don't get. Everyone was happy with QB accuracy, WR drops on default, etc. Post patch they boost those things along with kicker legs and accuracy. Why? Then the normally weak cpu running game on default was made even worse and can't be fixed because the sliders are either broken or so watered down you can't fix it on your own. I'm also finding the zone defenses, which were not that great pre-patch, to be awful post patch and I don't want to call them vs. the cpu at all anymore. Just calling a few different man to man defenses now on defense has become boring.

I'm actually going to delete the patch and play for a bit without it. The one thing I will miss is EA tightening up the outside running game for the human. It was too easy before but I think I would rather deal with that then all the new problems they introduced. I'll re-download the patch and tuning file when it comes to the offseason for progression and recruit ratings but during the year I think I'm going to go back to basics.

EA rushed this last patch out and it shows. They need to do a much better job of testing during the development time and when they release patches. I think they need more diverse testers because I swear these guys must all play a similar way on a similar difficulty set so they don't see the variety of issues that a larger group on OS sees.
There has NEVER been an EA football game where the cpu can rn the ball,and how bout those in game saves we where told would be in 200--------? Oh I can hear it now "next year"
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