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NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Old 08-25-2010, 03:02 AM   #297
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

I see they changed Melo shot i like it, but im gonna miss his 2k10 release. I be killin ppl with his mid range jumper also i kinda don't like the shot they gave JR Smith ......But overall i like what i see except that animation with Melo around the 1:05 mark.
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Old 08-25-2010, 03:12 AM   #298
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

After watching that video, I have to say that I can totally understand why a few folks were up in arms about a couple of things. But when those issues stood out to me, I took the time try to figure out how I could point out those issues in a way that would help 2K to address for, maybe, a patch. But something happened, I saw potential reasons WHY these things were happening.

1. The over abundance of overhead passes. Saw them more earlier in the video than later. Once you get past the disappointment of seeing them, you start to question: why? Did he really have to throw THAT pass. As I look at those passes, I noticed that most of them came from the player throwing to a guy that was past a crowd of other players. There was no lane to throw a bounce pass or a wrap. In almost every case, I have to say that the pass was appropriate as another player (teammate or foe) was directly between the passer and his intended target. So what then? There's nothing you can do about the human controlled player. He's going to pass where he wants to pass. But the AI is a different story. Because the passes were appropriate, maybe VC should looking into WHY some of those passes were made. Were those passes smart for those situations? Were there better options? The user had a bunch but the AI made a few of those passes as well...

2. AI help versus user help. Starting at 3:54, Vince Carter takes the unabated dribble down the lane for an easy slam. It was like the red sea parted. I looked again and I saw that the user forced a switch by roaming (actually, just stood there). Swapped to Nene on the point and tried to stay with VC as he cut to basket. Nice bounce feed from the point (not an overhead pass btw), but no one comes over to help. Why? Well, one player is guarding Howard in the post and the other guy (Billups), was up high, recovering to the passer. Help's not coming from there. The 2 players on the help side are the only options now. One was on the wing, he was too high and in no position to help. The help SHOULD have come from the corner (KMart). But, guess what? He was guarding Lewis. And he was tight on Lewis as if he were denying. Could it be possible that he was setup to NOT leave the shooter? As I look at the rest of the period, help comes just fine. It was just that one case that "failed" IF it was a failure at all. I think it's something the devs should look at. But if that is by design, then it points to an ability for us to have a player never leave his assignment. That is a "feature" MANY people have been wanting in the game for a while, if I'm not mistaken.
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Old 08-25-2010, 03:18 AM   #299
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

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Originally Posted by domidomdomz
I also forgot to mention, I'm really liking the improvements on the jumpshot contests from this Ronnie's vid and GC's vids. The crazy swinging shot contests seems to be not existing anymore.
I agree with that. No more jumping like a kangaroo to block a shot like its nothing. I can really see the body momentum/foot planting/athleticism/wingspan at play.

Kudos here to 2K for providing a realistic shot contest.
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Old 08-25-2010, 03:34 AM   #300
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Originally Posted by PuntNL
How can some of you guys be so overly critical on a gameplay vid from a build which is not final and still shows enough improvements over 2K10.

Really like what I see, game looks a lot more polished and from this 6 minutes I start to believe that adjusting sliders will not be needed (so much) anymore. Maybe foul sliders can still be upped, but have to see that when we get some full games in..

Presentation looks top notch. Hope we will still see enough stat overlays during the game.
man i hated that button tap release easy shot. Well really i hated button tap shooting in general in 2k10
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Old 08-25-2010, 03:34 AM   #301
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

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Originally Posted by bearschicago
I agree with that. No more jumping like a kangaroo to block a shot like its nothing. I can really see the body momentum/foot planting/athleticism/wingspan at play.

Kudos here to 2K for providing a realistic shot contest.
Yeah. Exactly.

By the way, I just only noticed that the Magic (home team) Bench are sitting on the right half of the court which where the Magic bench is located in real life. It can't be a fluke cause the Mavs (home team) on the GC videos were sitting on the left half of the court.
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Old 08-25-2010, 03:50 AM   #302
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I keep reading great things about 2k11 but the gameplay videos have all been pretty unimpressive. I've been trying to reserve judgment for more finalized builds. I keep telling myself, "it's still early".

I was most excited about the completely overhauled player movement, but the videos I'm seeing look much too similar to the movement in 2k10 for my taste. I guess we'll all have to wait for the demo to really get a feel for how the vastly improved movement really plays.
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Old 08-25-2010, 03:52 AM   #303
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Man this just hypes me up even more! its soooo smooth
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Old 08-25-2010, 03:52 AM   #304
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Originally Posted by clipperfan811
I keep reading great things about 2k11 but the gameplay videos have all been pretty unimpressive. I've been trying to reserve judgment for more finalized builds. I keep telling myself, "it's still early".

I was most excited about the completely overhauled player movement, but the videos I'm seeing look much too similar to the movement in 2k10 for my taste. I guess we'll all have to wait for the demo to really get a feel for how the vastly improved movement really plays.
I think this is an earlier build than the gamescom demo

Last edited by mljs2005; 08-25-2010 at 03:53 AM. Reason: MESSED UP MY WORDING
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