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NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Old 08-25-2010, 02:05 AM   #281
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

Quote:
Originally Posted by strekedesire
Is anyone still a little concerned at the amount of perimeter contact on the ballhandler? I'm sure the NBA doesn't allow that much bumping without calling fouls. :

Anyhow, here's what I gathered from that video (sorry, it's going to be rather extensive list).

Pros:
-Much-improved presentation, looks so much more like what we see on TV.
-Smoother overall movements.
-at the :10 mark, nice bounce pass by Nelson to a running Carter on the fastbreak.
-Sometimes impressive AI offensive awareness, as evidenced by Dwight's step through move.
-Player faces have been improved a bit.
-White sleeves are now white!
-Addition of new momentum shots - will expand the overall offensive repertoire.
-Better commentary - talking a bit more in depth about certain aspects of the game. Some of Kellogg's old lines are recycled, but that's understandable.
-Some nice new passing animations, like Pietrus' running overhand throw to Nelson at 2:22.
-Vince Carter telling the crowd to get louder - nice addition to improve atmosphere.
-Arena lighting is better, brighter now.
-AI are now deflecting passes. Better.
-Much better post entry pass by Billups at 4:10.
-Nice interaction between Howard and Bass (as you guys have pointed out already).
-Nice help by Bass at 5:26, coming out to contest J.R. Smith's shot after getting by Carter.
-Realistic buzzer sound! Good stuff.

Cons:
-at the 0:08 mark, the animation with Billups and Nelson needs to go - it was one of the ways the CPU could cheat to get back on defense, stopping a running player's momentum. and plus, contact like that on a fastbreak would most likely be called a foul anyway.

-Spacing is still a bit of a problem. It's not really the size of things, but rather where players are placed on the court. Too many times the ballhandler will go right up to the post player to give him the ball, then go away. Examples are at 0:29 and 1:55. The second one is especially bad, not only because Carter gives Howard the ball while right in front of him, but because Afflalo doesn't even bother to try to double Howard, even though they're so close together. And then the ball goes back to Carter, with absolutely no consequence for passing the ball into the post while so close together.

-While the offball movement by Vince Carter at 0:44 to 0:48 is ok, it seems when that occurs the rest of the team isnt doing anything else, not giving Nelson a second option. Pietrus and Howard are just standing around watching. They only start to move again when Carter gets the ball.

-At 0:55, after crossing the 3 pt line, Howard is suddenly turned around and in a semi-perimeter defensive stance. This reeks heavily of same issue as the user not being able to control fully the movements of players on defense. In 2k10, I distinctly remember running downcourt and my player suddenly turning around in a defensive stance after crossing the 3 pt line, regardless of my control inputs. Then I'd have to struggle to make my player start jogging again instead of sliding around in that defensive stance. This needs to be fixed.

- At 1:06, we see Carmelo being sucked into a contact animation shot. Why is this still here? I thought all the "being sucked into a two-person animation" was gone?

-You can again see the spacing problems at 1:20. After Nelson passes the ball to Howard, the user with Carmelo goes to try to strip the ball. At this time, Nelson should be open somewhere, but instead he's far away running BEHIND Pietrus and not in a position to receive a pass. I'd think the CPU would try to punish the user for doubling..There's another issue here: How can Howard still be so calmly dribbling and backing down Nene when there's a secondary defender right in his face, trying to strip the ball? Maybe it's a true representation of Howard's real-life poor offensive awareness and passing, but I think not.

- When the user using Billups goes to shoot at the 1:40 mark, why does Rashard Lewis not even put a hand up? Poor CPU defensive awareness, not even a contest when in the vicinity of a shot. Looks like paint defense still isn't much improved in that regard. The CPU should punish the user for making a poor decision such as that - by sending that shot back.

-At 2:11, when the overhead pass by Billups is sent to Carmelo, Carter is just standing in a position where he could try to intercept the pass but instead does nothing. He even waits until Carmelo receives the pass to then go try to find where he is. Poor defensive awareness in this situation, but in others the CPU would try to intercept that pass. Odd.

-During the full court overhead pass at 2:18, the CPU teammates of the user don't even recognise that there's a man open downcourt.
-At 3:27, again there is a player being sucked into a contact shot animation. Look at how, when Carter receives the pass, he is semi-open. But then when he goes for the shot, Kenyon Martin slides backwards(!) into Carter to force a contested shot. This needs to go.

-Like everyone's being saying, that Martin dunk is horrendous. While the defense did converge on him after the offensive rebound, they couldn't do anything to disrupt him. That's a little worrying.

Honestly, even with the issues I pointed out, overall I think it's an improvement over 2k10. But I'm probably going to get a lot of flak for my post, seeing as its a list with a lot of cons...actually I'm sure I'll be getting a lot of flak for this post, whether its for the content or for the length.

Again, I apologise for the length and format (cause it's tough to read), but I felt I had to say something.
I agree with most of the points you listed especially the player spacing and positioning matter, particularly the AI's.

I'm OK with some of the look-like-he-was-fouled sequences. That happens in real life.
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Old 08-25-2010, 02:05 AM   #282
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Love how the game is looking. The player movement looks much improved; animations seem to flow/interact so much more fluidly. Presentation looks incredible. Commentary is seamless and seems completely natural. I don't get the Kellogg hate myself; his and Harlan's commentary flow extremely well. I think 2K's done a tremendous job overall with the sound (commentary, player chatter, arena/crowd noise, etc.). Love the peripheral action going on with the benches and crowd anims. Nice seeing the cpu using drift/momentum shots w/some regularity. Hope to see the cpu walk the ball up at times; haven't seen it in any vids to date. Game looks fantastic
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Old 08-25-2010, 02:07 AM   #283
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Somebody correct me if i'm wrong, but didn't one of the 2k developers say in a interview awhile back that they were getting rid of 2 player animations this year?
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Old 08-25-2010, 02:09 AM   #284
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

OMFG I JUST NOTICED THAT BIGS NO LONG RUN DIRECTLY UNDER THE BASKET WHEN THEY ARE TRAILING ON OFFENSE!!!!!!!! THANK YOU WILL LOWER ALL THESE FAKE LEAD PASSES FOR DUNKS 100%
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Old 08-25-2010, 02:11 AM   #285
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

I also forgot to mention, I'm really liking the improvements on the jumpshot contests from this Ronnie's vid and GC's vids. The crazy swinging shot contests seems to be not existing anymore.
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Old 08-25-2010, 02:11 AM   #286
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Quote:
Originally Posted by Sik kid Pk
Somebody correct me if i'm wrong, but didn't one of the 2k developers say in a interview awhile back that they were getting rid of 2 player animations this year?
Where is this animation you speak of? how you not pointing out the mello vs pietres contact because thats needed
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Old 08-25-2010, 02:13 AM   #287
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

Quote:
Originally Posted by Teebone21
OMFG I JUST NOTICED THAT BIGS NO LONG RUN DIRECTLY UNDER THE BASKET WHEN THEY ARE TRAILING ON OFFENSE!!!!!!!! THANK YOU WILL LOWER ALL THESE FAKE LEAD PASSES FOR DUNKS 100%
People will still attempt to lead pass with the new total passing controls. It's a never ending battle.
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Old 08-25-2010, 02:14 AM   #288
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

Quote:
Originally Posted by TUSS11
People will still attempt to lead pass with the new total passing controls. It's a never ending battle.
nope remember that they bobble the ball now on lead passes in paint where defenders are present. no more catching in stide very often and dunking. This isnt nba live the cpu will stay with them or pick it off like in every vid we have seen thus far
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