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Is Madden's Gameflow a Revolution or a Gimmick?

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Old 08-16-2010, 08:38 AM   #145
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

Im going to be using it all year, for better or worse.

I'm still trying to find the right balance between man and zone D for my taste though.

Man-2 is reasonably safe, man 1 makes me a smidge nervous at times, and I think man-o is just asking for a quick 6 points.
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Old 08-16-2010, 09:55 AM   #146
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

After a shocking start (lost my first game 41-0), I'm getting the hang of what to expect on defense using gameflow.

The new, quicker audibles help a lot in sorting the D out before the snap.

On offense I don't have any complaints about it really, only that the CPU calls very similar plays often. I have not seen some of the plays in the playbook yet and I've played 10 or 11 games so far.

What's a tad annoying is that you have to go back to the conventional playcalling screen to make subs - I wish Gameflow would use the 2nd string HB more without me having to sub him in. After all he's there for that reason, to share some of the load.

In answer to the thread title - it's definitely a revolution - well done EA for a great first step with this
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Old 08-16-2010, 11:08 AM   #147
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

Quote:
Originally Posted by woody2goody
After a shocking start (lost my first game 41-0), I'm getting the hang of what to expect on defense using gameflow.

The new, quicker audibles help a lot in sorting the D out before the snap.

On offense I don't have any complaints about it really, only that the CPU calls very similar plays often. I have not seen some of the plays in the playbook yet and I've played 10 or 11 games so far.

What's a tad annoying is that you have to go back to the conventional playcalling screen to make subs - I wish Gameflow would use the 2nd string HB more without me having to sub him in. After all he's there for that reason, to share some of the load.

In answer to the thread title - it's definitely a revolution - well done EA for a great first step with this

Yes.. I wish I could set auto sub settings to go along with it.

With the Jets, I have to manually sub in Greene, LT and Joe Mcknight on the sub screen in order for gameflow to use them.

Same when using the PAnthers to get Williams and Stewart their touches.
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Old 08-16-2010, 11:24 AM   #148
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

My two (belated) cents: I'm loving Gameflow. I like the ability to just go out and execute. I've gone in and customized my own game plan, so I've taken care of some of the annoying plays I dislike. All in all, though, it's nice to just get in a game and get to the action.
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Old 08-16-2010, 11:40 AM   #149
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

Quote:
Originally Posted by sportyguyfl31
Yes.. I wish I could set auto sub settings to go along with it.

With the Jets, I have to manually sub in Greene, LT and Joe Mcknight on the sub screen in order for gameflow to use them.

Same when using the PAnthers to get Williams and Stewart their touches.
This is my biggest problem with Gameflow honestly. It doesn't allow you to easily use your depth or run two back systems. Also doesn't let you put in certain packages. I feel like it takes away some of my strategic options.
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Old 08-16-2010, 06:03 PM   #150
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

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Originally Posted by Exonerated
Well. If it takes you more than 1 second to pick a play, with about 100 plays a game, then it shud make the game at least 100 seconds shorter.
if you can pick plays faster, that just means you're able to run more plays in a game.
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Old 08-16-2010, 07:19 PM   #151
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I stopped using it about a week ago.

Should tell you what you need to know.
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Old 08-16-2010, 07:23 PM   #152
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

IMO all users should have to pick their own plays, it's nothing but a cop out IMO.
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