Home

NBA Elite 11 Video: Quick Clip #5

This is a discussion on NBA Elite 11 Video: Quick Clip #5 within the NBA Live forums.

Go Back   Operation Sports Forums > Basketball > NBA Live
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 08-12-2010, 11:28 PM   #33
Pro
 
OVR: 28
Join Date: Jul 2009
Location: 253, WA
Blog Entries: 3
Re: NBA Elite 11 Video: Quick Clip #5

Quote:
Originally Posted by HoosierDaddy
I really hope the foot planting is taken care of prior to launch. I can definitely understand why the systems are fighting each other though. I have 2 issues with this clip.

2) I really think a lot of the awkwardness people are referring to has to do with the vertical of big men or players in general. Pause the video when both Garnett and Kobe are at their peak, look how far their feet are off the ground. The distance between the floor and their feet is exaggerated. Hypothetically speaking, if Garnett were to have his arms raised at the peak of his jump, he'd nearly be slapping the top of the backboard. The game will look much more natural if vertical ratings are toned down. Just my opinion.
I agree. They're both jumping way too high, and it don't look natural.
__________________
..::Not changing this until Seattle gets another NBA team::..

http://www.myspace.com/RD253
RayDog253 is offline  
Reply With Quote
Old 08-12-2010, 11:29 PM   #34
Rookie
 
thesniper321's Arena
 
OVR: 9
Join Date: Sep 2008
Re: NBA Elite 11 Video: Quick Clip #5

Quote:
Originally Posted by HoosierDaddy
I really hope the foot planting is taken care of prior to launch. I can definitely understand why the systems are fighting each other though. I have 2 issues with this clip.

1) Because of Kobe's momentum off of the bump from Ray Allen, he shouldn't be able to take 1 step and launch from that far and/or jump that high, just looks unrealistic. More of a Kobe fadeaway or scoop layup makes more sense. I know this is user-controlled, and we have the ability to choose, but this was something I mentioned to Connor and think such a shot attempt from that distance and in that much traffic should result in a different type of shot and not even have the possibility to pull off a dunk like that.

2) I really think a lot of the awkwardness people are referring to has to do with the vertical of big men or players in general. Pause the video when both Garnett and Kobe are at their peak, look how far their feet are off the ground. The distance between the floor and their feet is exaggerated. Hypothetically speaking, if Garnett were to have his arms raised at the peak of his jump, he'd nearly be slapping the top of the backboard. The game will look much more natural if vertical ratings are toned down. Just my opinion.
this! It's weird but it looks like garnett is trying to block kobe with his head or his chest lol
thesniper321 is offline  
Reply With Quote
Old 08-12-2010, 11:37 PM   #35
Pro
 
OVR: 3
Join Date: Sep 2007
Location: Gijón, Spain
Re: NBA Elite 11 Video: Quick Clip #5

Two quick questions.

1. When Allen bumps Kobe, are we seeing a canned animation or the animation is created in RTP? It looks so great (besides the sliding).

2. Just after the bump and before the spin move, that dribble that Kobe did was user controlled or it was part of the animation talked in question 1?

Just like everyone else, I don't like Garnett's reaction after the contact, and it may be because of how high he is. The rest of the sequence is very life-like.
©roke is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-12-2010, 11:37 PM   #36
Rookie
 
OVR: 2
Join Date: Jun 2010
Re: New NBA Elite Quick Clip

This video showed that the physicality will be there (not only in mid air like other videos showed), and I absolutely loved it on that play.

Making me think that the physics engine is doing his thing, and you guys are doing work with it, having said that, it shows another problem, that in my opinion is in all sport video games, but in basketball it is even more noticeable, foot planting.

rEAnimator already mentioned in other posts, and it is nice to know that people are working on this, because in basketball foot planting is as huge as physical contact. I still say that the first NBA game to get foot planting to perfection, will put basketball games on another level

Another thing that people already pointed out, if you pause the play at the apex of kobe´s jump, he is too hight, he just passed by Allen, 2 step jump, and his head it too close to the rim, RATINGS

You should not have people jumping so hight in certain circumstances, it is different to dunk in a fast-break or after spinning around someone, and this is a common thing in lives games over the last years, and I just hope that this is noticed, as other problems have been, and it wasn´t addressed this year, because of priorities, I can live with that

I liked Kobe adapting mid-air, and if I had to be picky I would only say that it looked easy, it almost felt like the ball slipped from his hand to the basket, and of course Garnett went threw the net without any affect, but rEAnimator already said it was not going to be in this year so np.

Thanks for the video, and mentioning the WIP (doubters), and sorry to be so picky, but when I see Elite franchise raising the level of realism, I have to raise my game, and be more specific and detailed in my opinion

PeAcE
Live_4real is offline  
Reply With Quote
Old 08-12-2010, 11:42 PM   #37
Pro
 
HoosierDaddy's Arena
 
OVR: 21
Join Date: Jul 2005
Posts: 863
Re: NBA Elite 11 Video: Quick Clip #5

Quote:
Originally Posted by ©roke
Two quick questions.

1. When Allen bumps Kobe, are we seeing a canned animation or the animation is created in RTP? It looks so great (besides the sliding).

2. Just after the bump and before the spin move, that dribble that Kobe did was user controlled or it was part of the animation talked in question 1?

Just like everyone else, I don't like Garnett's reaction after the contact, and it may be because of how high he is. The rest of the sequence is very life-like.
I can answer both of those. It's not a canned animation and the move is a user-controlled counter to the defensive pressure.

Last edited by HoosierDaddy; 08-12-2010 at 11:50 PM.
HoosierDaddy is offline  
Reply With Quote
Old 08-12-2010, 11:54 PM   #38
Pro
 
OVR: 8
Join Date: Mar 2004
Re: NBA Elite 11 Video: Quick Clip #5

You know what I get most out of these clips? I feel GREAT knowing how hard they are working on getting these things right and how much they CARE about their product...because of that I feel confident that even if the "day 1" game is not perfect they will be working hard to strive for "perfect"...
pdawg17 is offline  
Reply With Quote
Old 08-13-2010, 12:01 AM   #39
Rookie
 
OVR: 4
Join Date: Jul 2008
Re: NBA Elite 11 Video: Quick Clip #5

Will there be a scenario where kobe grabs the ball with both hands and then goes for a double-clutch type shot?
gmix411 is offline  
Reply With Quote
Old 08-13-2010, 12:03 AM   #40
Rookie
 
OVR: 2
Join Date: Sep 2006
Location: Fort Worth, Tx
Re: NBA Elite 11 Video: Quick Clip #5

Maybe I'm seeing things but it sure looked like Kobe was trying to swat the ball away from him when he tried to get back up from falling as if the ball was in his way of getting up...is the AI awareness gonna be that intuitive ?? maybe I was just seeing things..lol
__________________
Jambro
jlbrown143 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA Live »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:27 AM.
Top -