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NBA Elite 11 Video: Quick Clip #5

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Old 08-13-2010, 01:49 AM   #65
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Re: NBA Elite 11 Video: Quick Clip #5

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Originally Posted by Peter_OS
I hate the gliding and skating which is evident in this video. Are they ever going to get rid of this?
out of all the basketball games I have ever played (wink wink), Live had by far the least amount of sliding. In this video it's also very minimal, but then again we're looking at it in super slow motion and LOOKING for things to not like.
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Old 08-13-2010, 01:52 AM   #66
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Re: NBA Elite 11 Video: Quick Clip #5

I like the physical brand of defense that Allen played on that possession vs Kobe despite sliding into position to stay in front of him a bit. I know if I did try to do a move similar to the spin that Kobe executed in this video in 10' that more than likely, I would have gotten tied up in an animation of some sorts, and there would have been even more skating occurring than it is in this video; however, the physical brand of defense that Allen played that ended up forcing Kobe to his off-hand and to his left, was negated a bit by the lack of physicality & violence in the contact between Garnett and Kobe. I've watched the video several times and not once have I been able to identify the point of impact that altered the shot in such a dramatic fashion, which intern makes the contact in the paint look cumbersome and unnatural. I would have also liked to see the way this video looked at real speed because at slow speed, it appears that any contact between the defender and the player on offense causes them to go a bit adrift into this type of "floaty" animation.

I can definitely see the upside in this new system in comparison to Live 10', but I can also see that I may have to brace myself for some very awkward, and head scratching moments as they continue to hammer at this system.
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Old 08-13-2010, 02:18 AM   #67
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What happened to NBA Live? Oh yeah this is NBA Live, it just sucked so bad they changed the name. They look like 8 ft tall aliens out there. And Ray Allen with his David Blaine levitation. You know a game sucks when the people working on it, come here to answer to all of the BS we saw in the video. Saying that we're working on animations but they aren't a priority is exactly why NBA Live is wak and it is now called Elite. Kind of like Fox newiz, tell us its fair and balanced too, nope it's ELITE, haha, sad suckers. Tell me when you sell more than 2K, tell me why next year you'll get it right, this year you just didn't have time.
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Old 08-13-2010, 02:18 AM   #68
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Well, I will say this - Elite has the accessories and shoes on point. Everything else - not so much. It's still early and development is still going on - so I guess we all will see how they pull all of this tech together. Hope they can do it - cuz they have some great concepts.
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Old 08-13-2010, 02:19 AM   #69
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Re: NBA Elite 11 Video: Quick Clip #5

Quote:
Originally Posted by Epiffani
I like the physical brand of defense that Allen played on that possession vs Kobe despite sliding into position to stay in front of him a bit. I know if I did try to do a move similar to the spin that Kobe executed in this video in 10' that more than likely, I would have gotten tied up in an animation of some sorts, and there would have been even more skating occurring than it is in this video; however, the physical brand of defense that Allen played that ended up forcing Kobe to his off-hand and to his left, was negated a bit by the lack of physicality & violence in the contact between Garnett and Kobe. I've watched the video several times and not once have I been able to identify the point of impact that altered the shot in such a dramatic fashion, which intern makes the contact in the paint look cumbersome and unnatural. I would have also liked to see the way this video looked at real speed because at slow speed, it appears that any contact between the defender and the player on offense causes them to go a bit adrift into this type of "floaty" animation.

I can definitely see the upside in this new system in comparison to Live 10', but I can also see that I may have to brace myself for some very awkward, and head scratching moments as they continue to hammer at this system.
Good post as usual E....

I guess for me....nothing has hit me as "real time physics" from these videos....If we werent being told that it was in the game, nothing shown as of yet would jump out at me, as "Wow, they really worked on physics this year!"

Im guessing ill get a better view of the engine when 5 on 5 vids come out, or the demo...
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Old 08-13-2010, 02:28 AM   #70
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Re: NBA Elite 11 Video: Quick Clip #5

Shouldn't this be clip #6?
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Old 08-13-2010, 02:31 AM   #71
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Re: NBA Elite 11 Video: Quick Clip #5

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Originally Posted by Young Murder
Shouldn't this be clip #6?
They've got two videos on their facebook page labeled as video #5.

Dammit EA, when will you get it right???

( sorry, couldn't resist ...it's late...I'm tired)

Last edited by rEAnimator; 08-13-2010 at 02:35 AM.
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Old 08-13-2010, 02:37 AM   #72
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Re: NBA Elite 11 Video: Quick Clip #5

rEAnimator

Next year is it possible to add limb contact because in clip #6 Allen arm went right through Kobe?
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