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NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Old 08-12-2010, 07:26 AM   #297
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by spit_bubble


Still having the game "hang" on me (will freeze anywhere from 1-2 seconds, but won't completely freeze the system). It happens during a play, in any mode, and even using the default rosters and settings... At least once a game.

I was hoping this might have fixed it:

"...Fixed a couple infrequent game lock-ups..."

But within the first few plays after downloading the patch, it happened twice on the same play.

Not the nastiest of glitches, but still a stain on an otherwise great game.
This happens to me at least twice a game on 360. Then, the replay is morphed as the ball travels/warps throughout the play. For whatever reason, I can remember if this has occurred on my PS3 yet.

I, like you, thought that may be cleaned up as well.
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Old 08-12-2010, 07:37 AM   #298
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Got my first KR TD yesterday. I'm not sure if it's directly related to the patch or not.
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Old 08-12-2010, 07:37 AM   #299
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I haven't played with the patch yet, but I'm impressed with the speed of time and the in-depth breakdown of the patch details.
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Old 08-12-2010, 08:12 AM   #300
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by J-Unit40
This happens to me at least twice a game on 360. Then, the replay is morphed as the ball travels/warps throughout the play. For whatever reason, I can remember if this has occurred on my PS3 yet.

I, like you, thought that may be cleaned up as well.
THANK YOU and thanks spit_bubble. I thought i was the only one with the issue. i was saying it before but no one else said they had the same problem. it happens in certain stadiums more and the replays are so wack. i posted this in the glitch thread with one of my replays. it was insane. i returned the game twice thinking it was the disc....what a mess.
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Old 08-12-2010, 08:21 AM   #301
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

First kudos to EA on the quick release! Very cool of them to do this!

Stunned at how great the uniform deterioration looks and the patch and tuner file have certainly cleaned things up. (NCAA is making it hard for me to play what I think is a good version of Madden 11)
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Old 08-12-2010, 08:27 AM   #302
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by UMhester04
Holy smokes I just saw an encroachment penalty
Same. I came to the line on 4th & 1, did a hard-count and the CPU jumped. As soon as the ref blew the whistle I got mad thinking someone on my line moved, nope. 1st down Sun Devils.
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Old 08-12-2010, 08:53 AM   #303
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by rudyjuly2

I definitely saw a few more penalties than before. You certainly can pull the cpu offsides now. I could never do it prior to the patch. I could catch them cheating but they always got back in time. In two games I got three encroachment penalties and a delayed offsides. Unfortunately, the cpu never drew me offsides and I had my DL on aggressive the entire time.
I got called for offsides about 3 or 4 times in a game last night with my DL set to aggresive. I even had to turn it back to balance in crunch time to avoid being called for it agian.
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Old 08-12-2010, 09:22 AM   #304
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by rudyjuly2
I was able to play two more games last night with both the patch and tuner. I had read about people saying that a lot of slider tweaks are necessary but I don't think so. Some areas have definitely changed so tweaks may be necessary but I don't think any huge changes will be required. Prior to the patch I probably had both human and cpu running games a little too strong while the passing games weren't quite open enough. The patch fixed both problems for me.

The outside running game is certainly a lot tougher now. I usually run between the tackles and don't use many speed backs so this won't affect me much. But when I called outside runs the results were usually 1-2 yard gains. I did get a couple decent runs but no long runs and my share of negative ones as well. I actually found there were an increase overall in the number of negative runs in the two games I played. I think it's good and helps tone down the ypc. To run outside now I think people are going to have to use it to punish teams cheating inside or use players that have the speed to get outside quicker. I think this is a good change and the overall rushing numbers for both human and cpu will be down a bit post patch.

The passing game has been loosened up for both human and cpu and this was needed imo. Man coverage isn't as tight and I found myself completing a lot more slants. The psychic DBs you would see at times definitely seem toned down. Both myself and the cpu seemed to have more success passing and this is something I was looking forward to. If you liked your sliders pre-patch you might want to boost cpu and human pass coverage a notch or two to keep it the same post-patch. I found the overall offensive numbers in my game to be similar to pre-patch. Its just that the running games took a slight hit and the passing game got a bit of a boost. I don't see a difference in the pass rush. In two games I was able to get about the same amount of pressure as pre-patch so this is one concern that I read about that I didn't see.

I was thinking I hadn't seen many drops until my impact WR dropped a wide open TD pass in the endzone. SOB!! I don't think the Catch or INT sliders need to be adjusted post patch but it's only two games. I had read that quarterbacks were more accurate but I think the jury is still out on that. I still saw misfires by both my QB and the cpu QB. Quarterbacks will have more success now with man coverage toned down but I don't know if the QB accuracies have really increased post patch. With just two games I'm far more likely to keep all my sliders intact at the moment.
I agree. The pursuit was the big difference I noticed as the CPU will take a straight shot for the ball carriers now. I went to practice mode to test as well and noticed the same for outside runs. Passing is easier for both me and the CPU as well as that will need some tightening up, but is not off by much.
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