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Is Madden's Gameflow a Revolution or a Gimmick?

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Old 08-10-2010, 04:55 PM   #25
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I think gameflow on its own is a gimmick to get the casual or new gamer into Madden. Especially with the audio and play art. (I guess if any veteran plays and uses gamwflow they take these options off). I do think with gameplanning, gameflow is more geared toward the experienced gamer and becomes less gimmicky. But revolutionary, I wouldn't go that far.
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Old 08-10-2010, 04:56 PM   #26
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

i think there are certain things needed to make this a feature rather than a gimmick. for madden 11 this will be looked at as a gimmick feature, but in 12 if they can get sometype of strategy as far as moving players around, or defensively scheme control i think it will work. we will need it to be more indepth. i still hold to my though process that we could have the option of hardcore playcalling and everything can be called by set, formations and personell.
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Old 08-10-2010, 05:17 PM   #27
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

In years past i would have to write down certain plays because i would forget what formation they were in or thier were just too many to remember. gameflow allows me to add , remove plays that i want to use. I like that i can change a gameplan instead of scratching it all together. I like it the most because it lets the game move along without wasting time finding that certain play.......................................that 24 play clock winds down fast and if you want to audible you will need the time to do that..........gameflow allows this.
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Old 08-10-2010, 05:17 PM   #28
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

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Originally Posted by MMChrisS
The question I keep asking myself is whether Gameflow and the Game Planning features are a revolution in Madden NFL 11 or just another gimmick which is sure to go by the wayside in future years not unlike Weapons, the Vision Cone, and any number of other features.

It's not like we haven't been given a bevy of reasons to believe Gameflow isn't indeed another gimmick.


Read more - Is Madden's Gameflow a Revolution or a Gimmick?
Don't forgot EA backtrack, ring levels, and the Adaptive Difficulty Engine (or is the ADE still in Madden 11 - waiting on it to arrive).
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Old 08-10-2010, 05:25 PM   #29
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

Quote:
Originally Posted by DR.Psych
Don't forgot EA backtrack, ring levels, and the Adaptive Difficulty Engine (or is the ADE still in Madden 11 - waiting on it to arrive).
Thank God Rewind is still in the game!
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Old 08-10-2010, 05:25 PM   #30
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

Quote:
Originally Posted by DR.Psych
Don't forgot EA backtrack, ring levels, and the Adaptive Difficulty Engine (or is the ADE still in Madden 11 - waiting on it to arrive).
Is backtrack gone. I did notice today they still have rewinds in the pregame menu.
Never understood how that made it in a game and still remains 3 versions later
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Old 08-10-2010, 05:26 PM   #31
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

Gimmick-but if we can use it to make the AI less stupid, it'll help out quite a bit.
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Old 08-10-2010, 05:58 PM   #32
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I say innovative.

Pros
1. I like that more of my focus is on executing the play.
2. If you take the time to set up the gameplan, it is much more realistic.

Con
1. Doesn't give you a chance to do formation subs. I'm not sure how that can be added intp gameflow.
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