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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 10:13 PM   #393
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by youALREADYknow
Listen... I remember when Russ came to the forums here and elsewhere and he is one of the few on the NCAA team who actually interacts with the community and occasionally provides good insight like the charts today.

Having said all of that, this game has not had any "balance" since last gen. So to say that they have done their research is ignoring whether the research brought them to a conclusion that was worth anything. This game has lacked balance in both dynasty mode and gameplay for years now and I'm not bashing EA or the NCAA dev team when I say this. Read the forums over the past 4-5 years and you'll see that the customers have voiced this complaint over and over.

For some of you to act as if EA and the NCAA team are the de-facto subject matter experts in the art of football game development is insane. They are EXTREMELY far from anything resembling a true football simulation both on and off of the field. That is why the input and feedback of the community is helpful in showing them where the game still needs help. In fact, they have admitted this in their own blogs and posts.
So I should take your word over his when it comes to how they balance their own games via ratings?

I personally like the game balance in it's current iiteration and if Russ says these improve that in the future, until I see otherwise I am taking his word, and the research he presented at face value.

I like the direction they are trying to head in when it comes to recruiting and dynasty. I hope they continue it.
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Old 08-05-2010, 10:13 PM   #394
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Purplepower_NC
Hmmmm...may be I should have simed a couple of years to look at the depth charts again. What I did was just reloaded the default roster and took a look, and did not see any LB's in place of TE..etc.

But, going to try and restart a dynasty this weekend..but will do a test first.
The issues happens in the offseason when the CPU teams reorder the depth charts. For the first season the depth chart will stick to whatever it is set to in the default rosters. That wasn't the issue.
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Old 08-05-2010, 10:13 PM   #395
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by drkfire07
This tuner didn't really do anything. QBs still have crappy power and accuracy. I just recruited a 3* QB who was B THP and C+ ACC. He had 78 and 67 respectively. That is very poor and DOES affect gameplay. In that recruiting class there were 4* and 5* QBs who had worse throwing attributes but were only high overall because of B and A- awareness. I am seeing those throwing attributes across the board. I also am having a problem with skill position players never having balanced spd, agi, and acc. I got a 4* HB with A spd, B- acc, and C agi. Those came out to be 94 spd, 76 acc, and 64 agi. Those are not going to progress more then a couple over his career. It is that unbalanced for almost every single recruit for the positions of HB, WR, CB, and Safeties. DE recruits are worthless with every one of them being in the 60s for spd, str, acc, and agi. There is no such thing as a speed or power rusher unless you change a DT or LB to DE. I have yet to see an offensive line recruit with more then 81 strength. I have never seen a safety with more then 78 speed unless I changed him from a CB. This little list does not even stratch the surface of the problems that STILL exist with recruits after the tuner but those are the ones that bother me the most.
Uhh taking a look at a 4 star QB 72 ovr, 82spd with 75 THP and 77 THA 70 awr.....looks pretty good to me and thats just one QB
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Old 08-05-2010, 10:15 PM   #396
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Russ:

If you don't mind, can you please clarify whether low skill ratings (sub-50 for skill position ratings) are a design feature that will not change in any NCAA 11 patch?

It would just be nice to know once and for all whether those of us who care about these kinds of details should wait for a patch to address the issue or accept this as a part of NCAA 11.

Personally, I'm a Coach Mode player who relies on the CPU to actually perform on the field. If CPU controlled players on both sides of the ball are not performing at a level deemed respectable by myself then Coach Mode becomes more frustration than enjoyment. In that case, I have no reason to own this game.

I'm sure that PvP gamers could care less about such details, but there is still a rather significant portion of the customer base that plays this game for offline dynasty mode alone.
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Old 08-05-2010, 10:18 PM   #397
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

I'm a little confused about the post about the role awareness plays on the field. I was under the impression that awareness was THE key rating in a players ability to do everything. The post earlier seemed to indicate that it was all the position specific ratings that made the most impact and awareness was simply for sim purposes.

If that is the case, that would be a pretty significant piece of information. Does that mean that a user v. user game would make the Awareness rating meaningless. If the awareness rating serves only for sim and overall numeric rating purposes, but not on the field purposes, then maybe it is safe to say that the overall rating of a player is a fake number. A player with very high awareness but otherwise low position specific ratings could theoretically be much higher rated than a younger player with no awareness but very good position specific ratings... even though the younger player would perform much better on the field.

I apologize if that doesn't make sense, I am just a bit confused by the comment earlier about awareness and was trying to work through what it meant.
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Old 08-05-2010, 10:19 PM   #398
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by bkrich83
So I should take your word over his when it comes to how they balance their own games via ratings?

I personally like the game balance in it's current iiteration and if Russ says these improve that in the future, until I see otherwise I am taking his word, and the research he presented at face value.

I like the direction they are trying to head in when it comes to recruiting and dynasty. I hope they continue it.
No, you shouldn't take MY word. In fact, it is up to you as an individual to decide what works best for you.

I just don't understand the need to attack others who do not believe that the game is balanced. Especially not when that opinion/belief happens to be the rather large majority right now. It's not a coincidence that all of these people are complaining about the same exact design decisions.
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Old 08-05-2010, 10:19 PM   #399
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by BadAssHskr
let them adjust gradually. poor ea can't win. had they made a major change, everyone would be bitching about that.

the simple fact is, with the tuners, it seems they can chart data and adjust as necessary as often as needed.

lot of people love the changes. i haven't played yet, but ea is holding solid.
Agreed man, give EA a chance to see how this first tuner goes. I assume they will take what people have to say and then do more gradual changes from there.
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Old 08-05-2010, 10:20 PM   #400
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by bkrich83
So I should take your word over his when it comes to how they balance their own games via ratings?

I personally like the game balance in it's current iiteration and if Russ says these improve that in the future, until I see otherwise I am taking his word, and the research he presented at face value.

I like the direction they are trying to head in when it comes to recruiting and dynasty. I hope they continue it.
To be fair though he presented research about things like team overalls not about how low tackle ratings for dbs + low elusiveness,spin and juke ratings + high BTK ratings = Optimal Balance. He simply stated that they thought it led to some sort of balance later on in dynasty.

Some people think the recruits are balanced, others don't(I am in this group). It is what it is.
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