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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 03:52 PM   #249
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by Nextel Husker
What exactly is "progression?"
Its how a player improves over the course of a season or between season. As of right now players don't improve during the season (as many of us believe they should and have in the past) they only progress during the off season.
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Old 08-05-2010, 03:55 PM   #250
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by The Barnacle
So they lowered tackling to fix the receiver issue of having bad elusiveness, juke, agility and what not.
No. Corners already had low tackling ratings, which is why nothing got changed.
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Old 08-05-2010, 03:55 PM   #251
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by bad_philanthropy
It seems like the WR skill ratings are still undervalued. These are supposed to be some of the most nimble players on the field. Seems like there's also too great a discrepancy between speed and acceleration ratings.

A player's running skills as they relate to speed, acceleration, and juking, don't really develop that much over a college career. Freshmen should come in with these skills being more highly developed from the start.

It's the football skills, route running, awareness, blocking, catching, that should start lower and grow substantially from year to year.

Also, though awareness might not have a great effect on gameplay, how do the low ratings affect simmed results?

Great post. Until they fix this the WR recruits all feel the same, just some are fast and some are slow. There's no Percy Harvin, Ted Ginn, Desean Jackson type of elusive, juking WR's. Spin rating isn't as big a deal as elusiveness and juke. Too bad none of them are better then an average TE.

This has to be patched.
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Old 08-05-2010, 03:57 PM   #252
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Hey Guys,

I'm going to have to leave the forums for a while (got other things I need to work on). I'll be trying to set up a Live Chat next week to go over some more of the questions (and I'll try and pop in between now and then).

Thanks for the questions and responses.
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Old 08-05-2010, 03:58 PM   #253
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Ive also been simming a few seasons to look at the results and i am disappointed.

I added 12 teams as player controlled (1 and 2 star teams) and looked at all their stats for 4 years.

I am not seeing any noticeable increase in recruits OVR. 1 stars still come in as 40s which are generally pointless since a walk on is 40. 2 stars are in the 40s and 50s still and I have yet to see a 3 star be rated higher than 69. This is exactly the way it was before the tuner.

I am also seeing the CPU recruit redundant players and end up with silly numbers of backups. Lower teir schools also seem be be having a harder time recruiting in general now. They are still pretty much just recruiting what they can get instead of what they need.

I am sure there was some type of tweaking. I don't question that but it is upsetting that what was done had such little impact.
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Old 08-05-2010, 03:58 PM   #254
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Roggie
No. Corners already had low tackling ratings, which is why nothing got changed.
I create my own rosters, and I have corners with tackling between 50-70, while having WR Elusiveness, Agility, Acceleration all high between 80-99 and the game still plays incredible. Corners should not be able to make lots of great tackles unless they are top notch.
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Old 08-05-2010, 03:58 PM   #255
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Roggie
Exactly. Russ said it himself. Their evasiveness, juke, spin, and stiff arm are lowered because corners can't tackle good. It evens it out. We don't want to play NCAA 09 again, so it has to be done. And if you time a spin right, you're still getting by the guy.
I never played 09 but this doesn't make sense to me. If Wrs having higher juke/spin/elusiveness ratings would cause problems in game, then we'd notice them on the default rosters where WRs already have higher ratings.

Looking at the default rosters there are several WRs with juke/spin/elusiveness ratings above 95+, whereas CBs top out at like 85 in tackling. Despite this I never had problems with cbs tackling Wrs on the default roster, so I guess I don't understand where the need to lower all the ratings and even things out comes from.

To be honest I don't even care about WR spin ratings, but this just showcases another area where the recruiting classes are not consistent with the default rosters. I'm glad we got a tuner set that helps with this problem, hopefully we'll see more improvement in the future.
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Old 08-05-2010, 03:59 PM   #256
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by superjew887
APPLAUSE, APPLAUSE, F'ING APPLAUSE!!!!!
I'll second that!

Looking forward to the second patch and additional tuners as well. I still have some questions about the WR ratings.

Thanks for improving the best NCAA yet!
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