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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 03:05 PM   #201
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Russ,

Do incoming recruits recieve their STAR rating based on incoming OVR, potential future OVR, or a combination of both?

Ex. A 2* WR may come in at 72 but only progress to 80 by Senior year. But a 3* WR may come in at 65 OVR and progress to 90 OVR.

Is this what you meant by teams not being able to simply reload on Freshmen alone?

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Old 08-05-2010, 03:06 PM   #202
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

I activated my online pass and sure enough right away the tuner update came up.
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Old 08-05-2010, 03:08 PM   #203
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by rhombic21
The blog post itself says that it can fix gameplay issues. In fact, it only mentions dynasty issues as a secondary component. I guess I'm wrong for thinking that things like coverage and run defense fall under the umbrella of gameplay.

Glad to know that we will still end up waiting 6 weeks for you guys to release a weak patch that probably won't even come close to fixing the major gameplay issues. I just wish you had been more upfront about that being the case last week, and not left the impression that you were going to be able to do things differently this year.
No where did they ever say coverage and run defense would be adjusted in the tuner pack. Maybe you would have saved yourself some heart ache if instead of assuming you had just waited for them to state what was being fixed
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Old 08-05-2010, 03:11 PM   #204
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by FatalHussien
Russ,

Do incoming recruits recieve their STAR rating based on incoming OVR, potential future OVR, or a combination of both?

Ex. A 2* WR may come in at 72 but only progress to 80 by Senior year. But a 3* WR may come in at 65 OVR and progress to 90 OVR.

Is this what you meant by teams not being able to simply reload on Freshmen alone?
Neither. Basically we create the Prospects (ALL of them for that year) then apply Caliber ratings on a sliding scale. So in an off year for Prospects you could have high 70's as 5 Stars. And in a great year you could see 80's in the 4 Stars...
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Old 08-05-2010, 03:11 PM   #205
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Maybe they shouldn't talk about these things as addressing "core gameplay" elements, and then not address a SINGLE issue that relates to anything resembling "core gameplay."
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Old 08-05-2010, 03:13 PM   #206
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by rhombic21
The blog post itself says that it can fix gameplay issues. In fact, it only mentions dynasty issues as a secondary component. I guess I'm wrong for thinking that things like coverage and run defense fall under the umbrella of gameplay.

Glad to know that we will still end up waiting 6 weeks for you guys to release a weak patch that probably won't even come close to fixing the major gameplay issues. I just wish you had been more upfront about that being the case last week, and not left the impression that you were going to be able to do things differently this year.
I think the problem is just mis-understanding what they said, personally. The things they listed appear to be values tied to a random number (3% of the time in this situation, the ball carrier fumbles...players progress up to 7% in this area or that area...etc, etc). Pursuit angles, logic, etc is based FAR less on random numbers, and much more on actual programming. Hence you can see some things updated with tuners (where they just set parameters for the random number generation), and other things that need a patch (actual code changes). This is my assumption, but I'm pretty sure I'm right.
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Old 08-05-2010, 03:13 PM   #207
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by rhombic21
Maybe they shouldn't talk about these things as addressing "core gameplay" elements, and then not address a SINGLE issue that relates to anything resembling "core gameplay."
Or say it would fix recruits, when obviously there is still a problem as some people have tested.
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Old 08-05-2010, 03:14 PM   #208
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Will the tuner patch "change" my recruits in my current dynasty or do I have to restart for it to have an effect? I'm in week 4, so restarting won't be a big deal if I have to.
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