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NBA Elite 11 Blog: Real Physics

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Old 08-01-2010, 02:34 AM   #89
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by coolcras7
LOL, that is horrible way of thinking, maybe they should take out NBA from the title as well for a year if it's okay for everyone to be generic, The reason we play NBA basketball games is to recreate what we see on TV, we want the joy of shooting like Kobe or dunking like Wade we want to recreate signature element without them what's the point of playing if everyone moves and acts the same, I understand what EA is going is completely different from anything done before and it may not be perfect this year and will take some time to perfect, but to act like it wont affect the over all experience of playing Elite is ridiculous.
Obviously you are not following what I am saying so let me go a little slower for you. Of course it takes away from the overall experience of the game, never said that it didn't. But they didn't have time to add everything in this year and I totally understand that. So I will be happy this year if they nailed down the core gameplay and then work on sig styles for next year. Have you read the above posts by the NBA Elite developer...
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Old 08-01-2010, 03:00 AM   #90
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by Super Glock
Obviously you are not following what I am saying so let me go a little slower for you. Of course it takes away from the overall experience of the game, never said that it didn't. But they didn't have time to add everything in this year and I totally understand that. So I will be happy this year if they nailed down the core gameplay and then work on sig styles for next year. Have you read the above posts by the NBA Elite developer...
I understand everything you said, but the fact still remains if everyone act and plays the same then game will not be a try sim game at release this year, like I said it is good that they are looking towards the future but at the present they might suffer for that, and what worries me is that Elite sales number and rating will suffer because of this and EA is in the business of making money, so I just don't want another shake up and starting over from scratch next year if they don't meet hyped expectation, and face it with the other game having you know who on the cover means they will get alot of press and sales and Elites new feature may not be enough to grab the average user especially if the can't imitate there NBA heroes exactly.
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Old 08-01-2010, 03:03 AM   #91
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by Super Glock
Obviously you are not following what I am saying so let me go a little slower for you. Of course it takes away from the overall experience of the game, never said that it didn't. But they didn't have time to add everything in this year and I totally understand that. So I will be happy this year if they nailed down the core gameplay and then work on sig styles for next year. Have you read the above posts by the NBA Elite developer...
The game had sig shots and dunks last year, and it didn't feel generic to me .. the only things that felt generic were the rebounding, steals, and post moves But physics take care of those and give you almost limitless options, on top of tht they said they've added on top of the sig stuff tht was there in live 10. It not gonna bug me tht much if LeBron doesn't have a fancy layup tht looks like something he'd do in real life. I think 2k just ha alot of people spoiled and they dnt look at the big picture
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Old 08-01-2010, 03:09 AM   #92
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by rEAnimator
I don't want to sounds sensationalist when I say this, but technically speaking we have an infinite number of animations.

Because the animations are blended in parallel, driven by physics and altered by IK, you'll never see the exact same pose twice for animations that work under that system.

Things like off play reactions don't fall into that category, but 90% of the animations you see in gameplay are.
this is ecxatly what i was thinking when i was reading the blog. so does this means no two steals,rebonds,dunk ons,blocks and post up moves are going to be the same? if it works out like this, this is going to be amazing and is going to be fun expecting the unexpected. i allways wanted to anticipate a pass and try to deflect the ball in front of me while running and not loosing momentum but it was never possible to execute in live 10, now that problem is solved am so pumped. hey reanimator i think u guys should really focus on hardcore gaming thats the way is going to get the best result. i dont think u guys should have an alternate control for shooting like using the face buttons, like if u cant practice and get used to the controlls thats too bad this isnt the game for u, because some people will get lazy and use face buttons to shoot while the other person is working hard to hone their skills. and another thing that will make this game really fun and really competative is if u decrease the sweet spot significantly and also make it more narrow so players have more pressure in focusing the stick straight up because if u dont u might aswell switch it back to face button if theres no pressure on how to aim and release a shot. please dont make it kid friendly make it difficult, this should be a game wer u need true skills and if u dont have enough skills for this game then go play 2k. c'mon live up to the name (ELITE) am riding with u guys i know ur trying hard.
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Old 08-01-2010, 03:16 AM   #93
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by navi24
this is ecxatly what i was thinking when i was reading the blog. so does this means no two steals,rebonds,dunk ons,blocks and post up moves are going to be the same? if it works out like this, this is going to be amazing and is going to be fun expecting the unexpected. i allways wanted to anticipate a pass and try to deflect the ball in front of me while running and not loosing momentum but it was never possible to execute in live 10, now that problem is solved am so pumped. hey reanimator i think u guys should really focus on hardcore gaming thats the way is going to get the best result. i dont think u guys should have an alternate control for shooting like using the face buttons, like if u cant practice and get used to the controlls thats too bad this isnt the game for u, because some people will get lazy and use face buttons to shoot while the other person is working hard to hone their skills. and another thing that will make this game really fun and really competative is if u decrease the sweet spot significantly and also make it more narrow so players have more pressure in focusing the stick straight up because if u dont u might aswell switch it back to face button if theres no pressure on how to aim and release a shot. please dont make it kid friendly make it difficult, this should be a game wer u need true skills and if u dont have enough skills for this game then go play 2k. c'mon live up to the name (ELITE) am riding with u guys i know ur trying hard.
u riding alrite.
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Old 08-01-2010, 03:18 AM   #94
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by coolcras7
I understand everything you said, but the fact still remains if everyone act and plays the same then game will not be a try sim game at release this year, like I said it is good that they are looking towards the future but at the present they might suffer for that, and what worries me is that Elite sales number and rating will suffer because of this and EA is in the business of making money, so I just don't want another shake up and starting over from scratch next year if they don't meet hyped expectation, and face it with the other game having you know who on the cover means they will get alot of press and sales and Elites new feature may not be enough to grab the average user especially if the can't imitate there NBA heroes exactly.
I totally agree with you, EA seems to be definitely taking a gamble which I hope pays off but it may not. Only time will tell. I also tire of a shake up and starting from scratch every year. The average gamer may not appreciate the changes EA has made and will really miss sig styles this year.

EA is absolutely in the business of making money and no authentic moves/styles may kill the series. I so hope this will not be the case because I actually enjoyed Live last year and I think Elite will be a lot better but people
may or already have run out of patience with EA when it comes to basketball games.
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Old 08-01-2010, 01:03 PM   #95
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Re: NBA Elite 11 Blog: Real Physics

Some of you guys seem really ignorant about how developing these games work...more importantly...sports games that release every year. You can only do so much...you know it takes work and programming to achieve these things every year right? Unfortunately you HAVE to make improvement piece by piece and you can't overhaul everything within 9-12 months. Be appreciative that we are even getting a gameplay overhual (which probably takes the most work out of every other improvement you can think of) and not some "polishing" over something that needed more work than anything else.

You guys flip flop so much...one minute u want a team to overhaul engines...then the team FOCUSES on that...now you want to complain about them not dedicating everything to adding all these animations. Ok..you want both...but if you want both...expect minor improvements on both. Well the problem with that is...the gameplay needed major improvement..so that is going to take time away from other things. This is with any sports game that releases every year...they sacrifice EVERY year to get things done in certain areas...its just something that you guys need to learn to accept. Some of you got real hard heads though...you've been on this site for many seasons and still cant wrap you head around that concept?

Im happy that they finally got the picture and are focusing on something that the MAJORITY of people on here have been complaining about. The game will be fine and if the gameplay is the major focus, isnt that the best thing they can focus on?
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Old 08-01-2010, 01:16 PM   #96
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Re: NBA Elite 11 Blog: Real Physics

I think alot of people are still thinking it's all about controls and physics because that's all we've pretty much heard about, so they feel that's the only thing the Elite team has been working on. Gameplay is the focus but there's more to gameplay than just controls.

I'm guessing and hoping that they have a lot of other improvements that they made, we just haven't heard about them yet. It's still very early as far as getting out info so lets see what else they did with the game.
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