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NBA Elite 11 Blog: Real Physics

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Old 07-31-2010, 05:06 PM   #65
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by 23
Well I happen to think signature animations do matter.

Kobe and Dirk should not have the same fadeaway shot.

LeBron and KD should not do the exact same dribble moves as J. Kidd and Iverson.

Rondo should not be laying the ball up like J Rich.

It goes to feeling more or less generic when your game is like this, and the individualism isnt there, not just for the ability to hit a tough shot or dunk over 3 people, just how they interact on the court as who they are.
I completely respect your opinion here. Everyone has different priorities and views on what is important.

Elite won't have fewer signature moves from Live so it's not like we took anything away. We simply chose to put our focus on gameplay fundamentals and control this year.
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Old 07-31-2010, 05:31 PM   #66
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by rEAnimator
I completely respect your opinion here. Everyone has different priorities and views on what is important.

Elite won't have fewer signature moves from Live so it's not like we took anything away. We simply chose to put our focus on gameplay fundamentals and control this year.
I understand where 23 is coming from I also understand where rEAnimator is coming from. Gameplay is the most important thing in any sports game. But, the overall experience of being LBJ or Kobe should be unique as well. Would it be possible to do both things at the same time? And if not will Sig stuff be a focus in the near future?
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Old 07-31-2010, 05:42 PM   #67
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by rEAnimator
I completely respect your opinion here. Everyone has different priorities and views on what is important.

Elite won't have fewer signature moves from Live so it's not like we took anything away. We simply chose to put our focus on gameplay fundamentals and control this year.
This is good depending upon witch Live you are referring to. Live '10 had a considerable amount of signature moves taken out that were in Live '09

Have you guys incorporated these moves back into Elite? Or were you saying that based on the sig stuff that was in last years game?
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Old 07-31-2010, 05:52 PM   #68
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Re: NBA Elite 11 Blog: Real Physics

I think the topic of signature shots and animations shouldn't be even discussed when it comes to Elite 11. Everyone will have the same fadeaway again. It's me but I demand more, the whole package.
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Old 07-31-2010, 05:58 PM   #69
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Re: NBA Elite 11 Blog: Real Physics

Quote:
Originally Posted by 23
Well I happen to think signature animations do matter.

Kobe and Dirk should not have the same fadeaway shot.

LeBron and KD should not do the exact same dribble moves as J. Kidd and Iverson.

Rondo should not be laying the ball up like J Rich.

It goes to feeling more or less generic when your game is like this, and the individualism isnt there, not just for the ability to hit a tough shot or dunk over 3 people, just how they interact on the court as who they are.

I think they matter also, but it I personally can do without them for a year if everything else works out. I would then like it to be the focus for next years game.
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Old 07-31-2010, 06:02 PM   #70
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I posted this question earlier and I didnt see it answered... maybe you cant , or maybe you just didnt see it.

Whats the difference between this real time physics and the one that 2k is trying to implement in their game? And what are the advantages if its a different engine?

Thanks for answering and sorry for the double post if i missed the answer
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Old 07-31-2010, 06:08 PM   #71
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Re: NBA Elite 11 Blog: Real Physics

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Originally Posted by 23
Im sorry man but thats one of the most off things I've ever read on here.

The only issue is being able to branch the animations.. I really hope you guys will not sit here and tell yourselves that less is better.
Nobody is saying they want less animations

We prefer adding an exponential amount of user control that's not severely hindered by canned animations.
If some of the transition animations suffer from it then so be it, I would gladly accept it.

That's what Elite is giving and you can't find anywhere else.

Other games I've played sure look pretty (in animations, although the outdated engines with no anti-aliasing hurt the graphics) but are an absolute chore and frustration to play.

Last edited by ParisB; 07-31-2010 at 06:19 PM.
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Old 07-31-2010, 07:39 PM   #72
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Infinite Animations!! did i hear that right?
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