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NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Old 07-01-2010, 05:20 PM   #89
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Originally Posted by Vast
I feel it should be reversed.
High Power early release, and Low power late release.
ReAnimator what do you think about this?

Its a basketball game, so the argument to hold it for more power (because thats how it is in other different non basketball games like bowling) is pretty weak.

I think the approach should be in a basketball universe what would make the most sense and give me the closest feeling to shooting a real basketball.

You guys nailed it with the shot stick accuracy, but as it stands now the power meter is the opposite of what it should be to replicate the feeling of shooting a real basketball, and what happens when you hold a jumpshot for too long.

When i release a shot too soon in real life, its usually too much legs probably not enough arc so it goes further.

When i release a shot too late i'm coming down, i no longer have the benefit of my legs to give the shot strength and it becomes all arms at that point, so the ball travels less distance.
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Old 07-01-2010, 05:43 PM   #90
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Originally Posted by Da_Czar
These games both implement this differently. I would be hesitant to lump one in with the other. Lives shooting heuristics have always been much much much more simplified than 2k's. One statement by one company especially a competitor should not be directly translated into another one unless you are absolutely certain about how its implemented.

Live 10's shot calculations are in no way comparable to the complex calculations in 2k IMHO.
Don't get me wrong, I'm sure 2ks way of going about this is a lot more complex, but still..I'm pretty sure they have some form of this. It seriously explains a lot of the wtf moments in the game..in someways its good so you don't make EVERY open shot, but it can be pretty annoying missing shots you know you should have made. But then again, I could be completely wrong and 2k could be using something different.
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Old 07-01-2010, 10:24 PM   #91
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I believe in this new system I am a bit skeptical, but cannot wait to get my hands on this demo to play and just shoot and perfect my moves..Now do we know how the option to use the old button configuration is going to playout will it work like NHL and give you classic controls but not let you do anything from the new control scheme and just for opinion sake what angle does everyone else prefer???
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Old 07-01-2010, 10:59 PM   #92
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Originally Posted by Da_Czar
These games both implement this differently. I would be hesitant to lump one in with the other. Lives shooting heuristics have always been much much much more simplified than 2k's. One statement by one company especially a competitor should not be directly translated into another one unless you are absolutely certain about how its implemented.

Live 10's shot calculations are in no way comparable to the complex calculations in 2k IMHO.
How is it more complex? It basically works the same way. Takes the attributes, motion, defenders etc. into consideration

A dice roll is a dice roll
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Old 07-01-2010, 11:14 PM   #93
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Your post explains it in itself.....when your taking all those things you mentioned into consideration, its not much of a "dice roll"....honestly I dont think even all those factors above went into the jumpers from Live 10...I think thats what Czar means...
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Old 07-01-2010, 11:28 PM   #94
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

it's still a dice roll in 2k. 2 days ago i bricked a wide open corner three with kobe and then hit a shot two feet behind the three point line while being double teamed, and let me tell you, my timing was perfect on the corner three.

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Old 07-01-2010, 11:53 PM   #95
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Originally Posted by ParisB
umm, of course it'a a calculation. It's pretty obvious and also video game programming 101. Every game does it that way.

it doesn't affect anything in terms of basketball....get high percentage shots for good shooters on the spot they're comfortable. That's pretty realistic.
I understand...but I just didn't want to know it's true.
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Old 07-02-2010, 12:09 AM   #96
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Originally Posted by thomonkey
it's still a dice roll in 2k. 2 days ago i bricked a wide open corner three with kobe and then hit a shot two feet behind the three point line while being double teamed, and let me tell you, my timing was perfect on the corner three.
never expect 3pointers to go in all the time with average 3pt shooters like kobe.80-75 = average IMO
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