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NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Old 07-05-2010, 05:27 PM   #121
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by dirtypuppet
I get it, but what about players with marginal dunk ratings? My suggestion for them to attack the rim, resulting in either a strong layup, or possibly a dunk attempt. Just not always a dunk attempt as I don't feel this is realistic.

Even possibly for Lebron. If Lebron 'attacks the rim', more than likely he'll attempt a dunk, but sometimes, a strong straight up lay in is what he'll do. So for example, push up on the stick driving to the hole and the chances are:

Lebron James; 95% dunk / 5% strong layup
Marvin Williams; 50% dunk / 50% strong layup
Dwight Howard; 98% dunk / 2% strong layup
Mehmet Okur; 10% dunk / 90% layup (just a guess, i rarely see the big guy dunk)
Brandon Jennings; 15% dunk / 85% strong layup
Ty Lawson; 5% dunk / 95% strong layup

Just me guessing at %'s here, but you get my point. So you can see with Ty Lawson, if you drive the lane, the chances of you dunking are quite low, but that one special time, you may surprise the defense (as he did last season) but it's not something that he would attempt often at all.

And these %'s should be based on tendencies.
Okay now I understand what you're sayin and that would be a good idea. But I think the system in place now seems like it'll deliver what you want.

I think the system being used now allows you to make that decision whether or not you want to go up strong w/ a dunk or layup manually. I understand how its not that realistic but the thing is the devs are giving us the option to attempt a layup whenever we want by rolling the stick.

I think your suggestion would be more valid if rolling left/right meant you would attempt a move that avoids the defender. But so far all I've seen is that rolling the stick just means you will attack the basket with a layup.

If you press up on the stick it will lead to the most aggressive move that player can offer whether that is a dunk or layup is based on ratings. With this system you can decide if you want to attempt that dunk if his rating permits it feel me.

So instead of it being based on some tendency you as the user decide exactly how you want to go up. Now if you are speaking from the AI's standpoint then yes this would be a good idea because we can't control how they will react.
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Old 07-06-2010, 02:52 AM   #122
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by rEAnimator
I agree with you on the shot power thing. We've had this discussion amongst the dev team about the power meter.

Basically, an early release in real life should result in a lower powered shot. A late release in real life should result in a lower powered shot.

However, people who play video games are trained to think of a power meter as just that. The longer you charge the power, the more power you'll get.

Unfortunately these two ideas conflict.

We've focus tested the two and for now the power meter remains as it is in the video. If you feel strongly about it one way or the other, voice your opinions, post a poll, make it known how you feel.

The game isn't done yet so it is possible to have an influence.

I cannot promise anything will change, but if you feel strongly about it you should make that known.

We are listening.
The easiest solution would be just to make it a user-controllable option.
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