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NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Old 06-29-2010, 11:16 PM   #41
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

this is all positives and im happy that elite 11 will have total control. It'll be interesting to play it when the demo drops
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Old 06-29-2010, 11:16 PM   #42
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by rEAnimator
If a defender is closing fast on you and you want to pop a quick 3, you can. As you said it may come up short though.

But if your player is a good 3pt shooter, and you know that and have practiced with him, you'll know that his sweet spot start earlier as well. So you'll know exactly how early you can release and still get the shot far enough.

This is realistic because getting off an early shot will throw you off your rhythm and make the shot less likely to go in.

Same applies here, releasing the ball early will result in a shot that is less likely to succeed. But with a good shooter, the range will be bigger and you'll be able to release early and still get the range you're after.
Isn't your rhythm directly related to how quick or long your release is?

If we are running and gunning down the court, my release on an Anthony Morrow 3 might be lightning quick, whereas in a half-court, slower set, I may sit down on my shot more. Think Stephen Jackson - his release varies depending on what's happening on the court. So maybe the sweet spot should be directly related to the rhythm at which you are playing.

I was one of the few who thought Live 10 was a great game, and I also play in real life, and felt I could pull off similar moves in Live 10. But on top of that I would urge you guys to take a look at the situations I described. I think the way the control is set up right now, it seems to take an elementary approach when a more complex system is needed. Just my 2 cents.

Quote:
It seems right to me. If you have to "quickly" get the shot up, your timing will be off in real life too and it will be a lower percentage shot. I don't understand what the problem is here.

Whether a defender is closing in or not, a player maintains his normal shooting form. They usually know if they have enough space to get it off.
It's difficult to explain, but it's not as cut and dry as that. Sure players maintain their form but there is an ever so subtle difference based on the defense. Just because you used a quick release (see: Steph Curry coming off a screen vs. Steph Curry with all day to shoot), doesn't necessarily mean the shot will be lower percentage, not if you have outstanding touch like a lot of NBA players do. Shooting to me is a situation based/dynamic thing, and release points and timing change from play to play. Even if it's milliseconds difference, you can still feel it. High arcing shots like Curry/Nash and others use all utilize a quick flick type of release.

That said though the game still looks fun as hell and I can't wait to try it . And props to you guys for getting so hands on with the forums during this process.

Last edited by fluent2332; 06-29-2010 at 11:21 PM.
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Old 06-29-2010, 11:18 PM   #43
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by ParisB
I agree with the power meter mentality, it will work best that way as a video game...but is there a way of tweaking the animation to not get it off on the way down? or at least so it's not so obvious? it does look a bit on the silly side...
Yes, there is a way.

We actually had that setup prior to E3 to make the shots look more realistic, but then removed it last minute because new users found the timing harder to get used to.

We're looking at trying to tune the timing windows so that the best looking shot (ie releasing the stick a little before the peak of the jump) and the best release point (releasing the stick at the peak of the jump) both result in successful shots from a reasonable shooting range.

But as I've said this is a balancing act for us. We're aware of what's causing the shot timing to look off, and we're working to fix that while preserving the feel.

Remember that you've only got half the picture by watching the videos.

You haven't experienced the feel yet so you don't know what benefits the choice we've made gives you yet.

So I completely understand your guys perspective after watching the video, but understand that your perspective might change after trying the demo.

We don't want to make snap reactions based on feedback on the video if it has a negative affect on the feel without seriously considering it first.

Hope that helps.
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Old 06-29-2010, 11:32 PM   #44
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by fluent2332
Isn't your rhythm directly related to how quick or long your release is?

If we are running and gunning down the court, my release on an Anthony Morrow 3 might be lightning quick, whereas in a half-court, slower set, I may sit down on my shot more. Think Stephen Jackson - his release varies depending on what's happening on the court. So maybe the sweet spot should be directly related to the rhythm at which you are playing.

I was one of the few who thought Live 10 was a great game, and I also play in real life, and felt I could pull off similar moves in Live 10. But on top of that I would urge you guys to take a look at the situations I described. I think the way the control is set up right now, it seems to take an elementary approach when a more complex system is needed. Just my 2 cents.

It's difficult to explain, but it's not as cut and dry as that. Sure players maintain their form but there is an ever so subtle difference based on the defense. Just because you used a quick release (see: Steph Curry coming off a screen vs. Steph Curry with all day to shoot), doesn't necessarily mean the shot will be lower percentage, not if you have outstanding touch like a lot of NBA players do. Shooting to me is a situation based/dynamic thing, and release points and timing change from play to play. Even if it's milliseconds difference, you can still feel it. High arcing shots like Curry/Nash and others use all utilize a quick flick type of release.

That said though the game still looks fun as hell and I can't wait to try it . And props to you guys for getting so hands on with the forums during this process.
guys with quick releases (in their natural form) will be reflected correctly, from what i've read. Ray Allen has a quick release in real life, and his sweet spot timing in the game should be achieved quicker (as in to get to the top of his release point).

I think you're worried that every player will have the same jump and timing.
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Old 06-29-2010, 11:39 PM   #45
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by Da-Man
Is there a way to influence the arc of your shot if your defender is really close as opposed to a wide open set shot?
This is important, imo. The shot trajectories in the video were very flat. I think the shots would look better if their peak was at least the top of the backboard. Also, an idea for changing your arc could be by pressing up on the left stick while shooting.

Quote:
Originally Posted by rEAnimator
If a defender is closing fast on you and you want to pop a quick 3, you can. As you said it may come up short though.

But if your player is a good 3pt shooter, and you know that and have practiced with him, you'll know that his sweet spot start earlier as well. So you'll know exactly how early you can release and still get the shot far enough.

This is realistic because getting off an early shot will throw you off your rhythm and make the shot less likely to go in.

Same applies here, releasing the ball early will result in a shot that is less likely to succeed. But with a good shooter, the range will be bigger and you'll be able to release early and still get the range you're after.
Some players have more of a set shot that they can get off quicker, rather than a jumpshot. Will there be a way of manually performing this type of shot, with a modifier, perhaps? Or will it just be up to that players sig shot.

Quote:
Originally Posted by ParisB
I agree with the power meter mentality, it will work best that way as a video game...but is there a way of tweaking the animation to not get it off on the way down? or at least so it's not so obvious? it does look a bit on the silly side...
Completely agree. I think a modifier button while in air or even choosing the angle with the left stick while still releasing the right stick at the sweet spot moment would be better than releasing on the way down to provide the extra power. That might conflict with running or fading shots, though.

What about pushing the right stick up, and then curling it to the side to trigger a bank? How straight the stick is pushed up initially would determine the angle.

Maybe if they implemented the possibility to change the arc of the shot, then they could also use that to trigger a bank shot by pushing the left stick at an angle while in air.

Could just use the layup motion from beyond a certain distance, with the right stick being held at the proper angle to make the bank.
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Old 06-29-2010, 11:39 PM   #46
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by rEAnimator
Yes, there is a way.

We actually had that setup prior to E3 to make the shots look more realistic, but then removed it last minute because new users found the timing harder to get used to.

We're looking at trying to tune the timing windows so that the best looking shot (ie releasing the stick a little before the peak of the jump) and the best release point (releasing the stick at the peak of the jump) both result in successful shots from a reasonable shooting range.

But as I've said this is a balancing act for us. We're aware of what's causing the shot timing to look off, and we're working to fix that while preserving the feel.

Remember that you've only got half the picture by watching the videos.

You haven't experienced the feel yet so you don't know what benefits the choice we've made gives you yet.

So I completely understand your guys perspective after watching the video, but understand that your perspective might change after trying the demo.

We don't want to make snap reactions based on feedback on the video if it has a negative affect on the feel without seriously considering it first.

Hope that helps.
why not make the best looking shot also the best release point? i think that its going to be very confusing when you release a shot that looks perfect but its an early release. the perfect release point should definitely be the best looking shot even if that is a little before the peak of the jump. In real life the best release point is while you are going up not at the peak of your jump so i think you should definitely make the perfect release point be the same as the best looking shot.

thanks
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Old 06-29-2010, 11:44 PM   #47
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considering all of the animations are not implemented yet. this game looks nice.that brandon jennings dunk was weird though.
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Old 06-30-2010, 12:01 AM   #48
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

This game is gonna be a problem.
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