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NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Old 06-21-2010, 12:24 PM   #2089
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by tyler289
EA releases the updates from the demo:

http://ncaafootball.easports.com/blo...Id=DemoUpdates
Thanks for posting this list, these things are very encouraging to hear, especially the D-Linemen not being pancaked so often when trying to use spin moves, rip moves, etc...
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Old 06-21-2010, 01:14 PM   #2090
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by tyler289
EA releases the updates from the demo:

http://ncaafootball.easports.com/blo...Id=DemoUpdates
Updates from the NCAA Football 11 Demo

On Monday the 14th, the demo for NCAA Football 11 was released on Xbox Live and the Playstation Marketplace, and so far the impressions have been overwhelmingly positive. But some are wondering, is the Demo truly NCAA Football 11? It came out a month before the game is due to hit shelves, so does that mean we put another month of work into the game after that? Yes it does! As a matter of fact, we finished the demo on the 1st of May and finished the game on the 1st of June. In this blog I will address some of the differences between the demo and the final product.
What's Been Done Since the Demo?
The following is a list of the most common issues reported on the demo that will not occur in the retail game:
• On Xbox 360, the Reese's Perfect Play of the Game will not always be the final play. As some of you have already speculated, we temporarily save off highlights to the hard drive during the game so you can view them later, however this is not something we are able to do in the demo.
• The CPU team will now decline penalties.
Front four defensive linemen will generate a better pass rush. There are many contributing factors to this that have been tweaked. CPU defensive linemen will rush the pass more aggressively and will not get thrown to the ground as often when "losing" to the blocker. Defensive ends will also do a better job of getting off their blocks at more appropriate angles to help contain a scrambling quarterback. Additionally, you can always tune the pass rush to your liking using the AI sliders if you still feel it is lacking (or overpowered) in the final product.
• A major issue was fixed where the sound would cut out and eventually cause the game to freeze.
Pass defense has been greatly improved, both in man and zone coverage assignments. They will do a better job defending crosses, slants, and the flats in man coverage. Also, deep zone assignments have been improved to defend against the deep pass. Like the pass rush, you can further tune this to your liking using AI sliders.
• Improved lead blocking by pulling linemen and fullbacks on tosses and sweeps.
• Fixed an issue where place kickers were getting subbed out for (usually) quarterbacks on kicks.
• Fixed issue where the commentary would occasionally sound garbled on Xbox 360.
• Dual Stick Ballcarrier Control has been improved, making R-Stick moves look and feel more responsive. Also made some visual improvements with turning and leaning animations.
• Fixed some issues that caused receivers to drop catches they should have made. Again, this is also something that can be tuned further using AI Sliders.
• Quarterbacks will no longer stutter when scrambling and crossing the line of scrimmage.
• Fixed several situations where the wrong team was celebrating after a big play.
• Playcall will not suggest going for a 2 point conversion when it shouldn't.
In general, we made defenders a little better at getting off blocks. This helps in defending against outside runs and quarterback scrambles as mentioned before.
• Fixed several camera issues on kickoffs, including the one where the camera would not follow the ball on the ground.
• Fixed a broken play where the quarterback would get stuck in his handoff animation and just run backwards away from the line of scrimmage.
• Fixed FB Fake HB Toss play so the quarterback will not toss the ball behind the running back.
• Improved head tracking for ball carriers, receivers and defenders.
• Fixed some issues with auto replay cameras where it was too low to the ground and was not focusing on the correct targets.
• More general tuning was done on option plays to make them run smoother.
• Fixed an issue with playcall where it was not remembering the last formation you called.
• Fixed an issue where receivers couldn't make a tackle quickly after an interception.
Removed an exploit that would allow for "Rocket Catches".
• Fixed an issue where the CPU Ballcarrier would continue to cover the ball during long runs, even if no defenders were near.
Defenders will now be able to press receivers when they are in preplay motion.
• Fixed an issue where defenders would turn the wrong way on curl routes.
Fixed an issue where defenders in man coverage would make a bad direction change after pressing the receiver.
• Tuned some out-routes out of the backfield that were too effective against man coverage.
• Fixed an issue where linebackers would stutter in pre-play and would get stuck.
• Fixed some issues with players bumping into each other during preplay adjustments.
• Fixed some issues where defenders would get caught offsides a lot against the no huddle.
• Fixed the issue causing a delayed whistle in post play.
Fixed an exploit that disables bump and run after a play is flipped, causing coverage to go back to normal.
• Fixed an exploit that allowed you to consistently recover onside kicks.
• Adjusted CPU AI for kick returns so that they will not attempt to catch kickoffs that are headed out of bound.
• Improved CPU clock management so they will call a timeouts properly to set up a late field goal.
• Fixed an issue where the Read Option would not be executed properly from the hash marks.
• Numerous Commentary Fixes and Additions.
• Various other tweaks and tuning to improve general gameplay.Thank you again for all the terrific feedback. I hope you continue to enjoy the demo until July 13th, when you can pick up the full retail version of NCAA Football 11.



Thank you.
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Old 06-21-2010, 01:35 PM   #2091
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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I just got done playing the both the ps3 and 360 version. If they are a reflection of what the final version is going to be I would definitely choose the 360 version.

The only advantage the ps3 version has over the 360 version is the player models. They were noticably better looking with the ps3.

However, the ps3 has a lot of little problems. There was a lot of noticable stuttering during plays (not every play but often enough to be annoying). The replays in the ps3 version stuttered A LOT. I also noticed with the ps3 version that not only was there some lag in play calling screens but I often had to press the button twice before it would select the play (I remember Madden 09 ps3 version had the same issue and it was very frustrating). There were also a few times where I would select a play in the ps3 version it would start to show the players going to the line of scrimmage, then it would take me back to the play select menu again (there wasn't a time out called so I have no idea why it did that). Finally, some of the animations in the ps3 version are messed up, as the players at times moved in a jerky stuttering like and unnatural motion.

I don't know if EA will have these issues fixed with the final ps3 version but if I had to choose today it would be a no brainer: 360 version.
Been having the same issues with the PS3 version. I guess I'll have to buy a 360 slim and get the game on that...
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Old 06-21-2010, 01:48 PM   #2092
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Does anyone else have a problem with the way people run in the game? Players seem to glide right across the field. Every person I play with and show the game too notices it and is the first thing they have to say about the game.

"It looks like the guys are just floating across the field"
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Old 06-21-2010, 02:22 PM   #2093
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by Kentucky3D
Been having the same issues with the PS3 version. I guess I'll have to buy a 360 slim and get the game on that...
I didn't read through that big list of changes/fixes that they have made since the demo but I wonder if they fixed the issues that the ps3 version was having.
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Old 06-21-2010, 02:24 PM   #2094
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

That was a very long list but I'm glad EA told people they can fix the Pass rush and pass coverage with SLIDERS

If you read through thread listening to some people you'd assume the game didn't have sliders to help with some of those issues being complained about
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Old 06-21-2010, 02:31 PM   #2095
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

I love this years demo....I'm always going to get the game....lol I'm a sucker..But those list of improvements were exactly what I was looking for. I love the replays are shown now.
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Old 06-21-2010, 03:10 PM   #2096
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by ballaspence9493
Does anyone else have a problem with the way people run in the game? Players seem to glide right across the field. Every person I play with and show the game too notices it and is the first thing they have to say about the game.

"It looks like the guys are just floating across the field"
I hear everybody cry about this, It only feels like there gliding due to the locamotion engine. They don't look like there gliding or skating when you watch them.
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