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NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Old 06-21-2010, 03:04 AM   #2081
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Quote:
Originally Posted by CowherPower
HOLY CRAP!!!!! I actually blocked a punt for a safety.
I was playing as Ohio State,and had sacked Harris on the 1 yard line,setting up the punt. I had called "return middle" (as I can't remember the last time I got a block) and lo and behold, a guy bust through the line and blocked the kick..I was so ecstatic I can't even remember WHO it was.

I'm sure sliders will correct this, (at least I hope)...but the deep ball IS way to effective,Pryor had TD passes of 69 and 72 yards...The Buckeyes won 37-17

I know it's only 2 instances,but against man coverage my receivers both had 2-3 good steps on the corner,and these weren't any kind of out and up's,they were both fly patterns.

After thinking about it some,I did use the pump fake,I'm just thinking out loud here,but maybe that would have some impact on the outcome?
But then again....if the db's back is to the qb,he wouldn't see it in the first place....aw hell nevermind
This may be disappointing, but it's safe to say you probably only blocked the punt because the special teams only had 11 yards in which to snap the ball and punt it away instead of the usual 15. If someone were to block one from the full distance, I would be much more impressed. The last time I blocked a punt or field goal in ANY football game was, I believe NCAA Football 07, the first one for 360, but that edition made blocking field goals way too easy, and I ended up blocking every other FG.
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Old 06-21-2010, 03:06 AM   #2082
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by NDFan1029
What's up with the demo? I thought it was free to Silver Members after one week of release? I went to download it and it still says only Gold Members, WTF?

XBOX Live FAIL.
It might be exactly one week, to the hour, which means it should be available around 6:00am-9:00am
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Old 06-21-2010, 03:09 AM   #2083
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Originally Posted by dan_457
It might be exactly one week, to the hour, which means it should be available around 6:00am-9:00am
OK, cool. I will come back and check in a few hours, then.

Thanks!
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Old 06-21-2010, 04:02 AM   #2084
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by NDFan1029
What's up with the demo? I thought it was free to Silver Members after one week of release? I went to download it and it still says only Gold Members, WTF?

XBOX Live FAIL.
don't forget, MS is on the west coast, so likely the earliest it'll be available would be around 2 AM PST(5AM EST)
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Old 06-21-2010, 09:06 AM   #2085
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

love how the pump fake works in this game.
In madden it did nothing.

Pump fake actually makes safety's and linebackers bite leaving open receivers, but it takes that extra second that could get you sacked. Love it.
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Old 06-21-2010, 11:31 AM   #2086
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Seriously, EA totally ****ed our roster up on this game. D.J. Monroe, Blaine Irby (who is returning this year) and Nolan Brewster aren't on the team but they've got two guys on our team that are transferring (Ben Wells and Russell Carter). Emmanuel Acho is #9 when he is in fact still #18.

The only things they got right were Buckner transferring and Collins getting kicked off team, Marquise Goodwin and John Chiles' number changes and Sam Acho's move to DT (not even sure if this is happening, considering MackBrown-TexasFootball.com still has Emmanuel at DE). Hopefully a lot of this stuff gets change before the full version is released.

As for the game itself, I enjoy it a lot. The players feel like they have some weight to them now and they aren't gliding across the field anymore.
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Old 06-21-2010, 11:51 AM   #2087
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

EA releases the updates from the demo:

http://ncaafootball.easports.com/blo...Id=DemoUpdates

Quote:
• On Xbox 360, the Reese's Perfect Play of the Game will not always be the final play. As some of you have already speculated, we temporarily save off highlights to the hard drive during the game so you can view them later, however this is not something we are able to do in the demo.

• The CPU team will now decline penalties.

• Front four defensive linemen will generate a better pass rush. There are many contributing factors to this that have been tweaked. CPU defensive linemen will rush the pass more aggressively and will not get thrown to the ground as often when "losing" to the blocker. Defensive ends will also do a better job of getting off their blocks at more appropriate angles to help contain a scrambling quarterback. Additionally, you can always tune the pass rush to your liking using the AI sliders if you still feel it is lacking (or overpowered) in the final product.

• A major issue was fixed where the sound would cut out and eventually cause the game to freeze.

• Pass defense has been greatly improved, both in man and zone coverage assignments. They will do a better job defending crosses, slants, and the flats in man coverage. Also, deep zone assignments have been improved to defend against the deep pass. Like the pass rush, you can further tune this to your liking using AI sliders.

• Improved lead blocking by pulling linemen and fullbacks on tosses and sweeps.

• Fixed an issue where place kickers were getting subbed out for (usually) quarterbacks on kicks.

• Fixed issue where the commentary would occasionally sound garbled on Xbox 360.

• Dual Stick Ballcarrier Control has been improved, making R-Stick moves look and feel more responsive. Also made some visual improvements with turning and leaning animations.

• Fixed some issues that caused receivers to drop catches they should have made. Again, this is also something that can be tuned further using AI Sliders.

• Quarterbacks will no longer stutter when scrambling and crossing the line of scrimmage.

• Fixed several situations where the wrong team was celebrating after a big play.

• Playcall will not suggest going for a 2 point conversion when it shouldn't.

• In general, we made defenders a little better at getting off blocks. This helps in defending against outside runs and quarterback scrambles as mentioned before.

• Fixed several camera issues on kickoffs, including the one where the camera would not follow the ball on the ground.

• Fixed a broken play where the quarterback would get stuck in his handoff animation and just run backwards away from the line of scrimmage.

• Fixed FB Fake HB Toss play so the quarterback will not toss the ball behind the running back.

• Improved head tracking for ball carriers, receivers and defenders.

• Fixed some issues with auto replay cameras where it was too low to the ground and was not focusing on the correct targets.

• More general tuning was done on option plays to make them run smoother.

• Fixed an issue with playcall where it was not remembering the last formation you called.

• Fixed an issue where receivers couldn't make a tackle quickly after an interception.

• Removed an exploit that would allow for "Rocket Catches".

• Fixed an issue where the CPU Ballcarrier would continue to cover the ball during long runs, even if no defenders were near.

• Defenders will now be able to press receivers when they are in preplay motion.

• Fixed an issue where defenders would turn the wrong way on curl routes.

• Fixed an issue where defenders in man coverage would make a bad direction change after pressing the receiver.

• Tuned some out-routes out of the backfield that were too effective against man coverage.

• Fixed an issue where linebackers would stutter in pre-play and would get stuck.

• Fixed some issues with players bumping into each other during preplay adjustments.

• Fixed some issues where defenders would get caught offsides a lot against the no huddle.

• Fixed the issue causing a delayed whistle in post play.

• Fixed an exploit that disables bump and run after a play is flipped, causing coverage to go back to normal.

• Fixed an exploit that allowed you to consistently recover onside kicks.

• Adjusted CPU AI for kick returns so that they will not attempt to catch kickoffs that are headed out of bound.

• Improved CPU clock management so they will call a timeouts properly to set up a late field goal.

• Fixed an issue where the Read Option would not be executed properly from the hash marks.

• Numerous Commentary Fixes and Additions.

• Various other tweaks and tuning to improve general gameplay.
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Old 06-21-2010, 12:07 PM   #2088
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Based on the fixes since the demo release what else could we ask for looks like they hit all the areas , i'm sure something else will pop up once its retail, but holy cow again good job.
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