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NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Old 06-19-2010, 05:55 PM   #2001
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by Playmakers
Depends on what your looking for out of the game

I know for a fact that certain ratings in the game will help in these areas of gameplay

QB's to take off and run more if they are mobile
DE's/DT's to have better pass rush moves
CPU defenders to be smarter in their Zone Coverages
QB's to throw deep and underthrow more passes or have the ball sail on them
OL to read defenders better and make proper blocking assignments
RB's to pick up blitzer's off the edge or up the middle better
RB's to recognize the open hole better
K's to have really bad misses

There are ratings in the game that can manipulate all of those factors to be better or worse during game play

But you are right for those who play extended dynasties beyond 3-4 years it doesn't help......but for me I'm not the type of guy that will play some 10 year dynasty. Therefor a roster file such as my Alumni files each year is great for me because I get the best CPU AI on the field for the 3-4 years that I go through a quick Dynasty

But there have been several guys who actually taken those rosters (Alumni) and played out a All-Time OL dynasty once the real college season ends and they have a blast using them
IMO, tendencies need to be put into the game much like you see in basketball games like 2k10. QB tendencies to scramble, running back tendencies to bounce outside, etc.
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Old 06-19-2010, 06:26 PM   #2002
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Oh man, wish I'd recorded this one!!!!

Ohio State (me)--------caught a screen pass, and rumbled for a 15 yd gain. Two things I saw that literally made my jaw drop:

---The blocking: Two guys in front of me; rather than turning and running AWAY from the 2 oncoming defenders, they actually branched off into TWO blocks to clear the way for me!

---The run itself: This was amazing--- My guy gets "tripped up" and stumbles forward an extra 2-3 yards before falling out of bounds. He didn't just fall forward face first; he tried keeping his balance as long as possible. Sorta like M10. It was an incredible moment; the one moment I really wished I'd captured!

Awesome stuff! (Oh, and I beat The U 17-3 to boot!!!)
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Old 06-19-2010, 06:55 PM   #2003
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

So wheres the gang tackling? I was told pro-tak was in.
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Old 06-19-2010, 07:53 PM   #2004
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Just played the demo, game is hot! It should be a good year for videogame sports.
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Old 06-19-2010, 07:55 PM   #2005
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I've been playing the demo all week for both Xbox 360 & PS3 (I have both systems), and overall I think this game has come a really long way from last year's version. The ESPN presentation is the real deal, the cutscenes are cool, and prehaps best of all, the locomotion is as good as advertised with the player actually moving smoothly now. However, there one BIG concern that keeps occurring in the demo and that is how easy it is to score against the CPU. I play on Heisman, and I could score easily in less than six plays. Corner routes are money, and too often the CPU DBs and SS are nowhere to be found. There were a lot of problems with NCAA 10, but one of its strengths was its balanced gameplay IMO. I'm really worried that this year's version might turn into the shootouts that NCAA 09 was where the person that had the ball last usually won the game. That is why I will probably rent this one first just to make sure. Has anyone heard whether EA had improved the coverage since E3 and the demo?
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Old 06-19-2010, 08:06 PM   #2006
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

So are QB's throwing incomplete passes such as overthrows and underthrows...or are most incomplete passes caused by the recevier dropping the ball or defenders breaking up passes?
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Old 06-19-2010, 08:39 PM   #2007
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by Whammer
No true gang tackles. When the ball carrier is being tackled or slowed up by a defender you want to come in a level a huge hit to clean out everyone. But your player can't! He bounces off the "animation" and cannot contribute to the action taking place. If the ball carrier escapes your tacklers grasp he gains extra yards as your other players are slow to react.
I totally agree. I see it all the time guys just bounce off the ball carrier.
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Old 06-19-2010, 08:42 PM   #2008
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

I see people talking about setting D-Line gameplay to Aggressive. Can you do that in the demo? If so, how? I can't seem to find out how (I'm on 360). Any help would be appreciated .
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