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UFC 2010 Undisputed Demo Available, Post Impressions Here

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Old 05-12-2010, 11:51 AM   #625
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by DavonBrown
PLEASE THQ LISTEN TO THIS!



When I first loaded up the demo I was in love and the next day I went and fully paid for my copy of the game at my local Game Stop. The more I play, the more I want to go get my money back. Here are my four biggest issues that I think can be patched in the retail version.



1. STAMINA- I lose a ton of energy when my OPPONENT transitions in the clinch or on the ground, when I reverse a transition on the ground, or when I throw a couple of weak punches from Mount Up and it takes a couple of seconds for the bar to completely refill. But Rampage or Rashad can throw LB signature punches for a full round without being penalized stamina wise and the stamina they do lose is regained instantly. The only penalty is being open for a sway counter, but that is not unfair because some people like me would rather step back when the computer tries a wild punch instead of depending on the sway system. Please play one round of FIght Night Round 4 or check out some Youtube videos and watch how big of an affect stamina has on every fight. If you throw a haymaker, you lose a ton of stamina, especially if you miss the punch. It would definitely have a great affect on this game. It would punish those who throw signature punches all day and force players to pace themselves and use the jab more, which would drastically reduce flash knockouts. There is no way that I should lose more energy from my opponent transitioning than I do from missing five straight power punches.



2. GROUND GAME- As I said in the above post, it is crazy for me to lose stamina when my opponent is transitioning. The fighter attempting the transition should be the one losing stamina. Also, ratings should matter more on the ground. I can reverse Machida and Rua with Rampage all day and this should not be happening. The three transition glitch should be fixed as well. If I have my opponent in Mount, it is unfair that they can do three quick transitions to send me to Half Guard and not lose a ton of stamina in the process. Think Brock Lesnar vs. Kimbo Slice or George St. Pierre vs. Anthony Johnson. Brock and GSP should be able to take those guys down and hold them down for an entire round if they choose. That will be impossible to do with this three transition glitch. More stamina should be lost from a failed transition and it should not be regained instantly. Finally, fighters should not be stood up so fast. There should be a warning after twenty seconds another after forty and if the fighters still aren't being aggressive, stand the fight up after about a minute. This extra time spent on the ground would reduce the amount flash knockouts.



3. KNOCKOUTS- There are far too many knockouts this year. It is crazy how Rampage can take over ten head kicks before being rocked, but he can knock a fighter out with one counter shot. This needs to be fixed. Kicks should do more damage. Now I'm not saying that the damage that counter shot from Rampage inflicts should be reduced. I'm saying that instead of an instant knockout, the fighter should be rocked on the feet, rocked where he falls down and covers up, or simply knocked down. Knockouts are NOT very common in real life, but we see a ton of TKOs. It's the total opposite in this game. Please fix the ratio of knockdowns, rocked situations, and knockouts.



4. CLINCH- If the clinch game is just like the ground game, why isn't there passive transitioning? It would make the clinch game a much bigger factor in the match. As it is, if I get the Single Collar Tie on my opponent. I can not throw a punch because as soon as I do my opponent can transition to underhooks and push me away. If there was passive transitioning, the clinch game would be a bigger factor and fighters would spend more time there, which would also cut down on flash knockouts.



THQ if you fix these games I promise this game could win Game of the Year or at least Sports Game of the Year.
I agree with all of it actually. Good post....But it is a DEMO and i am sure the retail copy will more than likely have LESS one punch KOs (they are quite rare actually).
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Old 05-12-2010, 12:34 PM   #626
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by ManiacMatt1782
you can set the guy up so when you get kicked off, you can be able to clinch and immediately press him against the cage. If you can't see the advantage in that...
I think he's talking about on the ground
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Old 05-12-2010, 03:35 PM   #627
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

After playing against a friend and not the CPU, the KO's seem more tamed and realistic
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Old 05-12-2010, 03:45 PM   #628
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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After playing against a friend and not the CPU, the KO's seem more tamed and realistic
Yea the cpu is terrible but fighting a friend it seems right.
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Old 05-12-2010, 03:58 PM   #629
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I noticed that too... my friend and I had 2 very good fights in the short time we played against each other. Seemed very realistic (neither of us is a LB special attack spammer, etc.)... one ended in a TKO after a series of brutal uppercuts against the fence and the other ended with a hard-fought decision after neither of us got rocked throughout the fight (Shogun/Machida). I want to test it some more, but for people who are playing online or offline against friends, this seems like it'll be more fun than last year simply because there are more options both in move lists and with actual gameplay interactions (sub switching, flash subs, cage interaction, special transitions)...
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Old 05-12-2010, 04:15 PM   #630
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

After playing the demo i'm really having second thoughts about buying this game,the cpu is just awful and career mode was one of the things i was looking forward to playibg this year.
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Old 05-12-2010, 04:30 PM   #631
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

It's important to keep in mind that demos are often made from early code (sometimes up to 5 months in advance) that is often nerfed in important ways or otherwise tweaked for the dmeo experience rather than a full game. I can understand having second thoughts about the demo, but I definitely wouldn't mark the game off your list as a failure vs. the CPU until you've gotten to play the retail on various difficulty levels and with different fighters. I would imagine that if they offer any kind of sliders (anyone heard anything on that?), all of these problems could be easily tweaked to your liking.
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Old 05-12-2010, 04:51 PM   #632
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by The Dragon
After playing the demo i'm really having second thoughts about buying this game,the cpu is just awful and career mode was one of the things i was looking forward to playibg this year.
The CPU cant be as bad as the CPU from 2009, Im sure you enjoyed that one right?
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