05-12-2010, 10:51 AM
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#625
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Banned
OVR: 25
Join Date: Sep 2007
Location: The Ocean State
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
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Originally Posted by DavonBrown |
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PLEASE THQ LISTEN TO THIS!
When I first loaded up the demo I was in love and the next day I went and fully paid for my copy of the game at my local Game Stop. The more I play, the more I want to go get my money back. Here are my four biggest issues that I think can be patched in the retail version.
1. STAMINA- I lose a ton of energy when my OPPONENT transitions in the clinch or on the ground, when I reverse a transition on the ground, or when I throw a couple of weak punches from Mount Up and it takes a couple of seconds for the bar to completely refill. But Rampage or Rashad can throw LB signature punches for a full round without being penalized stamina wise and the stamina they do lose is regained instantly. The only penalty is being open for a sway counter, but that is not unfair because some people like me would rather step back when the computer tries a wild punch instead of depending on the sway system. Please play one round of FIght Night Round 4 or check out some Youtube videos and watch how big of an affect stamina has on every fight. If you throw a haymaker, you lose a ton of stamina, especially if you miss the punch. It would definitely have a great affect on this game. It would punish those who throw signature punches all day and force players to pace themselves and use the jab more, which would drastically reduce flash knockouts. There is no way that I should lose more energy from my opponent transitioning than I do from missing five straight power punches.
2. GROUND GAME- As I said in the above post, it is crazy for me to lose stamina when my opponent is transitioning. The fighter attempting the transition should be the one losing stamina. Also, ratings should matter more on the ground. I can reverse Machida and Rua with Rampage all day and this should not be happening. The three transition glitch should be fixed as well. If I have my opponent in Mount, it is unfair that they can do three quick transitions to send me to Half Guard and not lose a ton of stamina in the process. Think Brock Lesnar vs. Kimbo Slice or George St. Pierre vs. Anthony Johnson. Brock and GSP should be able to take those guys down and hold them down for an entire round if they choose. That will be impossible to do with this three transition glitch. More stamina should be lost from a failed transition and it should not be regained instantly. Finally, fighters should not be stood up so fast. There should be a warning after twenty seconds another after forty and if the fighters still aren't being aggressive, stand the fight up after about a minute. This extra time spent on the ground would reduce the amount flash knockouts.
3. KNOCKOUTS- There are far too many knockouts this year. It is crazy how Rampage can take over ten head kicks before being rocked, but he can knock a fighter out with one counter shot. This needs to be fixed. Kicks should do more damage. Now I'm not saying that the damage that counter shot from Rampage inflicts should be reduced. I'm saying that instead of an instant knockout, the fighter should be rocked on the feet, rocked where he falls down and covers up, or simply knocked down. Knockouts are NOT very common in real life, but we see a ton of TKOs. It's the total opposite in this game. Please fix the ratio of knockdowns, rocked situations, and knockouts.
4. CLINCH- If the clinch game is just like the ground game, why isn't there passive transitioning? It would make the clinch game a much bigger factor in the match. As it is, if I get the Single Collar Tie on my opponent. I can not throw a punch because as soon as I do my opponent can transition to underhooks and push me away. If there was passive transitioning, the clinch game would be a bigger factor and fighters would spend more time there, which would also cut down on flash knockouts.
THQ if you fix these games I promise this game could win Game of the Year or at least Sports Game of the Year.
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I agree with all of it actually. Good post....But it is a DEMO and i am sure the retail copy will more than likely have LESS one punch KOs (they are quite rare actually). 
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