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UFC 2010 Undisputed Demo Available, Post Impressions Here

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Old 05-11-2010, 09:57 PM   #617
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

2010 is a whole new game compared to 2009
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Old 05-12-2010, 01:31 AM   #618
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

PLEASE THQ LISTEN TO THIS!



When I first loaded up the demo I was in love and the next day I went and fully paid for my copy of the game at my local Game Stop. The more I play, the more I want to go get my money back. Here are my four biggest issues that I think can be patched in the retail version.



1. STAMINA- I lose a ton of energy when my OPPONENT transitions in the clinch or on the ground, when I reverse a transition on the ground, or when I throw a couple of weak punches from Mount Up and it takes a couple of seconds for the bar to completely refill. But Rampage or Rashad can throw LB signature punches for a full round without being penalized stamina wise and the stamina they do lose is regained instantly. The only penalty is being open for a sway counter, but that is not unfair because some people like me would rather step back when the computer tries a wild punch instead of depending on the sway system. Please play one round of FIght Night Round 4 or check out some Youtube videos and watch how big of an affect stamina has on every fight. If you throw a haymaker, you lose a ton of stamina, especially if you miss the punch. It would definitely have a great affect on this game. It would punish those who throw signature punches all day and force players to pace themselves and use the jab more, which would drastically reduce flash knockouts. There is no way that I should lose more energy from my opponent transitioning than I do from missing five straight power punches.



2. GROUND GAME- As I said in the above post, it is crazy for me to lose stamina when my opponent is transitioning. The fighter attempting the transition should be the one losing stamina. Also, ratings should matter more on the ground. I can reverse Machida and Rua with Rampage all day and this should not be happening. The three transition glitch should be fixed as well. If I have my opponent in Mount, it is unfair that they can do three quick transitions to send me to Half Guard and not lose a ton of stamina in the process. Think Brock Lesnar vs. Kimbo Slice or George St. Pierre vs. Anthony Johnson. Brock and GSP should be able to take those guys down and hold them down for an entire round if they choose. That will be impossible to do with this three transition glitch. More stamina should be lost from a failed transition and it should not be regained instantly. Finally, fighters should not be stood up so fast. There should be a warning after twenty seconds another after forty and if the fighters still aren't being aggressive, stand the fight up after about a minute. This extra time spent on the ground would reduce the amount flash knockouts.



3. KNOCKOUTS- There are far too many knockouts this year. It is crazy how Rampage can take over ten head kicks before being rocked, but he can knock a fighter out with one counter shot. This needs to be fixed. Kicks should do more damage. Now I'm not saying that the damage that counter shot from Rampage inflicts should be reduced. I'm saying that instead of an instant knockout, the fighter should be rocked on the feet, rocked where he falls down and covers up, or simply knocked down. Knockouts are NOT very common in real life, but we see a ton of TKOs. It's the total opposite in this game. Please fix the ratio of knockdowns, rocked situations, and knockouts.



4. CLINCH- If the clinch game is just like the ground game, why isn't there passive transitioning? It would make the clinch game a much bigger factor in the match. As it is, if I get the Single Collar Tie on my opponent. I can not throw a punch because as soon as I do my opponent can transition to underhooks and push me away. If there was passive transitioning, the clinch game would be a bigger factor and fighters would spend more time there, which would also cut down on flash knockouts.



THQ if you fix these games I promise this game could win Game of the Year or at least Sports Game of the Year.
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Old 05-12-2010, 02:02 AM   #619
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by DavonBrown
PLEASE THQ LISTEN TO THIS!

3. KNOCKOUTS- There are far too many knockouts this year. It is crazy how Rampage can take over ten head kicks before being rocked, but he can knock a fighter out with one counter shot. This needs to be fixed. Kicks should do more damage. Now I'm not saying that the damage that counter shot from Rampage inflicts should be reduced. I'm saying that instead of an instant knockout, the fighter should be rocked on the feet, rocked where he falls down and covers up, or simply knocked down. Knockouts are NOT very common in real life, but we see a ton of TKOs. It's the total opposite in this game. Please fix the ratio of knockdowns, rocked situations, and knockouts.
slow down, all you've played is a demo so far and you're already judging and picking apart this game as if its the final product.

Quote:
Originally Posted by MC Fatigue
Really? Because the second I played the demo it felt like a completely new game. I honestly don't see where it feels so much the same as 2009; The stand up feels entirely different, the ground is way different, the clinch game, the fence, etc, etc.

Other than submissions it feels nothing like 2009 to me.
i agree, it feels like a completely new game. I love that now when you attempt a submission and it doesnt work you arent automatically put in a bad position or reversed, you can go back into guard. I also love being able to move the guy on the ground and slide him over to the cage so i can pin him there and do some work. The game just feels great so far.
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Old 05-12-2010, 02:10 AM   #620
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I said things from the demo that need to be fixed in the retail game. I wasn't picking it apart I was simply stating the MAJOR problems I'm seeing so that they can be brought to THQ's attention and fixed before launch or in a patch.
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Old 05-12-2010, 02:11 AM   #621
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

You were able to move your opponent on the ground in last year's version. I don't really see the advantage you gain by moving your opponent to the fence when you're on top. The only cage interaction I've seen on the ground is the guy on the bottom wall walking to sweep the top guy over.
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Old 05-12-2010, 02:13 AM   #622
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Yeah I've notice that too. At least last year you could pin the back of your opponent's head on the cage and do damage, but all I see the cage being used for is sweeps from the bottom.
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Old 05-12-2010, 02:37 AM   #623
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by DavonBrown
PLEASE THQ LISTEN TO THIS!



When I first loaded up the demo I was in love and the next day I went and fully paid for my copy of the game at my local Game Stop. The more I play, the more I want to go get my money back. Here are my four biggest issues that I think can be patched in the retail version.



1. STAMINA- I lose a ton of energy when my OPPONENT transitions in the clinch or on the ground, when I reverse a transition on the ground, or when I throw a couple of weak punches from Mount Up and it takes a couple of seconds for the bar to completely refill. But Rampage or Rashad can throw LB signature punches for a full round without being penalized stamina wise and the stamina they do lose is regained instantly. The only penalty is being open for a sway counter, but that is not unfair because some people like me would rather step back when the computer tries a wild punch instead of depending on the sway system. Please play one round of FIght Night Round 4 or check out some Youtube videos and watch how big of an affect stamina has on every fight. If you throw a haymaker, you lose a ton of stamina, especially if you miss the punch. It would definitely have a great affect on this game. It would punish those who throw signature punches all day and force players to pace themselves and use the jab more, which would drastically reduce flash knockouts. There is no way that I should lose more energy from my opponent transitioning than I do from missing five straight power punches.



2. GROUND GAME- As I said in the above post, it is crazy for me to lose stamina when my opponent is transitioning. The fighter attempting the transition should be the one losing stamina. Also, ratings should matter more on the ground. I can reverse Machida and Rua with Rampage all day and this should not be happening. The three transition glitch should be fixed as well. If I have my opponent in Mount, it is unfair that they can do three quick transitions to send me to Half Guard and not lose a ton of stamina in the process. Think Brock Lesnar vs. Kimbo Slice or George St. Pierre vs. Anthony Johnson. Brock and GSP should be able to take those guys down and hold them down for an entire round if they choose. That will be impossible to do with this three transition glitch. More stamina should be lost from a failed transition and it should not be regained instantly. Finally, fighters should not be stood up so fast. There should be a warning after twenty seconds another after forty and if the fighters still aren't being aggressive, stand the fight up after about a minute. This extra time spent on the ground would reduce the amount flash knockouts.



3. KNOCKOUTS- There are far too many knockouts this year. It is crazy how Rampage can take over ten head kicks before being rocked, but he can knock a fighter out with one counter shot. This needs to be fixed. Kicks should do more damage. Now I'm not saying that the damage that counter shot from Rampage inflicts should be reduced. I'm saying that instead of an instant knockout, the fighter should be rocked on the feet, rocked where he falls down and covers up, or simply knocked down. Knockouts are NOT very common in real life, but we see a ton of TKOs. It's the total opposite in this game. Please fix the ratio of knockdowns, rocked situations, and knockouts.



4. CLINCH- If the clinch game is just like the ground game, why isn't there passive transitioning? It would make the clinch game a much bigger factor in the match. As it is, if I get the Single Collar Tie on my opponent. I can not throw a punch because as soon as I do my opponent can transition to underhooks and push me away. If there was passive transitioning, the clinch game would be a bigger factor and fighters would spend more time there, which would also cut down on flash knockouts.



THQ if you fix these games I promise this game could win Game of the Year or at least Sports Game of the Year.
Great Post
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Old 05-12-2010, 10:31 AM   #624
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by darlon
You were able to move your opponent on the ground in last year's version. I don't really see the advantage you gain by moving your opponent to the fence when you're on top. The only cage interaction I've seen on the ground is the guy on the bottom wall walking to sweep the top guy over.
you can set the guy up so when you get kicked off, you can be able to clinch and immediately press him against the cage. If you can't see the advantage in that...
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