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UFC 2010 Undisputed Demo Available, Post Impressions Here

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Old 05-01-2010, 10:49 PM   #345
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by darlon
On the action list, it's in every single ground position. This is ridiculous. Why even bother transition blocking when it's based on energy? You should be punished for not paying attention to someone trying to pass your guard or move into a much more advantageous position.

I'm fine with the fact that after only a few tries, the transition is successful. You can punish them with a reversal. But you shouldn't be able to prevent someone passing unless you YOURSELF is doing the preventing. Horrible.

Now that I think about it, the developers may have added that for the casual gamer who doesn't wanna bother learning all the commands. Maybe the exhibition fights are arcade mode by default and that's why the transitions are so stupid. I'll test this theory and hope to God I'm right.
No, once again it is done by the game. They made it like this because the ratings actually matter now. In last year's game, ratings didn't really matter, it was all timing. Now you don't have to spam the transition block and sit there and throw 1 punch, block, throw 1 punch, block, transition, block, etc. Now you can focus on advancing position and doing damage. On defense, you can focus on reversing and blocking. If you want to manually block, you can still do that.
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Old 05-01-2010, 10:54 PM   #346
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Yeah I don't know about this....after further playing I think I'm renting on release day.

My issues:

The AI is always pushing forward and trying to throw bombs.

There is no pace to the fight, it seems like its almost always a slugfest.

Like it's already been mentioned, jabs are basically useless and you might as well just go for power punches the whole time.

Only 2-3 of my fights have been decided by something other than a KO. 1 was a TKO, 1 was a decision and I'm pretty sure there was another TKO I'm forgetting. Other than that, all KO's and no submissions.

And lastly, TKO's should be happening way more often than the flash knockouts to resemble real life.
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Old 05-01-2010, 10:56 PM   #347
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I think they could've tinkered with the shine and mashing buttons a little bit better instead of getting rid of the mashing and making everything via shine. I liked that I could mash the buttons but it had less chance of being successful, I was okay with that because I could still submit someone with a little more effort. Maybe they could've kept the shine for takedowns but kept in the button mashing for certain submissions that you're really trying to use force and brute strength to submit someone like a guillotine or a d'arce choke. Leave the shine for things like the armbar, heel hooks and the platas.
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Old 05-01-2010, 11:01 PM   #348
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by p_rushing
No, once again it is done by the game. They made it like this because the ratings actually matter now. In last year's game, ratings didn't really matter, it was all timing. Now you don't have to spam the transition block and sit there and throw 1 punch, block, throw 1 punch, block, transition, block, etc. Now you can focus on advancing position and doing damage. On defense, you can focus on reversing and blocking. If you want to manually block, you can still do that.
Why even bother manually blocking?

The ratings matter now, yes. I like that it only takes a few attempts to pass and transition but you're taking control and responsibility out of the user's hands. The spamming of transition blocking was eliminated by making transition success more frequent. What good does auto transition blocking do? It's taken the game of chess that is the ground game and turned it into checkers.
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Old 05-01-2010, 11:06 PM   #349
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by darlon
Nope, I was wrong. I immediately took Rampage down in Sim mode and blocked two transitions by giving 100% at doing absolutely nothing. Am I the only one who's really bothered by this?

Sim and arcade has nothing to do with gameplay. Arcade means that in the tournament mode the same fighter can be used where as sim, they can be assigned to 1 player and no multiple spots using the same fighter. I can't explain it, but it was explained in an article.

The previous game with the manual transition block slowed down the game so much. It's unreal to see some dude in mount sit on top of a guy for an entire round and only throw like 2 punches every minute. Where as this game, it helps pick up the pace where you can focus on just throwing punches and reversing the occasional transition. You can still maintain mount position for a bit. Even if they spam 3 quick transitions to get out, reverse it.... They will also have waste quite a bit of energy so you might be able to toss in a submission when necessary.

Also, transition blocking isn't just based on energy. It's based on energy, health, and stats combined.
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Old 05-01-2010, 11:23 PM   #350
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Holy crap finally got a submission! On beginner but I'll take it!
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Old 05-01-2010, 11:26 PM   #351
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by darlon
On the action list, it's in every single ground position. This is ridiculous. Why even bother transition blocking when it's based on energy? You should be punished for not paying attention to someone trying to pass your guard or move into a much more advantageous position.

I'm fine with the fact that after only a few tries, the transition is successful. You can punish them with a reversal. But you shouldn't be able to prevent someone passing unless you YOURSELF is doing the preventing. Horrible.

Now that I think about it, the developers may have added that for the casual gamer who doesn't wanna bother learning all the commands. Maybe the exhibition fights are arcade mode by default and that's why the transitions are so stupid. I'll test this theory and hope to God I'm right.
I totally disagree. Last year was terrible where it was either block or attack; when in real MMA fighters can attack while blocking transition attempts.

It's much better that you can now put combos together; especially half-guard and mount.

Last years - one attack, transition block, one attack transition block was extremely unrealistic and made the ground game slow and tedious. Now you can actually put together a flurry of attacks; however, it does make you more prone to getting pushed off. It makes it more realistic, and makes it more fast paced on the ground.

I think it's a great addition.
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Old 05-01-2010, 11:29 PM   #352
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Got another submission on beginner, first round this time too. Basically wearing Shogun out with legkicks and body shots and kicks with Machida until he gets low on health, then hitting the suplex which usually will rock him being that low on health and then instantly locking on a submission and cranking the crud out of the right stick.
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